* Dialog box rendering was off a few pixels due to me forgetting to remove some tests I did, fixed * Black at index 255 and white at index 0 is now forced during bmp loading. Windows does it, photoshop doesn't, but older versions of Dink (directx) seemed to do it so going with that * Invalid sprite sent to freeze/unfreeze will no longer crash the game (bug was also in original 1.08) * Added hardening to check valid input on many script functions, will stop "sometimes" crashes based on bad scripting as well as log them * Crash logging should show correct function names. I mean it this time! - Some mobile related files added now that I'm starting to work on that side too git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1512 353e56fe-9613-0410-8469-b96ad8e6f29c |
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.. | ||
dink.cpp | ||
dink.h | ||
dinkvar.h | ||
FFReader.cpp | ||
FFReader.h | ||
misc_util.cpp | ||
misc_util.h | ||
resource.h | ||
ScriptAccelerator.cpp | ||
ScriptAccelerator.h | ||
update_frame.cpp |