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29 lines
No EOL
1,019 B
Markdown
29 lines
No EOL
1,019 B
Markdown
### Giant Sea Horse
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*Large beast, unaligned*
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**Armor Class** 13 (natural armor)
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**Hit Points** 16 (3d10)
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**Speed** 0 ft., swim 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|---------|---------|---------|--------|---------|--------|
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| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
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**Senses** passive Perception 11
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**Languages** -
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**Challenge** 1/2 (100 XP)
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***Charge***. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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***Water Breathing***. The sea horse can breathe only underwater.
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###### Actions
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***Ram***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage.
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Like their smaller kin, **giant sea horses** are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts. |