SRD51Wiki/Monsters/Scout (NPC).md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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### Scout
*Medium humanoid (any race), any alignment*
**Armor Class** 13 (leather armor)
**Hit Points** 16 (3d8 + 3)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
**Skills** Nature +4, Perception +5, Stealth +6, Survival +5
**Senses** passive Perception 15
**Languages** any one language (usually Common)
**Challenge** 1/2 (100 XP)
***Keen Hearing and Sight***. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
###### Actions
***Multiattack***. The scout makes two melee attacks or two ranged attacks.
***Shortsword***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
***Longbow***. *Ranged Weapon Attack:* +4 to hit, ranged 150/600 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage.
**Scouts** are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.