SRD51Wiki/Monsters/Merrow.md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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## Merrow
*Large monstrosity, chaotic evil*
**Armor Class** 13 (natural armor)
**Hit Points** 45 (6d10+12)
**Speed** 10 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
**Senses** darkvision 60 ft., passive Perception 10
**Languages** Abyssal, Aquan
**Challenge** 2 (450 XP)
***Amphibious***. The merrow can breathe air and water.
###### Actions
***Multiattack***. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (1d8+4) piercing damage.
***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (2d4+4) slashing damage.
***Harpoon***. *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.