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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
39 lines
No EOL
1.4 KiB
Markdown
Executable file
39 lines
No EOL
1.4 KiB
Markdown
Executable file
### Hezrou (Demon)
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*Large fiend (demon), chaotic evil*
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**Armor Class** 16 (natural armor)
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**Hit Points** 136 (13d10+65)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
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**Saving Throws** Str +7, Con +8, Wis +4
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**Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
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**Damage Immunities** poison
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**Condition Immunities** poisoned
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**Senses** darkvision 120 ft., passive Perception 11
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**Languages** Abyssal, telepathy 120 ft.
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**Challenge** 8 (3,900 XP)
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***Magic Resistance***. The hezrou has advantage on saving throws against spells and other magical effects.
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***Stench***. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
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###### Actions
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***Multiattack***. The hezrou makes three attacks: one with its bite and two with its claws.
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***Bite***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (2d10+4) piercing damage.
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***Claw***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6+4) slashing damage. |