* A LOAD_SEQUENCE done after a LOAD_SEQUENCE_NOW in dink.ini is now ignored to match V1.08 functionality. This fixes the issue of a fish turning into an old man in Bloop the fish * Alt-Q now closes Dink, to match 1.08 * Fixed issue with bubble magic not having a transparent background in Bloop the fish (was due to some changes to make fake magic/weapon icons work on mobiles.. I'll have to redo that later) * Fixed issue with slow nagivation in Broken Windows due to too much logging about scripts being run * (Bugfix) copy_bmp_to_screen issue where it might try to blit a 24 bit image onto 8 bit fixed (fixed incorrect images in Broken Windows) * (Bugfix) key-<key num>.c scripts are no longer sometimes loaded multiple times * Some tweaks to keyboard input so Broken Windows typing area works better, "," and "." are supported. Escape is as well but it also brings up Dink HD's menu which isn't great, but at least it works * (Bugfix) Default transparency for LEFTALIGN things is now correctly white instead of sometimes not transparent - Note: Just to be safe, save state version has changed, so old save states won't load git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1500 353e56fe-9613-0410-8469-b96ad8e6f29c
1426 lines
40 KiB
C++
1426 lines
40 KiB
C++
#include "PlatformPrecomp.h"
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#include "GameMenu.h"
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#include "Entity/EntityUtils.h"
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#include "MainMenu.h"
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#include "Component/FPSControlComponent.h"
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#include "Component/CursorComponent.h"
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#include "Component/InventoryComponent.h"
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#include "Component/ActionButtonComponent.h"
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#include "DebugMenu.h"
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#include "PauseMenu.h"
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#include "PopUpMenu.h"
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#include "Component/DragControlComponent.h"
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#include "QuickTipMenu.h"
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#include "Entity/SelectButtonWithCustomInputComponent.h"
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#include "Entity/ArcadeInputComponent.h"
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#ifdef _DEBUG
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#define AUTO_SAVE_MS (1000*8)
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#else
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#define AUTO_SAVE_MS (1000*60*5)
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#endif
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void UpdatePauseMenuPosition(Entity *pBG);
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void ShowQuickMessage(string msg)
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{
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Entity *pMenu = GetEntityRoot()->GetEntityByName("GameMenu");
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//assert(pMenu);
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if (!pMenu)
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{
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// pMenu = GetEntityRoot();
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return;
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}
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Entity *pEnt = CreateTextLabelEntity(pMenu, "GameMsg", GetScreenSizeXf()/2, iPhoneMapY(100), msg);
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//SetupTextEntity(pEnt, FONT_LARGE);
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SetAlignmentEntity(pEnt, ALIGNMENT_CENTER);
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FadeInEntity(pEnt);
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FadeOutAndKillEntity(pEnt, true, 1000, 1000);
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}
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void GameOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
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{
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Entity *pEntClicked = pVList->m_variant[1].GetEntity();
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Entity *pMenu = GetEntityRoot()->GetEntityByName("GameMenu");
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//LogMsg("Clicked %s entity at %s", pEntClicked->GetName().c_str(),pVList->m_variant[1].Print().c_str());
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if (pEntClicked->GetName() == "pause")
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{
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if (g_dglos.g_wait_for_button.active == true)
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{
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//sjoy.joybit[5] = TRUE
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g_dglo.m_dirInput[DINK_INPUT_BUTTON5] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON5] = true;
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//if we ONLY want the game to handle this, we'd enable this return...
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//return;
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}
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if (!pMenu->GetEntityByName("PauseMenu"))
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{
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pMenu->RemoveComponentByName("FocusInput");
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PauseMenuCreate(pMenu);
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}
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}
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if (pEntClicked->GetName() == "attack")
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{
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if (DinkIsWaitingForSkippableDialog())
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{
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if (DinkSkipDialogLine())
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{
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//g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = true;
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//don't really attack
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return;
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}
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}
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g_dglo.m_dirInput[DINK_INPUT_BUTTON1] = true;
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return;
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}
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if (pEntClicked->GetName() == "magic")
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{
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if (DinkIsWaitingForSkippableDialog())
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{
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if (DinkSkipDialogLine())
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{
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//g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = true;
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//don't really attack
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return;
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}
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}
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g_dglo.m_dirInput[DINK_INPUT_BUTTON3] = true;
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return;
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}
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if (pEntClicked->GetName() == "inventory")
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{
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if (IsDisabledEntity(pEntClicked)) return;
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g_dglo.m_dirInput[DINK_INPUT_BUTTON4] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON4] = true;
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//DisableAllButtonsEntity(pEntClicked);
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return;
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}
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if (pEntClicked->GetName() == "examine")
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{
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g_dglo.m_dirInput[DINK_INPUT_BUTTON2] = true;
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//SendFakeInputMessageToEntity(GetEntityRoot(), MESSAGE_TYPE_GUI_CLICK_END, pVList->m_variant[0].GetVector2()); //otherwise the menu may never get the touch release message
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return;
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}
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if (pEntClicked->GetName() == "arrow_up")
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{
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g_dglo.m_dirInput[DINK_INPUT_UP] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_UP] = true; //turn off right away
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return;
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}
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if (pEntClicked->GetName() == "arrow_down")
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{
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g_dglo.m_dirInput[DINK_INPUT_DOWN] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_DOWN] = true; //turn off right away
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return;
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}
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if (pEntClicked->GetName() == "select")
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{
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g_dglo.m_dirInput[DINK_INPUT_BUTTON1] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = true; //turn off right away
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return;
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}
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if (pEntClicked->GetName() == "viewMode")
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{
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LogMsg("Got viewmode command");
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g_dglo.ToggleView();
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return;
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}
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if (pEntClicked->GetName() == "speedup")
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{
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if (g_dglo.m_bSpeedUpMode)
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{
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//turn it off
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GetAudioManager()->Play("audio/speedup_end.wav");
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DinkSetSpeedUpMode(false);
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FlashStopEntity(pEntClicked);
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SetAlphaEntity(pEntClicked, GetApp()->GetVar("gui_transparency")->GetFloat());
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} else
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{
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//turn it on
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GetAudioManager()->Play("audio/speedup_start.wav");
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DinkSetSpeedUpMode(true);
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FlashStartEntity(pEntClicked, 2500);
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}
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return;
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}
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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void GameOnStopSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
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{
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Entity *pEntClicked = pVList->m_variant[1].GetEntity();
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Entity *pMenu = GetEntityRoot()->GetEntityByName("GameMenu");
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//LogMsg("UNClicked %s entity at %s", pEntClicked->GetName().c_str(),pVList->m_variant[1].Print().c_str());
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if (pEntClicked->GetName() == "attack")
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{
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = true;
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return;
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}
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if (pEntClicked->GetName() == "magic")
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{
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON3] = true;
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return;
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}
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if (pEntClicked->GetName() == "inventory")
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{
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON4] = true;
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return;
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}
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if (pEntClicked->GetName() == "examine")
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{
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON2] = true;
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return;
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}
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if (pEntClicked->GetName() == "speedup")
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{
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return;
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}
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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void KillControls(float fadeTimeMS)
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{
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Entity *pControls =GetEntityRoot()->GetEntityByName("Controls");
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if (!pControls) return;
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if (fadeTimeMS != 0)
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{
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pControls->SetName("DYING"); //so we won't find it again
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RemoveFocusIfNeeded(pControls);
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VariantList vList(pControls);
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pControls->GetFunction("OnKillingControls")->sig_function(&vList); //just in case someone wants to listen to this message to do
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//something like stop a fade in-in progress
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FadeEntity(pControls, true, 0, fadeTimeMS, 0);
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}
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g_dglo.m_lastGameMode = DINK_GAME_MODE_NONE;
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g_dglo.m_bFullKeyboardActive = false;
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KillEntity(pControls, fadeTimeMS);
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}
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void AddViewModeHotspot(Entity *pBG)
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{
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if (!GetApp()->GetUsingTouchScreen()) return;
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CL_Vec2f vBarSize = iPhoneMap(CL_Vec2f(220,35));
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if (IsIPADSize)
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{
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vBarSize = iPhoneMap(CL_Vec2f(310,35));
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}
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if (GetApp()->GetIconsOnLeft())
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{
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vBarSize = iPhoneMap(CL_Vec2f(180,35));
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if (IsIPADSize)
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{
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vBarSize = iPhoneMap(CL_Vec2f(270,35));
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}
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}
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Entity * pButtonEntity = CreateButtonHotspot(pBG, "viewMode", iPhoneMap(CL_Vec2f(70,0)), vBarSize);
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pButtonEntity->GetVar("color")->Set(MAKE_RGBA(255,0,0,0));
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pButtonEntity->GetShared()->GetFunction("OnTouchStart")->sig_function.connect(&GameOnSelect);
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if (GetApp()->GetIconsOnLeft())
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{
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pButtonEntity->GetVar("pos2d")->Set(iPhoneMap(CL_Vec2f(100,0)));
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}
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CL_Vec2f vPos = pButtonEntity->GetVar("pos2d")->GetVector2();
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CL_Vec2f vSize = pButtonEntity->GetVar("size2d")->GetVector2();
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if (GetApp()->GetVar("showViewHint")->GetUINT32() == 1)
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{
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GetApp()->GetVar("showViewHint")->Set(uint32(0)); //so this won't be shown again
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//give hint to the user about clicking it
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//add a bg bar to make the text easier to see
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//go above the GUI menu otherwise it's fading will effect us
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Entity * pOverlay = CreateOverlayRectEntity(pBG->GetParent(), vPos, vSize, MAKE_RGBA(0,0,0,150));
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//make the label on top
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CL_Vec2f vLabelPos = vSize/2; //remember, we're a child of the box above, so 0 means the left part of the box, not the screen
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Entity *pLabel = CreateTextLabelEntity(pOverlay, "label",vLabelPos.x, vLabelPos.y, "Tap here to toggle view");
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SetAlignmentEntity(pLabel, ALIGNMENT_CENTER);
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//fade them in
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FadeInEntity(pOverlay, true, 500, 1000);
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//fade them out
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FadeOutAndKillEntity(pOverlay, true, 1400, 2500);
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}
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}
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float FlipXIfNeeded(float x)
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{
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if (GetApp()->GetIconsOnLeft())
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{
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return GetScreenSizeXf()-x;
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}
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return x;
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}
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CL_Vec2f FlipXIfNeeded(CL_Vec2f vPos)
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{
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if (GetApp()->GetIconsOnLeft())
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{
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vPos.x = GetScreenSizeXf()-vPos.x;
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}
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return vPos;
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}
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void AddSpeedUpButton(Entity *pBG)
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{
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if (!GetApp()->GetUsingTouchScreen()) return;
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GetBaseApp()->GetEntityRoot()->RemoveEntityByName("speedup", true);
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CL_Vec2f vPos = FlipXIfNeeded (iPhoneMap(CL_Vec2f(480-115, 4)));
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if (IsIPADSize)
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{
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vPos = CL_Vec2f(FlipXIfNeeded(GetScreenSizeXf()-4), 4);
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}
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/*if (IsIphone4())
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{
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vPos = CL_Vec2f(GetScreenSizeXf()-170, 4);
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}
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*/
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Entity * pButtonEntity = CreateOverlayButtonEntity(pBG, "speedup", ReplaceWithLargeInFileName("interface/iphone/speed_up_button.rttex"), vPos.x, vPos.y);
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pButtonEntity->GetVar("ignoreTouchesOutsideRect")->Set(uint32(1)); //ignore touch-up messages not in our rect
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SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_RIGHT);
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if (GetApp()->GetIconsOnLeft()) SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_LEFT);
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SetButtonClickSound(pButtonEntity, ""); //no sound
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SetAlphaEntity(pButtonEntity, GetApp()->GetVar("gui_transparency")->GetFloat());
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//pButtonEntity->GetVar("alpha")->Set(trans);
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pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
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pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
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}
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void BuildMouseModeControls(float fadeTimeMS)
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{
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Entity *pBG = GetEntityRoot()->GetEntityByName("GameMenu");
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if (!pBG)
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{
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assert(!"herm");
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return;
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}
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pBG = pBG->AddEntity(new Entity("Controls"));
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Entity *pVirtualStickEnt = pBG->AddEntity(new Entity);
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pVirtualStickEnt->AddComponent(new CursorComponent);
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}
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void OnGameKillKeyboard(VariantList *pVList)
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{
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g_dglo.m_bFullKeyboardActive = false;
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//g_dglo.m_bLastFullKeyboardActive = false;
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}
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void OnGameProcessHWKey(VariantList *pVList)
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{
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if (pVList->Get(0).GetFloat() != MESSAGE_TYPE_GUI_CHAR) return;
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byte c = toupper(char(pVList->Get(2).GetUINT32()));
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if (c > 26 && c < 255 )
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{
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switch (c)
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{
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case 77:
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case 109:
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//open map
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g_dglo.m_dirInput[DINK_INPUT_BUTTON6] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON6] = true;
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break;
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default:
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if (DinkCanRunScriptNow())
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{
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if (c == 44) c = 188; //convert , to , on old dink mapping, used by some dmods
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if (c == 46) c = 190; //convert . to . on old dink mapping, used by some dmods
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DinkLoadPlayerScript(string("key-" + toString(int(c))));
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}
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}
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}
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//LogMsg("Got a %c (%d)", char(pVList->Get(2).GetUINT32()), pVList->Get(2).GetUINT32());
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}
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void OnGameProcessKey(VariantList *pVList)
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{
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if (DinkCanRunScriptNow())
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{
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char c = toupper(char(pVList->Get(1).GetUINT32()));
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if (c > 28 && c < 255)
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{
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switch (c)
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{
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/*
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case 32:
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case 54:
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case 55:
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case 37:
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case 38:
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case 39:
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case 40:
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*/
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case 77:
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//open map
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g_dglo.m_dirInput[DINK_INPUT_BUTTON6] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON6] = true;
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break;
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default:
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DinkLoadPlayerScript(string("key-"+toString(toupper(c))));
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}
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}
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}
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//LogMsg("Got a %c (%d)", char(pVList->Get(1).GetUINT32()), pVList->Get(1).GetUINT32());
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}
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void BuildFullKeyboardControls(float fadeTimeMS)
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{
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Entity *pBG = GetEntityRoot()->GetEntityByName("GameMenu");
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if (!pBG)
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{
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assert(!"herm");
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return;
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}
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pBG = pBG->AddEntity(new Entity("Controls"));
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Entity *pInput = CreateInputTextEntity(pBG, "input", -500,100, "");
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EntityComponent *pInputComp = pInput->GetComponentByName("InputTextRender");
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pInputComp->GetVar("filtering")->Set(uint32(InputTextRenderComponent::FILTERING_LOOSE));
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pInputComp->GetFunction("ActivateKeyboard")->sig_function(NULL); //open it now
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pInputComp->GetFunction("CloseKeyboard")->sig_function.connect(&OnGameKillKeyboard); //get notified when it closes
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pInputComp->GetFunction("OnChar")->sig_function.connect(&OnGameProcessKey); //get notified when it closes
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pInputComp->GetVar("inputLengthMax")->Set(uint32(255));
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Entity *pBut = CreateTextButtonEntity(pBG, "close_keyboard", 200, 5, "Close Keyboard", false);
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//and run a function here so we can turn it off globally
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pBut->GetFunction("OnButtonSelected")->sig_function.connect(&OnGameKillKeyboard);
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//pVirtualStickEnt->AddComponent(new CursorComponent);
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}
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void BuildInventoryControls(float fadeTimeMS)
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{
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Entity *pBG = GetEntityRoot()->GetEntityByName("GameMenu");
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if (!pBG)
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{
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assert(!"herm");
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return;
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}
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pBG = pBG->AddEntity(new Entity("Controls"));
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AddViewModeHotspot(pBG);
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GetEntityRoot()->GetComponentByName("ArcadeInput")->GetVar("trackball_mode")->Set(uint32(ArcadeInputComponent::TRACKBALL_MODE_MENU_SELECTION));
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if (IsInFlingMode())
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{
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Entity *pStick = pBG->AddEntity(new Entity());
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pStick->AddComponent(new FPSControlComponent);
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//add an actual selection button
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Entity *pButtonEntity = CreateOverlayButtonEntity(pBG, "select", ReplaceWithLargeInFileName("interface/iphone/button_arrow_back.rttex"),
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iPadMapX(864), iPadMapY(120));
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pButtonEntity->GetVar("alpha")->Set(GetApp()->GetVar("gui_transparency")->GetFloat());
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//FadeInEntity(pButtonEntity);
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pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&GameOnSelect);
|
|
if (GetApp()->GetIconsOnLeft()) SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_RIGHT);
|
|
//pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
SetButtonStyleEntity(pButtonEntity, Button2DComponent::BUTTON_STYLE_CLICK_ON_TOUCH);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
}
|
|
|
|
Entity *pVirtualStickEnt = pBG->AddEntity(new Entity(new InventoryComponent));
|
|
|
|
if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED && IsDrawingDinkStatusBar())
|
|
{
|
|
float trans = 0.0f;
|
|
Entity *pButtonEntity;
|
|
|
|
pButtonEntity = CreateButtonHotspot(pBG, "attack", iPhoneMap(113, 272), iPhoneMap(55, 46));
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
|
|
//I made this touchspot too big on purpose, easier to hit it.
|
|
pButtonEntity = CreateButtonHotspot(pBG, "attack", iPhoneMap(412, 272), iPhoneMap(62, 46));
|
|
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
SetTouchPaddingEntity(pButtonEntity, CL_Rectf(20,15,40,40));
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void BuildShowingBMPControls(float fadeTimeMS)
|
|
{
|
|
Entity *pBG = GetEntityRoot()->GetEntityByName("GameMenu");
|
|
|
|
if (!pBG)
|
|
{
|
|
assert(!"herm");
|
|
return;
|
|
}
|
|
|
|
pBG = pBG->AddEntity(new Entity("Controls"));
|
|
|
|
Entity * pButtonEntity = CreateButtonHotspot(pBG, "select", CL_Vec2f(40, 40), GetScreenSize());
|
|
//pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetVar("color")->Set(MAKE_RGBA(0,0,0,0)); //invisible
|
|
|
|
pButtonEntity->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
|
|
if (!IsDesktop())
|
|
{
|
|
Entity *pLabel = CreateTextLabelEntity(pBG, "label", GetScreenSizeXf() / 2, iPhoneMapY(285), "(tap to continue)");
|
|
SetAlignmentEntity(pLabel, ALIGNMENT_CENTER);
|
|
}
|
|
}
|
|
|
|
|
|
void BuildControls(float fadeTimeMS)
|
|
{
|
|
Entity *pBG = GetEntityRoot()->GetEntityByName("GameMenu");
|
|
|
|
if (!pBG)
|
|
{
|
|
assert(!"herm");
|
|
return;
|
|
}
|
|
|
|
pBG = pBG->AddEntity(new Entity("Controls"));
|
|
|
|
float iconX = FlipXIfNeeded(iPhoneMapX(400));
|
|
float iconStartY = iPhoneMapY(-2);
|
|
float iconSpacerY = iPhoneMapY(97);
|
|
float trans = 0.0f;
|
|
Entity *pButtonEntity;
|
|
|
|
|
|
if (GetApp()->GetUsingTouchScreen())
|
|
{
|
|
if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED && IsDrawingDinkStatusBar())
|
|
{
|
|
//not zoomed in
|
|
|
|
if (IsIPADSize)
|
|
{
|
|
iconX = FlipXIfNeeded(864);
|
|
iconStartY = 120;
|
|
iconSpacerY = iPhoneMapY(72);
|
|
|
|
} else if (IsIphone4Size)
|
|
{
|
|
iconX = FlipXIfNeeded(820);
|
|
iconStartY = 5;
|
|
}
|
|
|
|
} else
|
|
{
|
|
//adjust for fullscreen view
|
|
if (IsIPADSize)
|
|
{
|
|
iconX = FlipXIfNeeded(890);
|
|
iconStartY = 100;
|
|
iconSpacerY = iPhoneMapY(72);
|
|
|
|
} else if (IsIphone4Size)
|
|
{
|
|
iconX = FlipXIfNeeded(820);
|
|
iconStartY = 5;
|
|
iconSpacerY = iPhoneMapY(76);
|
|
} else
|
|
{
|
|
//old iphone
|
|
iconSpacerY = iPhoneMapY(76);
|
|
iconX = FlipXIfNeeded(iPhoneMapX(416));
|
|
}
|
|
}
|
|
|
|
|
|
float iconY = iconStartY;
|
|
|
|
//make the area where if you touch it the screen zoom will change
|
|
|
|
AddViewModeHotspot(pBG);
|
|
|
|
//game icons
|
|
pButtonEntity = CreateOverlayButtonEntity(pBG, "inventory", ReplaceWithLargeInFileName("interface/iphone/button_inventory.rttex"), iconX, iconY);
|
|
|
|
if (GetApp()->GetIconsOnLeft()) SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_RIGHT);
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
iconY += iconSpacerY;
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
|
|
|
|
pButtonEntity = CreateActionButtonEntity(pBG, "magic", ReplaceWithLargeInFileName("interface/iphone/button_magic_base.rttex"), iconX, iconY);
|
|
iconY += iconSpacerY;
|
|
if (GetApp()->GetIconsOnLeft()) SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_RIGHT);
|
|
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
|
|
pButtonEntity = CreateOverlayButtonEntity(pBG, "examine", ReplaceWithLargeInFileName("interface/iphone/button_examine.rttex"), iconX, iconY);
|
|
iconY += iconSpacerY;
|
|
if (GetApp()->GetIconsOnLeft()) SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_RIGHT);
|
|
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
//SetButtonRepeatDelayMS(pButtonEntity, 1);
|
|
|
|
//pButtonEntity->GetComponentByName("Button2D")->GetVar("buttonStyle")->Set((uint32) Button2DComponent::BUTTON_STYLE_CLICK_ON_TOUCH);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
|
|
|
|
pButtonEntity->GetParent()->MoveEntityToBottomByAddress(pButtonEntity);
|
|
|
|
if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED && IsDrawingDinkStatusBar())
|
|
{
|
|
pButtonEntity = CreateButtonHotspot(pBG, "magic", CL_Vec2f(iPhoneMapX(113), iPhoneMapY(272)), CL_Vec2f(iPhoneMapX(55), iPhoneMapY(46)), Button2DComponent::BUTTON_STYLE_CLICK_ON_TOUCH);
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
|
|
//I made this touchspot too big on purpose, easier to hit it.
|
|
pButtonEntity = CreateButtonHotspot(pBG, "attack", CL_Vec2f(iPhoneMapX(412), iPhoneMapY(272)), CL_Vec2f(iPhoneMapX(62), iPhoneMapY(46)), Button2DComponent::BUTTON_STYLE_CLICK_ON_TOUCH);
|
|
iconY += iconSpacerY;
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
pButtonEntity->GetVar("ignoreTouchesOutsideRect")->Set(uint32(1)); //ignore touch-up messages not in our rect
|
|
SetButtonRepeatDelayMS(pButtonEntity, 0);
|
|
|
|
SetTouchPaddingEntity(pButtonEntity, CL_Rectf(20,15,40,40));
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
|
|
} else
|
|
{
|
|
|
|
pButtonEntity = CreateActionButtonEntity(pBG, "attack", ReplaceWithLargeInFileName("interface/iphone/button_item_base.rttex"), iconX, iconY);
|
|
if (GetApp()->GetIconsOnLeft()) SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_RIGHT);
|
|
|
|
iconY += iconSpacerY;
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
pButtonEntity->GetVar("ignoreTouchesOutsideRect")->Set(uint32(1)); //ignore touch-up messages not in our rect
|
|
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
pButtonEntity->GetParent()->MoveEntityToBottomByAddress(pButtonEntity);
|
|
}
|
|
|
|
FadeEntity(pBG, true, GetApp()->GetVar("gui_transparency")->GetFloat(), fadeTimeMS, 0);
|
|
}
|
|
|
|
eControlStyle controlStyle = (eControlStyle) GetApp()->GetVar("controlStyle")->GetUINT32();
|
|
|
|
switch(controlStyle)
|
|
{
|
|
case CONTROLS_JOYPAD:
|
|
case CONTROLS_FLING:
|
|
{
|
|
Entity *pVirtualStickEnt = pBG->AddEntity(new Entity());
|
|
pVirtualStickEnt->AddComponent(new FPSControlComponent);
|
|
|
|
if (GetApp()->GetUsingTouchScreen())
|
|
{
|
|
|
|
bool moveStick = false;
|
|
|
|
if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED && IsDrawingDinkStatusBar())
|
|
{
|
|
moveStick = true;
|
|
//ignore touches around the magic button
|
|
Entity *pVirtualStickArrowEnt = pBG->GetEntityByName("arrow_gui"); //in case we need it later on
|
|
|
|
/*
|
|
EntityComponent *pFilter = pVirtualStickArrowEnt->AddComponent(new FilterInputComponent);
|
|
pFilter->GetVar("mode")->Set(uint32(FilterInputComponent::MODE_IGNORE_ABSOLUTE_CLIP_RECT));
|
|
pFilter->GetVar("clipRect")->Set(CL_Rectf(iPhoneMapX(113), iPhoneMapY(272),iPhoneMapX(113+55), iPhoneMapY(272+46)));
|
|
*/
|
|
}
|
|
|
|
if (moveStick)
|
|
{
|
|
//make some changes to the virtual pad arrow to fit this layout better
|
|
Entity *pVirtualStickArrowEnt = pBG->GetEntityByName("arrow_gui"); //in case we need it later on
|
|
|
|
CL_Vec2f vArrowPos = CL_Vec2f(FlipXIfNeeded(iPhoneMapX(80)), iPhoneMapY(201));
|
|
|
|
if (IsIPADSize)
|
|
{
|
|
vArrowPos = CL_Vec2f( FlipXIfNeeded(149-30), 520+30);
|
|
if (IsInFlingMode())
|
|
{
|
|
|
|
vArrowPos.y = C_FLING_JOYSTICK_Y;
|
|
}
|
|
}
|
|
|
|
pVirtualStickArrowEnt->GetVar("pos2d")->Set(vArrowPos);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CONTROLS_DRAG_ANYWHERE:
|
|
{
|
|
Entity *pControls = pBG->AddEntity(new Entity());
|
|
pControls->AddComponent(new DragControlComponent);
|
|
}
|
|
break;
|
|
|
|
|
|
default:
|
|
|
|
assert(!"Just no");
|
|
}
|
|
}
|
|
|
|
|
|
void BuildDialogModeControls(float fadeTimeMS)
|
|
{
|
|
Entity *pBG = GetEntityRoot()->GetEntityByName("GameMenu");
|
|
|
|
if (!pBG)
|
|
{
|
|
assert(!"herm");
|
|
return;
|
|
}
|
|
|
|
|
|
pBG = pBG->AddEntity(new Entity("Controls"));
|
|
|
|
pBG->AddComponent(new CursorComponent); //for mouse control of dialog
|
|
|
|
if (!GetApp()->GetUsingTouchScreen()) return;
|
|
|
|
float trans = 0.0f;
|
|
Entity *pButtonEntity;
|
|
|
|
//GetEntityRoot()->GetComponentByName("ArcadeInput")->GetVar("trackball_mode")->Set(uint32(ArcadeInputComponent::TRACKBALL_MODE_MENU_SELECTION));
|
|
|
|
//make the area where if you touch it the screen zoom will change
|
|
AddViewModeHotspot(pBG);
|
|
|
|
//game icons
|
|
float posX = iPhoneMapX(1);
|
|
|
|
CL_Vec2f vUpArrowPos = iPhoneMap(posX,70);
|
|
CL_Vec2f vDownArrowPos = iPhoneMap(posX,212);
|
|
CL_Vec2f vOkPos = iPhoneMap(409, 136+90);
|
|
|
|
if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED)
|
|
{
|
|
float posX = iPhoneMapX(10);
|
|
vUpArrowPos = iPhoneMap(posX,46);
|
|
vDownArrowPos = iPhoneMap(posX,181);
|
|
vOkPos = iPhoneMap(398,110+70);
|
|
}
|
|
|
|
if (IsIPADSize)
|
|
{
|
|
posX = 17;
|
|
vUpArrowPos = CL_Vec2f(posX,277+50);
|
|
vDownArrowPos = CL_Vec2f(posX,404+50);
|
|
vOkPos = CL_Vec2f(815+50,330+60+70);
|
|
|
|
if (g_dglo.GetActiveView() == DinkGlobals::VIEW_ZOOMED)
|
|
{
|
|
posX = 2;
|
|
vUpArrowPos = CL_Vec2f(posX,277+50+100);
|
|
vDownArrowPos = CL_Vec2f(posX,404+50+100);
|
|
vOkPos = CL_Vec2f(815+50+10,330+60+80+70);
|
|
}
|
|
}
|
|
|
|
if (IsInFlingMode())
|
|
{
|
|
|
|
Entity *pStick = pBG->AddEntity(new Entity());
|
|
pStick->AddComponent(new FPSControlComponent);
|
|
|
|
|
|
/*
|
|
posX = 47;
|
|
vUpArrowPos = CL_Vec2f(posX, (277+50+90)-20);
|
|
vDownArrowPos = CL_Vec2f(posX, (404+50+90) + 20);
|
|
*/
|
|
}
|
|
|
|
if (GetApp()->GetIconsOnLeft())
|
|
{
|
|
//flip controls around
|
|
vUpArrowPos = FlipXIfNeeded(vUpArrowPos);
|
|
vDownArrowPos = FlipXIfNeeded(vDownArrowPos);
|
|
vOkPos = FlipXIfNeeded(vOkPos);
|
|
}
|
|
|
|
if (!IsInFlingMode())
|
|
{
|
|
|
|
|
|
pButtonEntity = CreateOverlayButtonEntity(pBG, "arrow_up", ReplaceWithLargeInFileName("interface/iphone/button_arrow_up.rttex"), vUpArrowPos.x, vUpArrowPos.y);
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
Entity * pUp = pButtonEntity;
|
|
|
|
if (GetApp()->GetIconsOnLeft()) SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_RIGHT);
|
|
|
|
pButtonEntity = CreateOverlayButtonEntity(pBG, "arrow_down", ReplaceWithLargeInFileName("interface/iphone/button_arrow_down.rttex"), vDownArrowPos.x, vDownArrowPos.y);
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
if (GetApp()->GetIconsOnLeft()) SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_RIGHT);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
Entity * pDown = pButtonEntity;
|
|
}
|
|
|
|
pButtonEntity = CreateOverlayButtonEntity(pBG, "select", ReplaceWithLargeInFileName("interface/iphone/button_arrow_back.rttex"), vOkPos.x, vOkPos.y);
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&GameOnSelect);
|
|
if (GetApp()->GetIconsOnLeft()) SetAlignmentEntity(pButtonEntity, ALIGNMENT_UPPER_RIGHT);
|
|
//pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
//SetButtonStyleEntity(pButtonEntity, Button2DComponent::BUTTON_STYLE_CLICK_ON_TOUCH_RELEASE);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
//SetButtonRepeatDelayMS(pButtonEntity, 1);
|
|
|
|
Entity * pSelect = pButtonEntity;
|
|
|
|
FadeEntity(pBG, true, GetApp()->GetVar("gui_transparency")->GetFloat(), fadeTimeMS, 0);
|
|
|
|
if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED)
|
|
{
|
|
if (IsDrawingDinkStatusBar())
|
|
{
|
|
//let's let the punch icon also select, it just feels natural
|
|
pButtonEntity = CreateButtonHotspot(pBG, "select", CL_Vec2f(iPhoneMapX(412), iPhoneMapY(272)), CL_Vec2f(iPhoneMapX(62), iPhoneMapY(46)));
|
|
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverStart")->sig_function.connect(&GameOnSelect);
|
|
pButtonEntity->GetShared()->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
}
|
|
}
|
|
}
|
|
|
|
void RecomputeAspectRatio();
|
|
|
|
void UpdateControlsGUIIfNeeded()
|
|
{
|
|
|
|
if (g_dglo.m_lastGameMode != GetDinkGameMode()
|
|
|| g_dglo.m_lastSubGameMode != GetDinkSubGameMode()
|
|
//|| g_dglo.m_bWaitingForSkippableConversation != DinkIsWaitingForSkippableDialog()
|
|
|| g_dglo.m_lastActiveView != g_dglo.GetActiveView()
|
|
|| g_dglo.m_lastIsUpdatingDinkStatusBar != IsDrawingDinkStatusBar()
|
|
|| g_dglo.m_bFullKeyboardActive != g_dglo.m_bLastFullKeyboardActive
|
|
)
|
|
{
|
|
|
|
if (g_dglo.m_bLastFullKeyboardActive && g_dglo.m_bFullKeyboardActive)
|
|
{
|
|
//don't care, leave the keyboard up
|
|
return;
|
|
}
|
|
|
|
//kill any existing controls
|
|
KillControls(300);
|
|
|
|
g_dglo.m_lastGameMode = GetDinkGameMode();
|
|
g_dglo.m_lastSubGameMode = GetDinkSubGameMode();
|
|
g_dglo.m_bWaitingForSkippableConversation = DinkIsWaitingForSkippableDialog();
|
|
g_dglo.m_lastActiveView = g_dglo.GetActiveView();
|
|
g_dglo.m_lastIsUpdatingDinkStatusBar = IsDrawingDinkStatusBar();
|
|
g_dglo.m_bLastFullKeyboardActive = g_dglo.m_bFullKeyboardActive;
|
|
|
|
GetEntityRoot()->GetComponentByName("ArcadeInput")->GetVar("trackball_mode")->Set(uint32(ArcadeInputComponent::TRACKBALL_MODE_WALKING));
|
|
|
|
Entity *pMainMenu = GetEntityRoot()->GetEntityByName("GameMenu");
|
|
RecomputeAspectRatio();
|
|
|
|
AddSpeedUpButton(pMainMenu);
|
|
UpdatePauseMenuPosition(pMainMenu);
|
|
|
|
if (g_dglo.m_bFullKeyboardActive)
|
|
{
|
|
BuildFullKeyboardControls(300);
|
|
return;
|
|
}
|
|
|
|
if (g_dglo.m_lastSubGameMode == DINK_SUB_GAME_MODE_DIALOG)
|
|
{
|
|
BuildDialogModeControls(300);
|
|
return;
|
|
}
|
|
|
|
if (g_dglo.m_lastSubGameMode == DINK_SUB_GAME_MODE_SHOWING_BMP)
|
|
{
|
|
BuildShowingBMPControls(300);
|
|
return;
|
|
}
|
|
if (g_dglo.m_lastGameMode == DINK_GAME_MODE_INVENTORY)
|
|
{
|
|
BuildInventoryControls(300);
|
|
return;
|
|
}
|
|
|
|
if (g_dglo.m_lastGameMode == DINK_GAME_MODE_MOUSE)
|
|
{
|
|
BuildMouseModeControls(300);
|
|
return;
|
|
}
|
|
|
|
BuildControls(300);
|
|
}
|
|
}
|
|
|
|
void OnGameMenuDelete(VariantList *pVList)
|
|
{
|
|
finiObjects();
|
|
}
|
|
|
|
void ApplyAspectRatioGLMatrix();
|
|
|
|
void OnGameMenuRender(VariantList *pVList)
|
|
{
|
|
|
|
//apply matrix
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
|
//well, we might as well always clear the BG, because some dmods like redink1 set transparency in the status bar which causes glitches if we don't
|
|
|
|
if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED)
|
|
{
|
|
//clear background if needed
|
|
glClearColor(0, 0, 0, 1);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
//apply scale offset
|
|
ApplyAspectRatioGLMatrix();
|
|
|
|
|
|
|
|
|
|
updateFrame();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
//remove matrix
|
|
|
|
|
|
}
|
|
void OnAutoSave(VariantList *pVList)
|
|
{
|
|
if (GetDinkGameState() == DINK_GAME_STATE_PLAYING && DinkGetHealthPercent() > 0.3f)
|
|
{
|
|
if (GetDinkGameMode() == DINK_GAME_MODE_NORMAL &&
|
|
( GetDinkSubGameMode() == DINK_SUB_GAME_MODE_NORMAL || GetDinkSubGameMode() == DINK_SUB_GAME_MODE_NONE)
|
|
)
|
|
{
|
|
SaveAutoSave();
|
|
|
|
//reschedule this function to run again in a bit
|
|
GetMessageManager()->CallEntityFunction(pVList->Get(0).GetEntity(), AUTO_SAVE_MS, "OnAutoSave", pVList);
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
//if we got here, we failed to save due to it being dangerous because of low health. Let's try again in a few seconds...
|
|
GetMessageManager()->CallEntityFunction(pVList->Get(0).GetEntity(), 5000, "OnAutoSave", pVList);
|
|
|
|
}
|
|
|
|
void OnArcadeInput(VariantList *pVList)
|
|
{
|
|
|
|
int vKey = pVList->Get(0).GetUINT32();
|
|
bool bIsDown = pVList->Get(1).GetUINT32() != 0;
|
|
|
|
//LogMsg("GameMenuArcade: Key %d, down is %d", vKey, int(bIsDown));
|
|
|
|
switch (vKey)
|
|
{
|
|
case 9: //tab
|
|
//LogMsg("Tab: %d", int(bIsDown));
|
|
DinkSetSpeedUpMode(bIsDown);
|
|
break;
|
|
|
|
case VIRTUAL_KEY_CUSTOM_QUIT: //tab
|
|
//LogMsg("Tab: %d", int(bIsDown));
|
|
LogMsg("Quitting");
|
|
break;
|
|
|
|
case VIRTUAL_KEY_F1:
|
|
|
|
if (bIsDown)
|
|
SaveStateWithExtra();
|
|
break;
|
|
|
|
case VIRTUAL_KEY_F8:
|
|
{
|
|
if (bIsDown)
|
|
{
|
|
if (GetDinkGameState() == DINK_GAME_STATE_PLAYING)
|
|
{
|
|
|
|
|
|
|
|
string fName = DinkGetSavePath() + "quicksave.dat";
|
|
|
|
if (FileExists(fName))
|
|
{
|
|
LoadStateWithExtra();
|
|
}
|
|
else
|
|
{
|
|
ShowQuickMessage("No state to load yet.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ShowQuickMessage("(can't load state yet, still loading game!)");
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case VIRTUAL_KEY_GAME_MAGIC:
|
|
|
|
if (bIsDown)
|
|
{
|
|
if (DinkIsWaitingForSkippableDialog())
|
|
{
|
|
if (DinkSkipDialogLine())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
g_dglo.m_dirInput[DINK_INPUT_BUTTON3] = true;
|
|
} else
|
|
{
|
|
g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON3] = true;
|
|
|
|
}
|
|
break;
|
|
|
|
|
|
//EXAMINE
|
|
case VIRTUAL_KEY_GAME_TALK:
|
|
|
|
/*
|
|
if (DinkIsWaitingForSkippableDialog())
|
|
{
|
|
if (DinkSkipDialogLine())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (bIsDown)
|
|
{
|
|
g_dglo.m_dirInput[DINK_INPUT_BUTTON2] = true;
|
|
} else
|
|
{
|
|
g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON2] = true;
|
|
|
|
}
|
|
break;
|
|
|
|
case VIRTUAL_KEY_GAME_INVENTORY: //inventory
|
|
|
|
if (bIsDown)
|
|
{
|
|
g_dglo.m_dirInput[DINK_INPUT_BUTTON4] = true;
|
|
} else
|
|
{
|
|
g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON4] = true;
|
|
|
|
}
|
|
break;
|
|
|
|
case VIRTUAL_KEY_GAME_FIRE: //select//atack
|
|
|
|
if (bIsDown)
|
|
{
|
|
if (DinkIsWaitingForSkippableDialog())
|
|
{
|
|
if (DinkSkipDialogLine())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
g_dglo.m_dirInput[DINK_INPUT_BUTTON1] = true;
|
|
} else
|
|
{
|
|
g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = true;
|
|
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
if (GetDinkSubGameMode() == DINK_SUB_GAME_MODE_DIALOG || GetDinkGameMode() == DINK_GAME_MODE_INVENTORY || GetDinkGameMode() ==
|
|
DINK_GAME_MODE_MOUSE)
|
|
{
|
|
switch(vKey)
|
|
{
|
|
case VIRTUAL_KEY_DIR_LEFT:
|
|
SendKey(DINK_INPUT_LEFT, bIsDown);
|
|
break;
|
|
|
|
case VIRTUAL_KEY_DIR_RIGHT:
|
|
SendKey(DINK_INPUT_RIGHT, bIsDown);
|
|
break;
|
|
|
|
case VIRTUAL_KEY_DIR_UP:
|
|
SendKey(DINK_INPUT_UP, bIsDown);
|
|
break;
|
|
|
|
case VIRTUAL_KEY_DIR_DOWN:
|
|
SendKey(DINK_INPUT_DOWN, bIsDown);
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void OnRawCharInput(VariantList *pVList)
|
|
{
|
|
|
|
int vKey = pVList->Get(0).GetUINT32();
|
|
bool bIsDown = pVList->Get(1).GetUINT32() != 0;
|
|
|
|
//LogMsg("GameMenuRaw: Key %d, down is %d", vKey, int(bIsDown));
|
|
|
|
|
|
}
|
|
|
|
void UpdatePauseMenuPosition(Entity *pBG)
|
|
{
|
|
Entity *pPause = pBG->GetEntityByName("pause");
|
|
|
|
assert(pPause);
|
|
|
|
CL_Vec2f vPausePos = CL_Vec2f(12,0);
|
|
|
|
if (IsLargeScreen())
|
|
{
|
|
vPausePos = CL_Vec2f(27,0);
|
|
}
|
|
|
|
vPausePos.x = FlipXIfNeeded(vPausePos.x);
|
|
|
|
pPause->GetVar("pos2d")->Set(vPausePos);
|
|
|
|
if (GetApp()->GetIconsOnLeft())
|
|
{
|
|
SetAlignmentEntity(pPause, ALIGNMENT_UPPER_RIGHT);
|
|
} else
|
|
{
|
|
|
|
SetAlignmentEntity(pPause, ALIGNMENT_UPPER_LEFT);
|
|
}
|
|
|
|
}
|
|
|
|
void GameFinishLoading(Entity *pBG)
|
|
{
|
|
float trans = rt_max(0.4, GetApp()->GetVar("gui_transparency")->GetFloat());
|
|
Entity *pButtonEntity;
|
|
DestroyUnusedTextures();
|
|
|
|
pButtonEntity = CreateOverlayButtonEntity(pBG, "pause", ReplaceWithLargeInFileName("interface/iphone/pause_icon.rttex"), 0, 0);
|
|
|
|
UpdatePauseMenuPosition(pBG);
|
|
|
|
SetTouchPaddingEntity(pButtonEntity, CL_Rectf(0,0,0,0));
|
|
//SetButtonStyleEntity(pButtonEntity, Button2DComponent::BUTTON_STYLE_CLICK_ON_TOUCH);
|
|
|
|
AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_BACK);
|
|
//AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_PROPERTIES);
|
|
|
|
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&GameOnSelect);
|
|
SetButtonClickSound(pButtonEntity, ""); //no sound
|
|
|
|
if (!GetApp()->GetUsingTouchScreen())
|
|
{
|
|
pButtonEntity->GetVar("alpha")->Set(0.0f);
|
|
} else
|
|
{
|
|
pButtonEntity->GetVar("alpha")->Set(trans);
|
|
}
|
|
|
|
FadeOutAndKillEntity(pBG->GetEntityByName("game_loading"), true, 300, 50);
|
|
|
|
pBG->GetShared()->GetFunction("OnRender")->sig_function.connect(&OnGameMenuRender);
|
|
pBG->GetShared()->GetFunction("OnDelete")->sig_function.connect(&OnGameMenuDelete);
|
|
|
|
|
|
GetBaseApp()->m_sig_arcade_input.connect(pBG->GetFunction("OnArcadeInput")->sig_function);
|
|
pBG->GetShared()->GetFunction("OnArcadeInput")->sig_function.connect(&OnArcadeInput);
|
|
|
|
|
|
//if (IsDesktop())
|
|
{
|
|
static bool bOneTimeKeyboardAttach = false;
|
|
if (!bOneTimeKeyboardAttach)
|
|
{
|
|
GetBaseApp()->m_sig_input.connect(&OnGameProcessHWKey);
|
|
bOneTimeKeyboardAttach = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
GetBaseApp()->m_sig_raw_keyboard.connect(pBG->GetFunction("OnRawCharInput")->sig_function);
|
|
pBG->GetShared()->GetFunction("OnRawCharInput")->sig_function.connect(&OnRawCharInput);
|
|
*/
|
|
|
|
AddSpeedUpButton(pBG);
|
|
SetDinkGameState(DINK_GAME_STATE_PLAYING);
|
|
|
|
if (GetPrimaryGLX() != 0)
|
|
{
|
|
SetupOrtho();
|
|
DinkOnForeground(); //rebuild lost surfaces
|
|
|
|
if (GetDinkGameState() != DINK_GAME_STATE_PLAYING)
|
|
{
|
|
PrepareForGL();
|
|
}
|
|
|
|
}
|
|
|
|
if (AUTO_SAVE_MS != 0)
|
|
{
|
|
//AutoSave
|
|
pBG->GetFunction("OnAutoSave")->sig_function.connect(&OnAutoSave);
|
|
VariantList vList(pBG);
|
|
GetMessageManager()->CallEntityFunction(pBG, AUTO_SAVE_MS, "OnAutoSave", &vList);
|
|
}
|
|
}
|
|
|
|
|
|
void GameSetProgressBar(float progress)
|
|
{
|
|
Entity *pBar = GetEntityRoot()->GetEntityByName("bar");
|
|
|
|
if (pBar)
|
|
{
|
|
pBar->GetComponentByName("ProgressBar")->GetVar("progress")->Set(progress);
|
|
}
|
|
}
|
|
|
|
void ShowQuickTip(VariantList *pVList)
|
|
{
|
|
Entity *pBG = pVList->m_variant[0].GetEntity();
|
|
CreateQuickTip(pBG, pVList->m_variant[1].GetString(), false);
|
|
}
|
|
|
|
|
|
void GameLoadPiece(VariantList *pVList)
|
|
{
|
|
Entity *pBG = pVList->m_variant[0].GetEntity();
|
|
string stateToLoad = pVList->m_variant[2].GetString();
|
|
|
|
float &progress = pBG->GetVar("progress")->GetFloat();
|
|
int gameIdToLoad = pVList->m_variant[1].GetUINT32();
|
|
|
|
|
|
if (pBG->GetVar("didInit")->GetUINT32() == 0)
|
|
{
|
|
//initialize Dink
|
|
if (!InitDinkEngine())
|
|
{
|
|
LogMsg("Error initializing videohw");
|
|
Entity *pMenu = DinkQuitGame();
|
|
PopUpCreate(pMenu, "Error initializing Dink engine. Don't know why!", "", "cancel", "Continue", "", "", true);
|
|
return;
|
|
|
|
|
|
}
|
|
pBG->GetVar("didInit")->Set(uint32(1));
|
|
|
|
}
|
|
if (progress == 1)
|
|
{
|
|
//we're done
|
|
GameFinishLoading(pBG);
|
|
return;
|
|
}
|
|
|
|
if (!stateToLoad.empty())
|
|
{
|
|
//loading a state
|
|
|
|
if (progress == 0)
|
|
{
|
|
//first time, setup paths only
|
|
bool bSuccess = LoadState(stateToLoad, true);
|
|
|
|
if (!bSuccess)
|
|
{
|
|
RemoveFile(stateToLoad, false);
|
|
WriteLastPathSaved("");
|
|
Entity *pMenu = DinkQuitGame();
|
|
PopUpCreate(pMenu, "Error loading save state. Probably an older version, sorry.", "", "cancel", "Continue", "", "", true);
|
|
return;
|
|
}
|
|
} else
|
|
{
|
|
bool bSuccess = LoadState(stateToLoad, false);
|
|
|
|
if (!IsInString(stateToLoad, "autosave.dat"))
|
|
{
|
|
//instead of removing it, let it stay around in case there is a game crash?
|
|
//RemoveFile(stateToLoad, false); //SETH changed 8/28/2017
|
|
}
|
|
|
|
//we're done
|
|
progress = 1;
|
|
g_dglo.m_curLoadState = FINISHED_LOADING;
|
|
GameSetProgressBar(progress);
|
|
VariantList vList(pBG, uint32(gameIdToLoad), stateToLoad);
|
|
GetMessageManager()->CallEntityFunction(pBG, 1, "GameLoadPiece", &vList);
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
if (!LoadGameChunk(gameIdToLoad, progress))
|
|
{
|
|
LogMsg("Error initializing game engine");
|
|
return;
|
|
}
|
|
|
|
GameSetProgressBar(progress);
|
|
//reschedule this to run again
|
|
VariantList vList(pBG, uint32(gameIdToLoad), stateToLoad);
|
|
GetMessageManager()->CallEntityFunction(pBG, 1, "GameLoadPiece", &vList);
|
|
}
|
|
|
|
|
|
|
|
Entity * GameCreate(Entity *pParentEnt, int gameIDToLoad, string stateToLoad, string msgToShow)
|
|
{
|
|
Entity *pBG = pParentEnt->AddEntity(new Entity("GameMenu"));
|
|
AddFocusIfNeeded(pBG);
|
|
|
|
Entity *pLoading = CreateOverlayEntity(pBG, "game_loading", ReplaceWithDeviceNameInFileName("interface/iphone/bkgd_stone.rttex"), 0,0);
|
|
if (msgToShow.empty())
|
|
{
|
|
msgToShow = "Loading...";
|
|
}
|
|
|
|
Entity *pLabel = CreateTextLabelEntity(pLoading, "load_label", GetScreenSizeXf()/2, GetScreenSizeYf()/2, msgToShow);
|
|
SetupTextEntity(pLabel, FONT_LARGE);
|
|
SetAlignmentEntity(pLabel, ALIGNMENT_CENTER);
|
|
pBG->GetFunction("GameLoadPiece")->sig_function.connect(&GameLoadPiece);
|
|
VariantList vList(pBG, uint32(gameIDToLoad), stateToLoad);
|
|
GetMessageManager()->CallEntityFunction(pBG, 501, "GameLoadPiece", &vList);
|
|
SlideScreen(pBG, true);
|
|
|
|
Entity *pProgressBar = pLoading->AddEntity(new Entity("bar"));
|
|
EntityComponent *pBar = pProgressBar->AddComponent(new ProgressBarComponent);
|
|
pProgressBar->GetVar("pos2d")->Set(CL_Vec2f(iPhoneMapX(80),iPhoneMapY(120)));
|
|
pProgressBar->GetVar("size2d")->Set(CL_Vec2f(iPhoneMapX(310),iPhoneMapY(15)));
|
|
pProgressBar->GetVar("color")->Set(MAKE_RGBA(200,200,0,60));
|
|
pBar->GetVar("interpolationTimeMS")->Set(uint32(1)); //update faster
|
|
pBar->GetVar("borderColor")->Set(MAKE_RGBA(200,200,0,180));
|
|
pBG->GetFunction("ShowQuickTip")->sig_function.connect(&ShowQuickTip);
|
|
return pBG;
|
|
}
|
|
|
|
bool IsInFlingMode()
|
|
{
|
|
return (GetApp()->GetShared()->GetVar("controlStyle")->GetUINT32() == CONTROLS_FLING);
|
|
}
|
|
|