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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
38 lines
No EOL
1.4 KiB
Markdown
Executable file
38 lines
No EOL
1.4 KiB
Markdown
Executable file
### Mage
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*Medium humanoid (any race), any alignment*
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**Armor Class** 12 (15 with *mage armor*)
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**Hit Points** 40 (9d8)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
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**Saving Throws** Int +6, Wis +4
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**Skills** Arcana +6, History +6
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**Senses** passive Perception 11
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**Languages** any four languages
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**Challenge** 6 (2,300 XP)
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***Spellcasting***. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
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Cantrips (at will): *fire bolt*, *light*, *mage hand*, *prestidigitation*
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1st level (4 slots): *detect magic*, *mage armor*, *magic missile*, *shield*
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2nd level (3 slots): *misty step*, *suggestion*
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3rd level (3 slots): *counterspell*, *fireball*, *fly*
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4th level (3 slots): *greater invisibility*, *ice storm*
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5th level (1 slot): *cone of cold*
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###### Actions
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***Dagger***. *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d4 + 1) piercing damage.
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**Mages** spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. |