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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
40 lines
No EOL
1.5 KiB
Markdown
Executable file
40 lines
No EOL
1.5 KiB
Markdown
Executable file
### Spirit Naga
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*Large monstrosity, chaotic evil*
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**Armor Class** 15 (natural armor)
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**Hit Points** 75 (10d10+20)
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**Speed** 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
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**Damage Immunities** poison
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**Condition Immunities** charmed, poisoned
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**Senses** darkvision 60 ft., passive Perception 12
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**Languages** Abyssal, Common
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**Challenge** 8 (3,900 XP)
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***Rejuvenation***. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a *wish* spell can prevent this trait from functioning.
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***Spellcasting***. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
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Cantrips (at will): *mage hand*, *minor illusion*, *ray of frost*
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1st level (4 slots): *charm person*, *detect magic*, *sleep*
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2nd level (3 slots): *detect thoughts*, *hold person*
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3rd level (3 slots): *lightning bolt*, *water breathing*
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4th level (3 slots): *blight*, *dimension door*
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5th level (2 slots): *dominate person*
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###### Actions
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***Bite***. *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 7 (1d6+4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
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[Nightmare](new/Nightmare.md) |