* Dialog box rendering was off a few pixels due to me forgetting to remove some tests I did, fixed * Black at index 255 and white at index 0 is now forced during bmp loading. Windows does it, photoshop doesn't, but older versions of Dink (directx) seemed to do it so going with that * Invalid sprite sent to freeze/unfreeze will no longer crash the game (bug was also in original 1.08) * Added hardening to check valid input on many script functions, will stop "sometimes" crashes based on bad scripting as well as log them * Crash logging should show correct function names. I mean it this time! - Some mobile related files added now that I'm starting to work on that side too git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1512 353e56fe-9613-0410-8469-b96ad8e6f29c
34 lines
1.1 KiB
Text
34 lines
1.1 KiB
Text
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>app.icns</string>
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<key>CFBundleIdentifier</key>
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<string>com.rtsoft.rtdink</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.8.3</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.8.3</string>
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<key>LSMinimumSystemVersion</key>
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<string>${MACOSX_DEPLOYMENT_TARGET}</string>
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<key>NSMainNibFile</key>
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>
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<string>MyApplication</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.role-playing-games</string>
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</dict>
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</plist>
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