SRD51Wiki/Monsters/Fire Elemental.md
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### Fire Elemental
*Large elemental, neutral*
**Armor Class** 13
**Hit Points** 102 (12d10+36)
**Speed** 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|--------|---------|--------|
| 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) | 10 (+0) | 7 (-2) |
**Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
**Damage Immunities** fire, poison
**Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
**Senses** darkvision 60 ft., passive Perception 10
**Languages** Ignan
**Challenge** 5 (1,800 XP)
***Fire Form***. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
***Illumination***. The elemental sheds bright light in a 30- foot radius and dim light in an additional 30 feet.
***Water Susceptibility***. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
###### Actions
***Multiattack***. The elemental makes two touch attacks.
***Touch***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.