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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
37 lines
No EOL
1.2 KiB
Markdown
Executable file
37 lines
No EOL
1.2 KiB
Markdown
Executable file
### Stone Giant
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*Huge giant, neutral*
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**Armor Class** 17 (natural armor)
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**Hit Points** 126 (11d12+55)
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**Speed** 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
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**Saving Throws** Dex +5, Con +8, Wis +4
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**Skills** Athletics +12, Perception +4
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**Senses** darkvision 60 ft., passive Perception 14
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**Languages** Giant
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**Challenge** 7 (2,900 XP)
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***Stone Camouflage.*** The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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###### Actions
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***Multiattack***. The giant makes two greatclub attacks.
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***Greatclub***. *Melee Weapon Attack:* +9 to hit, reach 15 ft., one target. *Hit:* 19 (3d8+6) bludgeoning damage.
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***Rock***. *Ranged Weapon Attack:* +9 to hit, range 60/240 ft., one target. *Hit:* 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
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###### Reactions
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***Rock Catching***. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it. |