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File Naming & MD Syntax
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title: 'Customizations'
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title: 'Customization'
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[TOC]
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[TOC]
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@ -54,7 +54,7 @@ As you advance in levels, you might primarily remain a member of your original c
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To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher- than-average ability scores.
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To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher- than-average ability scores.
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**Table- 46** - Multiclassing Prerequisites
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**Table- Multiclassing Prerequisites**
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| Class | Ability Score Min. |
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| Class | Ability Score Min. |
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|-----------|-----------------------------|
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|-----------|-----------------------------|
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@ -90,7 +90,7 @@ Your proficiency bonus is always based on your total character level, as shown i
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When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table.
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When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table.
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**Table- 47** - Multiclassing Proficiencies
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**Table- Multiclassing Proficiencies**
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| Class | Proficiencies Gained |
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| Class | Proficiencies Gained |
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|-----------|------------------------------------------------------------------------------------------------------------|
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|-----------|------------------------------------------------------------------------------------------------------------|
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@ -183,5 +183,4 @@ You must meet any prerequisite specified in a feat to take that feat. If you eve
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You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
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You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
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- You have advantage on attack rolls against a creature you are grappling.
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- You have advantage on attack rolls against a creature you are grappling.
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- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
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- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
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