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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
32 lines
No EOL
1.1 KiB
Markdown
Executable file
32 lines
No EOL
1.1 KiB
Markdown
Executable file
### Acolyte
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*Medium humanoid (any race), any alignment*
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**Armor Class** 10
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**Hit Points** 9 (2d8)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
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**Skills** Medicine +4, Religion +2
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**Senses** passive Perception 12
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**Languages** any one language (usually Common)
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**Challenge** 1/4 (50 XP)
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***Spellcasting***. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
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Cantrips (at will): *light*, *sacred flame*, *thaumaturgy*
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1st level (3 slots): *bless*, *cure wounds*, *sanctuary*
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###### Actions
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***Club***. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) bludgeoning damage.
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**Acolytes** are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities. |