Adjusted Page Header & Title

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B.A. Umberger 2020-12-10 15:41:22 -06:00
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title: Races
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# Races
[TOC]
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## Racial Traits

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title: Classes
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# Classes
[TOC]
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# Barbarian

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title: Customizations
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# Customizations
[TOC]
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# Multiclassing

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title: Personalization
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# Personalization
[TOC]
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# Alignment

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title: Equipment
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# Equipment
[TOC]
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## Coinage

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title: Abilities
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# Abilities
[TOC]
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Six abilities provide a quick description of every creature's physical and mental characteristics:

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title: Adventuring
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# Adventuring
[TOC]
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# Time

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title: Combat
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# Combat
[TOC]
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A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.

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title: Spellcasting
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# Spellcasting
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Magic permeates fantasy gaming worlds and often appears in the form of a spell.

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title: Spells
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# Spells
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## Bard Spells

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title: Gamemastering
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# Gamemastering
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# Conditions

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title: Treasure
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# Treasure
[TOC]
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Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties.

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title: Monsters
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# Monsters
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# Monster Statistics

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title: 'Creatures'
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# 'Creatures'
[TOC]
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This section contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name.

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title: 'NPCs'
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# 'NPCs'
[TOC]
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This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.

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title: 'Legal'
# 'Legal'
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### Licensing