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33 lines
No EOL
1.2 KiB
Markdown
Executable file
33 lines
No EOL
1.2 KiB
Markdown
Executable file
### Octopus
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*Small beast, unaligned*
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**Armor Class** 12
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**Hit Points** 3 (1d6)
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**Speed** 5 ft., swim 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|--------|---------|---------|--------|---------|--------|
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| 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
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**Skills** Perception +2, Stealth +4
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**Senses** darkvision 30 ft., passive Perception 12
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**Languages** -
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**Challenge** 0 (10 XP)
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***Hold Breath***. While out of water, the octopus can hold its breath for 30 minutes.
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***Underwater Camouflage***. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
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***Water Breathing***. The octopus can breathe only underwater.
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###### Actions
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***Tentacles***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
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***Ink Cloud (Recharges after a Short or Long Rest)***. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. |