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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`
35 lines
No EOL
1.1 KiB
Markdown
Executable file
35 lines
No EOL
1.1 KiB
Markdown
Executable file
### Animated Armor (Animated Object)
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*Medium construct, unaligned*
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**Armor Class** 18 (natural armor)
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**Hit Points** 33 (6d8+6)
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**Speed** 25 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
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**Damage Immunities** poison, psychic
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**Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
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**Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6
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**Languages** -
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**Challenge** 1 (200 XP)
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***Antimagic Susceptibility***. The armor is incapacitated while in the area of an *antimagic field*. If targeted by *dispel magic*, the armor must succeed on a
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Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
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***False Appearance***. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
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###### Actions
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***Multiattack***. The armor makes two melee attacks.
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***Slam***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage. |