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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
31 lines
No EOL
1.3 KiB
Markdown
Executable file
31 lines
No EOL
1.3 KiB
Markdown
Executable file
### Giant Elk
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*Huge beast, unaligned*
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**Armor Class** 14 (natural armor)
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**Hit Points** 42 (5d12+10)
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**Speed** 60 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 19 (+4) | 16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
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**Skills** Perception +4
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**Senses** passive Perception 14
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**Languages** Giant Elk, understands Common, Elvish, and Sylvan but can't speak them
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**Challenge** 2 (450 XP)
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***Charge***. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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###### Actions
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***Ram***. *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (2d6+4) bludgeoning damage.
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***Hooves***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one prone creature. *Hit:* 22 (4d8+4) bludgeoning damage.
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The majestic **giant elk** is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. |