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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
39 lines
No EOL
1.8 KiB
Markdown
Executable file
39 lines
No EOL
1.8 KiB
Markdown
Executable file
## Will-o'-Wisp
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*Tiny undead, chaotic evil*
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**Armor Class** 19
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**Hit Points** 22 (9d4)
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**Speed** 0 ft., fly 50 ft. (hover)
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
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**Damage Immunities** lightning, poison
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**Damage Resistances** acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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**Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
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**Senses** darkvision 120 ft., passive Perception 12
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**Languages** the languages it knew in life
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**Challenge** 2 (450 XP)
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***Consume Life***. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
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***Ephemeral***. The will-o'-wisp can't wear or carry anything.
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***Incorporeal Movement***. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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***Variable Illumination***. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
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###### Actions
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***Shock***. *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (2d8) lightning damage.
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***Invisibility***. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell). |