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Updated ALL Exports to Latest Version
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@ -6,13 +6,13 @@
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<info>
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<title></title>
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</info>
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<section xml:id="dd-5e-srd-full-compile-v0.4.2">
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<title>D&D 5E SRD Full Compile-v0.4.2</title>
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<section xml:id="dd-5e-srd-full-compile-v0.4.3">
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<title>D&D 5E SRD Full Compile-v0.4.3</title>
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<para>
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</para>
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</section>
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<section xml:id="races">
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<title>Races</title>
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<title>RACES</title>
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<section xml:id="racial-traits">
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<title>Racial Traits</title>
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<para>
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@ -59,16 +59,14 @@
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races are Small (between 2 and 4 feet tall), which means that
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certain rules of the game affect them differently. The most
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important of these rules is that Small characters have trouble
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wielding heavy weapons, as explained in
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<quote>Equipment.</quote>
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wielding heavy weapons.
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</para>
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</section>
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<section xml:id="speed">
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<title>Speed</title>
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<para>
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Your speed determines how far you can move when traveling
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(<quote>Adventuring</quote>) and fighting
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(<quote>Combat</quote>).
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Your speed determines how far you can move when traveling and
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fighting.
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</para>
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</section>
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<section xml:id="languages">
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@ -946,7 +944,7 @@
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</section>
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</section>
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<section xml:id="classes">
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<title>Classes</title>
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<title>CLASSES</title>
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<para>
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</para>
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</section>
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@ -9718,7 +9716,8 @@
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<para>
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By the time you reach 2nd level, you have learned to use the
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magical essence of nature to cast spells, much as a druid does.
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See the general rules of spellcasting and the ranger spell list.
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See the general rules for spellcasting and the ranger spell
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list.
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</para>
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<section xml:id="spell-slots-1">
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<title>Spell Slots</title>
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@ -14782,8 +14781,7 @@
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spells of your choice to your spellbook for free. Each of
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these spells must be of a level for which you have spell
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slots, as shown on the Wizard table. On your adventures, you
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might find other spells that you can add to your spellbook
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(see the <quote>Your Spellbook</quote>).
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might find other spells that you can add to your spellbook.
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</para>
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</section>
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</section>
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@ -15019,8 +15017,8 @@
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</section>
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</section>
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</section>
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<section xml:id="customizations">
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<title>Customizations</title>
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<section xml:id="customization">
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<title>CUSTOMIZATION</title>
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<para>
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</para>
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</section>
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@ -16248,8 +16246,8 @@
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</itemizedlist>
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</section>
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</section>
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<section xml:id="personalization">
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<title>Personalization</title>
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<section xml:id="personilization">
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<title>PERSONILIZATION</title>
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<para>
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</para>
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</section>
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@ -17110,7 +17108,7 @@
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</section>
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</section>
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<section xml:id="equipment-13">
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<title>Equipment</title>
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<title>EQUIPMENT</title>
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<section xml:id="coinage">
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<title>Coinage</title>
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<para>
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@ -22387,7 +22385,7 @@
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</section>
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</section>
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<section xml:id="abilities">
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<title>Abilities</title>
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<title>ABILITIES</title>
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<para>
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Six abilities provide a quick description of every creature’s
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physical and mental characteristics:
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@ -23813,7 +23811,7 @@
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</para>
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</section>
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<section xml:id="adventuring">
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<title>Adventuring</title>
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<title>ADVENTURING</title>
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<para>
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</para>
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</section>
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@ -24559,7 +24557,7 @@
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</section>
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</section>
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<section xml:id="combat">
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<title>Combat</title>
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<title>COMBAT</title>
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<para>
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A typical combat encounter is a clash between two sides, a flurry
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of weapon swings, feints, parries, footwork, and spellcasting. The
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@ -26073,7 +26071,7 @@
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</para>
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</section>
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<section xml:id="spellcasting-8">
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<title>Spellcasting</title>
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<title>SPELLCASTING</title>
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<para>
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Magic permeates fantasy gaming worlds and often appears in the
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form of a spell.
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@ -26697,7 +26695,7 @@
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</para>
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</section>
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<section xml:id="spells">
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<title>Spells</title>
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<title>SPELLS</title>
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<section xml:id="bard-spells">
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<title>Bard Spells</title>
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<section xml:id="cantrips-0-level">
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@ -45361,7 +45359,7 @@
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</section>
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</section>
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<section xml:id="gamemastering">
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<title>Gamemastering</title>
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<title>GAMEMASTERING</title>
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<para>
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</para>
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</section>
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@ -49096,7 +49094,7 @@
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</section>
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</section>
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<section xml:id="treasure">
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<title>Treasure</title>
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<title>TREASURE</title>
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<para>
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Magic items are presented in alphabetical order. A magic item’s
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description gives the item’s name, its category, its rarity, and
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@ -59293,7 +59291,7 @@
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</section>
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</section>
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<section xml:id="monsters">
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<title>Monsters</title>
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<title>MONSTERS</title>
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<para>
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</para>
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</section>
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@ -88154,8 +88152,8 @@
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</section>
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</section>
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</section>
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<section xml:id="miscellaneous-creatures">
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<title><quote>Miscellaneous Creatures</quote></title>
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<section xml:id="creatures">
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<title>CREATURES</title>
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<para>
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This section contains statistics for various animals, vermin, and
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other critters. The stat blocks are organized alphabetically by
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@ -98054,8 +98052,8 @@
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</section>
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</section>
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</section>
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<section xml:id="non-player-characters">
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<title><quote>Non-Player Characters</quote></title>
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<section xml:id="npcs">
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<title>NPCs</title>
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<para>
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This section contains statistics for various humanoid non-player
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characters (NPCs) that adventurers might encounter during a
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@ -100578,4 +100576,249 @@
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</para>
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</section>
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</section>
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<section xml:id="legal">
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<title>Legal</title>
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<section xml:id="licensing">
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<title>Licensing</title>
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<para>
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Permission to copy, modify and distribute the files collectively
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known as the System Reference Document 5.1 (<quote>SRD5</quote>)
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is granted solely through the use of the Open Gaming License,
|
||||
Version 1.0a.
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</para>
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<para>
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This material is being released using the Open Gaming License
|
||||
Version 1.0a and you should read and understand the terms of
|
||||
that license before using this material.
|
||||
</para>
|
||||
<para>
|
||||
The text of the Open Gaming License itself is not Open Game
|
||||
Content. Instructions on using the License are provided within
|
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the License itself.
|
||||
</para>
|
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<para>
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The following items are designated Product Identity, as defined
|
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in Section 1(e) of the Open Game License Version 1.0a, and are
|
||||
subject to the conditions set forth in Section 7 of the OGL, and
|
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are not Open Content: Dungeons & Dragons, D&D, Player’s
|
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Handbook, Dungeon Master, Monster Manual, d20 System, Wizards of
|
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the Coast, d20 (when used as a trademark), Forgotten Realms,
|
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Faerûn, proper names (including those used in the names of
|
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spells or items), places, Underdark, Red Wizard of Thay, the
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City of Union, Heroic Domains of Ysgard, Ever- Changing Chaos of
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Limbo, Windswept Depths of Pandemonium, Infinite Layers of the
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Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak
|
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Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield
|
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of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of
|
||||
Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of
|
||||
Bytopia, Blessed Fields of Elysium, Wilderness of the
|
||||
Beastlands, Olympian Glades of Arborea, Concordant Domain of the
|
||||
Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of
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Vile Darkness, beholder, gauth, carrion crawler, tanar’ri,
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||||
baatezu, displacer beast, githyanki, githzerai, mind flayer,
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illithid, umber hulk, yuan-ti.
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</para>
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<para>
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All of the rest of the SRD5 is Open Game Content as described in
|
||||
Section 1(d) of the License.
|
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</para>
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<para>
|
||||
The terms of the Open Gaming License Version 1.0a are as
|
||||
follows:
|
||||
</para>
|
||||
</section>
|
||||
<section xml:id="open-game-license-version-1.0a">
|
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<title>OPEN GAME LICENSE Version 1.0a</title>
|
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<para>
|
||||
The following text is the property of Wizards of the Coast,
|
||||
Inc. and is Copyright 2000 Wizards of the Coast, Inc
|
||||
(<quote>Wizards</quote>). All Rights Reserved.
|
||||
</para>
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<orderedlist numeration="arabic">
|
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<listitem>
|
||||
<para>
|
||||
Definitions: (a) <quote>Contributors</quote> means the
|
||||
copyright and/or trademark owners who have contributed Open
|
||||
Game Content; (b) <quote>Derivative Material</quote> means
|
||||
copyrighted material including derivative works and
|
||||
translations (including into other computer languages),
|
||||
potation, modification, correction, addition, extension,
|
||||
upgrade, improvement, compilation, abridgment or other form
|
||||
in which an existing work may be recast, transformed or
|
||||
adapted; (c) <quote>Distribute</quote> means to reproduce,
|
||||
license, rent, lease, sell, broadcast, publicly display,
|
||||
transmit or otherwise distribute; (d) <quote>Open Game
|
||||
Content</quote> means the game mechanic and includes the
|
||||
methods, procedures, processes and routines to the extent
|
||||
such content does not embody the Product Identity and is an
|
||||
enhancement over the prior art and any additional content
|
||||
clearly identified as Open Game Content by the Contributor,
|
||||
and means any work covered by this License, including
|
||||
translations and derivative works under copyright law, but
|
||||
specifically excludes Product Identity. (e) <quote>Product
|
||||
Identity</quote> means product and product line names, logos
|
||||
and identifying marks including trade dress; artifacts;
|
||||
creatures characters; stories, storylines, plots, thematic
|
||||
elements, dialogue, incidents, language, artwork, symbols,
|
||||
designs, depictions, likenesses, formats, poses, concepts,
|
||||
themes and graphic, photographic and other visual or audio
|
||||
representations; names and descriptions of characters,
|
||||
spells, enchantments, personalities, teams, personas,
|
||||
likenesses and special abilities; places, locations,
|
||||
environments, creatures, equipment, magical or supernatural
|
||||
abilities or effects, logos, symbols, or graphic designs;
|
||||
and any other trademark or registered trademark clearly
|
||||
identified as Product identity by the owner of the Product
|
||||
Identity, and which specifically excludes the Open Game
|
||||
Content; (f) <quote>Trademark</quote> means the logos,
|
||||
names, mark, sign, motto, designs that are used by a
|
||||
Contributor to identify itself or its products or the
|
||||
associated products contributed to the Open Game License by
|
||||
the Contributor (g) <quote>Use</quote>, <quote>Used</quote>
|
||||
or <quote>Using</quote> means to use, Distribute, copy,
|
||||
edit, format, modify, translate and otherwise create
|
||||
Derivative Material of Open Game Content. (h)
|
||||
<quote>You</quote> or <quote>Your</quote> means the licensee
|
||||
in terms of this agreement.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
The License: This License applies to any Open Game Content
|
||||
that contains a notice indicating that the Open Game Content
|
||||
may only be Used under and in terms of this License. You
|
||||
must affix such a notice to any Open Game Content that you
|
||||
Use. No terms may be added to or subtracted from this
|
||||
License except as described by the License itself. No other
|
||||
terms or conditions may be applied to any Open Game Content
|
||||
distributed using this License.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Offer and Acceptance: By Using the Open Game Content You
|
||||
indicate Your acceptance of the terms of this License.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Grant and Consideration: In consideration for agreeing to
|
||||
use this License, the Contributors grant You a perpetual,
|
||||
worldwide, royalty-free, non-exclusive license with the
|
||||
exact terms of this License to Use, the Open Game Content.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Representation of Authority to Contribute: If You are
|
||||
contributing original material as Open Game Content, You
|
||||
represent that Your Contributions are Your original creation
|
||||
and/or You have sufficient rights to grant the rights
|
||||
conveyed by this License.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Notice of License Copyright: You must update the COPYRIGHT
|
||||
NOTICE portion of this License to include the exact text of
|
||||
the COPYRIGHT NOTICE of any Open Game Content You are
|
||||
copying, modifying or distributing, and You must add the
|
||||
title, the copyright date, and the copyright holder’s name
|
||||
to the COPYRIGHT NOTICE of any original Open Game Content
|
||||
you Distribute.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Use of Product Identity: You agree not to Use any Product
|
||||
Identity, including as an indication as to compatibility,
|
||||
except as expressly licensed in another, independent
|
||||
Agreement with the owner of each element of that Product
|
||||
Identity. You agree not to indicate compatibility or
|
||||
co-adaptability with any Trademark or Registered Trademark
|
||||
in conjunction with a work containing Open Game Content
|
||||
except as expressly licensed in another, independent
|
||||
Agreement with the owner of such Trademark or Registered
|
||||
Trademark. The use of any Product Identity in Open Game
|
||||
Content does not constitute a challenge to the ownership of
|
||||
that Product Identity. The owner of any Product Identity
|
||||
used in Open Game Content shall retain all rights, title and
|
||||
interest in and to that Product Identity.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Identification: If you distribute Open Game Content You must
|
||||
clearly indicate which portions of the work that you are
|
||||
distributing are Open Game Content.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Updating the License: Wizards or its designated Agents may
|
||||
publish updated versions of this License. You may use any
|
||||
authorized version of this License to copy, modify and
|
||||
distribute any Open Game Content originally distributed
|
||||
under any version of this License.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Copy of this License: You MUST include a copy of this
|
||||
License with every copy of the Open Game Content You
|
||||
Distribute.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Use of Contributor Credits: You may not market or advertise
|
||||
the Open Game Content using the name of any Contributor
|
||||
unless You have written permission from the Contributor to
|
||||
do so.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Inability to Comply: If it is impossible for You to comply
|
||||
with any of the terms of this License with respect to some
|
||||
or all of the Open Game Content due to statute, judicial
|
||||
order, or governmental regulation then You may not Use any
|
||||
Open Game Material so affected.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Termination: This License will terminate automatically if
|
||||
You fail to comply with all terms herein and fail to cure
|
||||
such breach within 30 days of becoming aware of the breach.
|
||||
All sublicenses shall survive the termination of this
|
||||
License.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Reformation: If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the
|
||||
extent necessary to make it enforceable.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
COPYRIGHT NOTICE.
|
||||
</para>
|
||||
</listitem>
|
||||
</orderedlist>
|
||||
<para>
|
||||
Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
|
||||
Inc.
|
||||
</para>
|
||||
<para>
|
||||
System Reference Document 5.0 Copyright 2016, Wizards of the
|
||||
Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris
|
||||
Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J.
|
||||
Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend,
|
||||
based on original material by E. Gary Gygax and Dave Arneson.
|
||||
</para>
|
||||
</section>
|
||||
</section>
|
||||
</article>
|
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