SRD51Wiki/Documents/Monsters/Giant Sea Horse (Creature).md
2022-03-09 20:08:12 -06:00

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### Giant Sea Horse
*Large beast, unaligned*
**Armor Class** 13 (natural armor)
**Hit Points** 16 (3d10)
**Speed** 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|--------|---------|--------|
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
**Senses** passive Perception 11
**Languages** -
**Challenge** 1/2 (100 XP)
***Charge***. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
***Water Breathing***. The sea horse can breathe only underwater.
###### Actions
***Ram***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage.
Like their smaller kin, **giant sea horses** are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.