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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
39 lines
No EOL
1.5 KiB
Markdown
Executable file
39 lines
No EOL
1.5 KiB
Markdown
Executable file
### Ice Mephit
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*Small elemental, neutral evil*
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**Armor Class** 11
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**Hit Points** 21 (6d6)
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**Speed** 30 ft., fly 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
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**Skills** Perception +2, Stealth +3
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**Damage Vulnerabilities** bludgeoning, fire
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**Damage Immunities** cold, poison
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**Condition Immunities** poisoned
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**Senses** darkvision 60 ft., passive Perception 12
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**Languages** Aquan, Auran
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**Challenge** 1/2 (100 XP)
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***Death Burst***. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
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***False Appearance***. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
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***Innate Spellcasting (1/Day)***. The mephit can innately cast *fog cloud*, requiring no material components. Its innate spellcasting ability is Charisma.
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###### Actions
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***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.
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***Frost Breath (Recharge 6)***. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. |