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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
31 lines
No EOL
1 KiB
Markdown
Executable file
31 lines
No EOL
1 KiB
Markdown
Executable file
### Blood Hawk
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*Small beast, unaligned*
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**Armor Class** 12
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**Hit Points** 7 (2d6)
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**Speed** 10 ft., fly 60 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 6 (-2) | 14 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 5 (-3) |
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**Skills** Perception +4
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**Senses** passive Perception 14
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**Languages** -
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**Challenge** 1/8 (25 XP)
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***Keen Sight***. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
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***Pack Tactics***. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.
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###### Actions
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***Beak***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4+2) piercing damage.
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Taking its name from its crimson feathers and aggressive nature, the **blood hawk** fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey. |