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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
35 lines
No EOL
1.3 KiB
Markdown
Executable file
35 lines
No EOL
1.3 KiB
Markdown
Executable file
### Giant Vulture
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*Large beast, neutral evil*
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**Armor Class** 10
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**Hit Points** 22 (3d10+6)
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**Speed** 10 ft., fly 60 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |
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**Skills** Perception +3
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**Senses** passive Perception 13
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**Languages** understands Common but can't speak
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**Challenge** 1 (200 XP)
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***Keen Sight and Smell***. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
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***Pack Tactics***. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
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###### Actions
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***Multiattack***. The vulture makes two attacks: one with its beak and one with its talons.
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***Beak***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4+2) piercing damage.
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***Talons***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6+2) slashing damage.
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A **giant vulture** has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering. |