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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
37 lines
No EOL
1.5 KiB
Markdown
Executable file
37 lines
No EOL
1.5 KiB
Markdown
Executable file
## Gnome, Deep (Svirfneblin)
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*Small humanoid (gnome), neutral good*
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**Armor Class** 15 (chain shirt)
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**Hit Points** 16 (3d6+6)
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**Speed** 20 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
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**Skills** Investigation +3, Perception +2, Stealth +4
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**Senses** darkvision 120 ft., passive Perception 12
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**Languages** Gnomish, Terran, Undercommon
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**Challenge** 1/2 (100 XP)
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***Stone Camouflage***. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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***Gnome Cunning***. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
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***Innate Spellcasting***. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components
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At will: *nondetection* (self only)
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1/day each: *blindness/deafness*, *blur*, *disguise self*
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###### Actions
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***War Pick***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8+2) piercing damage.
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***Poisoned Dart***. *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. *Hit:* 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |