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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
33 lines
No EOL
1.3 KiB
Markdown
Executable file
33 lines
No EOL
1.3 KiB
Markdown
Executable file
### Giant Octopus
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*Large beast, unaligned*
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**Armor Class** 11
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**Hit Points** 52 (8d10+8)
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**Speed** 10 ft., swim 60 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
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**Skills** Perception +4, Stealth +5
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**Senses** darkvision 60 ft., passive Perception 14
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**Languages** -
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**Challenge** 1 (200 XP)
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***Hold Breath***. While out of water, the octopus can hold its breath for 1 hour.
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***Underwater Camouflage***. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
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***Water Breathing***. The octopus can breathe only underwater.
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###### Actions
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***Tentacles***. *Melee Weapon Attack:* +5 to hit, reach 15 ft., one target. *Hit:* 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
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***Ink Cloud (Recharges after a Short or Long Rest)***. A 20- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. |