SRD51Wiki/Monsters/Hezrou (Demon).md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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### Hezrou (Demon)
*Large fiend (demon), chaotic evil*
**Armor Class** 16 (natural armor)
**Hit Points** 136 (13d10+65)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
**Saving Throws** Str +7, Con +8, Wis +4
**Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
**Damage Immunities** poison
**Condition Immunities** poisoned
**Senses** darkvision 120 ft., passive Perception 11
**Languages** Abyssal, telepathy 120 ft.
**Challenge** 8 (3,900 XP)
***Magic Resistance***. The hezrou has advantage on saving throws against spells and other magical effects.
***Stench***. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
###### Actions
***Multiattack***. The hezrou makes three attacks: one with its bite and two with its claws.
***Bite***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (2d10+4) piercing damage.
***Claw***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6+4) slashing damage.