SRD51Wiki/Spells/Spike Growth.md
2022-10-23 19:44:19 -05:00

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### Spike Growth
*2nd-level transmutation*
**Casting Time:** 1 action
**Range:** 150 feet
**Components:** V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
**Duration:** Concentration, up to 10 minutes
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.