Updated ALL Exports to Latest Version

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umbyology 2021-11-01 21:19:54 -05:00
parent 507d058185
commit 0fc588d955
10 changed files with 2887 additions and 90 deletions

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@ -6,13 +6,13 @@
<info>
<title></title>
</info>
<section xml:id="dd-5e-srd-full-compile-v0.4.2">
<title>D&amp;D 5E SRD Full Compile-v0.4.2</title>
<section xml:id="dd-5e-srd-full-compile-v0.4.3">
<title>D&amp;D 5E SRD Full Compile-v0.4.3</title>
<para>
</para>
</section>
<section xml:id="races">
<title>Races</title>
<title>RACES</title>
<section xml:id="racial-traits">
<title>Racial Traits</title>
<para>
@ -59,16 +59,14 @@
races are Small (between 2 and 4 feet tall), which means that
certain rules of the game affect them differently. The most
important of these rules is that Small characters have trouble
wielding heavy weapons, as explained in
<quote>Equipment.</quote>
wielding heavy weapons.
</para>
</section>
<section xml:id="speed">
<title>Speed</title>
<para>
Your speed determines how far you can move when traveling
(<quote>Adventuring</quote>) and fighting
(<quote>Combat</quote>).
Your speed determines how far you can move when traveling and
fighting.
</para>
</section>
<section xml:id="languages">
@ -946,7 +944,7 @@
</section>
</section>
<section xml:id="classes">
<title>Classes</title>
<title>CLASSES</title>
<para>
</para>
</section>
@ -9718,7 +9716,8 @@
<para>
By the time you reach 2nd level, you have learned to use the
magical essence of nature to cast spells, much as a druid does.
See the general rules of spellcasting and the ranger spell list.
See the general rules for spellcasting and the ranger spell
list.
</para>
<section xml:id="spell-slots-1">
<title>Spell Slots</title>
@ -14782,8 +14781,7 @@
spells of your choice to your spellbook for free. Each of
these spells must be of a level for which you have spell
slots, as shown on the Wizard table. On your adventures, you
might find other spells that you can add to your spellbook
(see the <quote>Your Spellbook</quote>).
might find other spells that you can add to your spellbook.
</para>
</section>
</section>
@ -15019,8 +15017,8 @@
</section>
</section>
</section>
<section xml:id="customizations">
<title>Customizations</title>
<section xml:id="customization">
<title>CUSTOMIZATION</title>
<para>
</para>
</section>
@ -16248,8 +16246,8 @@
</itemizedlist>
</section>
</section>
<section xml:id="personalization">
<title>Personalization</title>
<section xml:id="personilization">
<title>PERSONILIZATION</title>
<para>
</para>
</section>
@ -17110,7 +17108,7 @@
</section>
</section>
<section xml:id="equipment-13">
<title>Equipment</title>
<title>EQUIPMENT</title>
<section xml:id="coinage">
<title>Coinage</title>
<para>
@ -22387,7 +22385,7 @@
</section>
</section>
<section xml:id="abilities">
<title>Abilities</title>
<title>ABILITIES</title>
<para>
Six abilities provide a quick description of every creatures
physical and mental characteristics:
@ -23813,7 +23811,7 @@
</para>
</section>
<section xml:id="adventuring">
<title>Adventuring</title>
<title>ADVENTURING</title>
<para>
</para>
</section>
@ -24559,7 +24557,7 @@
</section>
</section>
<section xml:id="combat">
<title>Combat</title>
<title>COMBAT</title>
<para>
A typical combat encounter is a clash between two sides, a flurry
of weapon swings, feints, parries, footwork, and spellcasting. The
@ -26073,7 +26071,7 @@
</para>
</section>
<section xml:id="spellcasting-8">
<title>Spellcasting</title>
<title>SPELLCASTING</title>
<para>
Magic permeates fantasy gaming worlds and often appears in the
form of a spell.
@ -26697,7 +26695,7 @@
</para>
</section>
<section xml:id="spells">
<title>Spells</title>
<title>SPELLS</title>
<section xml:id="bard-spells">
<title>Bard Spells</title>
<section xml:id="cantrips-0-level">
@ -45361,7 +45359,7 @@
</section>
</section>
<section xml:id="gamemastering">
<title>Gamemastering</title>
<title>GAMEMASTERING</title>
<para>
</para>
</section>
@ -49096,7 +49094,7 @@
</section>
</section>
<section xml:id="treasure">
<title>Treasure</title>
<title>TREASURE</title>
<para>
Magic items are presented in alphabetical order. A magic items
description gives the items name, its category, its rarity, and
@ -59293,7 +59291,7 @@
</section>
</section>
<section xml:id="monsters">
<title>Monsters</title>
<title>MONSTERS</title>
<para>
</para>
</section>
@ -88154,8 +88152,8 @@
</section>
</section>
</section>
<section xml:id="miscellaneous-creatures">
<title><quote>Miscellaneous Creatures</quote></title>
<section xml:id="creatures">
<title>CREATURES</title>
<para>
This section contains statistics for various animals, vermin, and
other critters. The stat blocks are organized alphabetically by
@ -98054,8 +98052,8 @@
</section>
</section>
</section>
<section xml:id="non-player-characters">
<title><quote>Non-Player Characters</quote></title>
<section xml:id="npcs">
<title>NPCs</title>
<para>
This section contains statistics for various humanoid non-player
characters (NPCs) that adventurers might encounter during a
@ -100578,4 +100576,249 @@
</para>
</section>
</section>
<section xml:id="legal">
<title>Legal</title>
<section xml:id="licensing">
<title>Licensing</title>
<para>
Permission to copy, modify and distribute the files collectively
known as the System Reference Document 5.1 (<quote>SRD5</quote>)
is granted solely through the use of the Open Gaming License,
Version 1.0a.
</para>
<para>
This material is being released using the Open Gaming License
Version 1.0a and you should read and understand the terms of
that license before using this material.
</para>
<para>
The text of the Open Gaming License itself is not Open Game
Content. Instructions on using the License are provided within
the License itself.
</para>
<para>
The following items are designated Product Identity, as defined
in Section 1(e) of the Open Game License Version 1.0a, and are
subject to the conditions set forth in Section 7 of the OGL, and
are not Open Content: Dungeons &amp; Dragons, D&amp;D, Players
Handbook, Dungeon Master, Monster Manual, d20 System, Wizards of
the Coast, d20 (when used as a trademark), Forgotten Realms,
Faerûn, proper names (including those used in the names of
spells or items), places, Underdark, Red Wizard of Thay, the
City of Union, Heroic Domains of Ysgard, Ever- Changing Chaos of
Limbo, Windswept Depths of Pandemonium, Infinite Layers of the
Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak
Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield
of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of
Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of
Bytopia, Blessed Fields of Elysium, Wilderness of the
Beastlands, Olympian Glades of Arborea, Concordant Domain of the
Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of
Vile Darkness, beholder, gauth, carrion crawler, tanarri,
baatezu, displacer beast, githyanki, githzerai, mind flayer,
illithid, umber hulk, yuan-ti.
</para>
<para>
All of the rest of the SRD5 is Open Game Content as described in
Section 1(d) of the License.
</para>
<para>
The terms of the Open Gaming License Version 1.0a are as
follows:
</para>
</section>
<section xml:id="open-game-license-version-1.0a">
<title>OPEN GAME LICENSE Version 1.0a</title>
<para>
The following text is the property of Wizards of the Coast,
Inc. and is Copyright 2000 Wizards of the Coast, Inc
(<quote>Wizards</quote>). All Rights Reserved.
</para>
<orderedlist numeration="arabic">
<listitem>
<para>
Definitions: (a) <quote>Contributors</quote> means the
copyright and/or trademark owners who have contributed Open
Game Content; (b) <quote>Derivative Material</quote> means
copyrighted material including derivative works and
translations (including into other computer languages),
potation, modification, correction, addition, extension,
upgrade, improvement, compilation, abridgment or other form
in which an existing work may be recast, transformed or
adapted; (c) <quote>Distribute</quote> means to reproduce,
license, rent, lease, sell, broadcast, publicly display,
transmit or otherwise distribute; (d) <quote>Open Game
Content</quote> means the game mechanic and includes the
methods, procedures, processes and routines to the extent
such content does not embody the Product Identity and is an
enhancement over the prior art and any additional content
clearly identified as Open Game Content by the Contributor,
and means any work covered by this License, including
translations and derivative works under copyright law, but
specifically excludes Product Identity. (e) <quote>Product
Identity</quote> means product and product line names, logos
and identifying marks including trade dress; artifacts;
creatures characters; stories, storylines, plots, thematic
elements, dialogue, incidents, language, artwork, symbols,
designs, depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or audio
representations; names and descriptions of characters,
spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or supernatural
abilities or effects, logos, symbols, or graphic designs;
and any other trademark or registered trademark clearly
identified as Product identity by the owner of the Product
Identity, and which specifically excludes the Open Game
Content; (f) <quote>Trademark</quote> means the logos,
names, mark, sign, motto, designs that are used by a
Contributor to identify itself or its products or the
associated products contributed to the Open Game License by
the Contributor (g) <quote>Use</quote>, <quote>Used</quote>
or <quote>Using</quote> means to use, Distribute, copy,
edit, format, modify, translate and otherwise create
Derivative Material of Open Game Content. (h)
<quote>You</quote> or <quote>Your</quote> means the licensee
in terms of this agreement.
</para>
</listitem>
<listitem>
<para>
The License: This License applies to any Open Game Content
that contains a notice indicating that the Open Game Content
may only be Used under and in terms of this License. You
must affix such a notice to any Open Game Content that you
Use. No terms may be added to or subtracted from this
License except as described by the License itself. No other
terms or conditions may be applied to any Open Game Content
distributed using this License.
</para>
</listitem>
<listitem>
<para>
Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
</para>
</listitem>
<listitem>
<para>
Grant and Consideration: In consideration for agreeing to
use this License, the Contributors grant You a perpetual,
worldwide, royalty-free, non-exclusive license with the
exact terms of this License to Use, the Open Game Content.
</para>
</listitem>
<listitem>
<para>
Representation of Authority to Contribute: If You are
contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation
and/or You have sufficient rights to grant the rights
conveyed by this License.
</para>
</listitem>
<listitem>
<para>
Notice of License Copyright: You must update the COPYRIGHT
NOTICE portion of this License to include the exact text of
the COPYRIGHT NOTICE of any Open Game Content You are
copying, modifying or distributing, and You must add the
title, the copyright date, and the copyright holders name
to the COPYRIGHT NOTICE of any original Open Game Content
you Distribute.
</para>
</listitem>
<listitem>
<para>
Use of Product Identity: You agree not to Use any Product
Identity, including as an indication as to compatibility,
except as expressly licensed in another, independent
Agreement with the owner of each element of that Product
Identity. You agree not to indicate compatibility or
co-adaptability with any Trademark or Registered Trademark
in conjunction with a work containing Open Game Content
except as expressly licensed in another, independent
Agreement with the owner of such Trademark or Registered
Trademark. The use of any Product Identity in Open Game
Content does not constitute a challenge to the ownership of
that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and
interest in and to that Product Identity.
</para>
</listitem>
<listitem>
<para>
Identification: If you distribute Open Game Content You must
clearly indicate which portions of the work that you are
distributing are Open Game Content.
</para>
</listitem>
<listitem>
<para>
Updating the License: Wizards or its designated Agents may
publish updated versions of this License. You may use any
authorized version of this License to copy, modify and
distribute any Open Game Content originally distributed
under any version of this License.
</para>
</listitem>
<listitem>
<para>
Copy of this License: You MUST include a copy of this
License with every copy of the Open Game Content You
Distribute.
</para>
</listitem>
<listitem>
<para>
Use of Contributor Credits: You may not market or advertise
the Open Game Content using the name of any Contributor
unless You have written permission from the Contributor to
do so.
</para>
</listitem>
<listitem>
<para>
Inability to Comply: If it is impossible for You to comply
with any of the terms of this License with respect to some
or all of the Open Game Content due to statute, judicial
order, or governmental regulation then You may not Use any
Open Game Material so affected.
</para>
</listitem>
<listitem>
<para>
Termination: This License will terminate automatically if
You fail to comply with all terms herein and fail to cure
such breach within 30 days of becoming aware of the breach.
All sublicenses shall survive the termination of this
License.
</para>
</listitem>
<listitem>
<para>
Reformation: If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the
extent necessary to make it enforceable.
</para>
</listitem>
<listitem>
<para>
COPYRIGHT NOTICE.
</para>
</listitem>
</orderedlist>
<para>
Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
Inc.
</para>
<para>
System Reference Document 5.0 Copyright 2016, Wizards of the
Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris
Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J.
Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend,
based on original material by E. Gary Gygax and Dave Arneson.
</para>
</section>
</section>
</article>