SRD51Wiki/Monsters/Adult Black Dragon (Chromatic).md
2022-10-23 19:44:19 -05:00

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# Adult Black Dragon (Chromatic)
*Huge dragon, chaotic evil*
**Armor Class** 19 (natural armor)
**Hit Points** 195 (17d12+85)
**Speed** 40 ft., fly 80 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|---------|---------|---------|
| 23 (+6) | 14 (+2) | 21 (+5) | 14 (+2) | 13 (+1) | 17 (+3) |
**Saving Throws** Dex +7, Con +10, Wis +6, Cha +8
**Skills** Perception +11, Stealth +7
**Damage Immunities** acid
**Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21
**Languages** Common, Draconic
**Challenge** 14 (11,500 XP)
***Amphibious***. The dragon can breathe air and water.
***Legendary Resistance (3/Day)***. If the dragon fails a saving throw, it can choose to succeed instead.
###### Actions
***Multiattack***. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
***Bite***. *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (2d10+6) piercing damage plus 4 (1d8) acid damage.
***Claw***. *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13 (2d6+6) slashing damage.
***Tail***. *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 15 (2d8+6) bludgeoning damage.
***Frightful Presence***. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
***Acid Breath (Recharge 5-6)***. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
###### Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
**Detect**. The dragon makes a Wisdom (Perception) check.
**Tail Attack**. The dragon makes a tail attack.
**Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.