SRD51Wiki/Monsters (Alt)/Creatures S-U.md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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# Creatures (S-U)
## Saber-Toothed Tiger
*Large beast, unaligned*
**Armor Class** 12
**Hit Points** 52 (7d10+14)
**Speed** 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 18 (+4) | 14 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 8 (-1) |
**Skills** Perception +3, Stealth +6
**Senses** passive Perception 13
**Languages** -
**Challenge** 2 (450 XP)
***Keen Smell***. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
***Pounce***. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
###### Actions
***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (1d10+5) piercing damage.
***Claw***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (2d6+5) slashing damage.
## Scorpion
*Tiny beast, unaligned*
**Armor Class** 11 (natural armor)
**Hit Points** 1 (1d4-1)
**Speed** 10 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 2 (-4) | 11 (+0) | 8 (-1) | 1 (-5) | 8 (-1) | 2 (-4) |
**Senses** blindsight 10 ft., passive Perception 9
**Languages** -
**Challenge** 0 (10 XP)
###### Actions
***Sting***. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
## Sea Horse
*Tiny beast, unaligned*
**Armor Class** 11
**Hit Points** 1 (1d4-1)
**Speed** 0 ft., swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 1 (-5) | 12 (+1) | 8 (-1) | 1 (-5) | 10 (+0) | 2 (-4) |
**Senses** passive Perception 10
**Languages** -
**Challenge** 0 (0 XP)
***Water Breathing***. The sea horse can breathe only underwater.
## Spider
*Tiny beast, unaligned*
**Armor Class** 12
**Hit Points** 1 (1d4-1)
**Speed** 20 ft., climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 2 (-4) | 14 (+2) | 8 (-1) | 1 (-5) | 10 (+0) | 2 (-4) |
**Skills** Stealth +4
**Senses** darkvision 30 ft., passive Perception 10
**Languages** -
**Challenge** 0 (10 XP)
***Spider Climb***. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
***Web Sense***. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
***Web Walker***. The spider ignores movement restrictions caused by webbing.
###### Actions
***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
## Swarm of Bats
*Medium swarm of Tiny beasts, unaligned*
**Armor Class** 12
**Hit Points** 22 (5d8)
**Speed** 0 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 5 (-3) | 15 (+2) | 10 (+0) | 2 (-4) | 12 (+1) | 4 (-3) |
**Damage Resistances** bludgeoning, piercing, slashing
**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
**Senses** blindsight 60 ft., passive Perception 11
**Languages** -
**Challenge** 1/4 (50 XP)
***Echolocation***. The swarm can't use its blindsight while deafened.
***Keen Hearing***. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
###### Actions
***Bites***. *Melee Weapon Attack:* +4 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
## Swarm of Insects
*Medium swarm of Tiny beasts, unaligned*
**Armor Class** 12 (natural armor)
**Hit Points** 22 (5d8)
**Speed** 20 ft., climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 3 (-4) | 13 (+1) | 10 (+0) | 1 (-5) | 7 (-2) | 1 (-5) |
**Damage Resistances** bludgeoning, piercing, slashing
**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
**Senses** blindsight 10 ft., passive Perception 8
**Languages** -
**Challenge** 1/2 (100 XP)
***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
###### Actions
***Bites***. *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.
>**Variant: Insect Swarms**
>
>Different kinds of insects can gather in swarms, and each swarm has the special characteristics described below.
>
>**Swarm of Beetles**. A swarm of beetles gains a burrowing speed of 5 feet.
>
>**Swarm of Centipedes**. A creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.
>
>**Swarm of Spiders**. A swarm of spiders has the following additional traits.
>
>Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
>
>Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.
>
>Web Walker. The swarm ignores movement restrictions caused by webbing.
>
>**Swarm of Wasps**. A swarm of wasps has a walking speed of 5 feet, a flying speed of 30 feet, and no climbing speed.
## Swarm of Poisonous Snakes
*Medium swarm of Tiny beasts, unaligned*
**Armor Class** 14
**Hit Points** 36 (8d8)
**Speed** 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 8 (-1) | 18 (+4) | 11 (+0) | 1 (-5) | 10 (+0) | 3 (-4) |
**Damage Resistances** bludgeoning, piercing, slashing
**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
**Senses** blindsight 10 ft., passive Perception 10
**Languages** -
**Challenge** 2 (450 XP)
***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.
###### Actions
***Bites***. *Melee Weapon Attack:* +6 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
## Swarm of Quippers
*Medium swarm of Tiny beasts, unaligned*
**Armor Class** 13
**Hit Points** 28 (8d8-8)
**Speed** 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |
**Damage Resistances** bludgeoning, piercing, slashing
**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
**Senses** darkvision 60 ft., passive Perception 8
**Languages** -
**Challenge** 1 (200 XP)
***Blood Frenzy***. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
***Water Breathing***. The swarm can breathe only underwater.
###### Actions
***Bites***. *Melee Weapon Attack:* +5 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
## Swarm of Rats
*Medium swarm of Tiny beasts, unaligned*
**Armor Class** 10
**Hit Points** 24 (7d8-7)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 9 (-1) | 11 (+0) | 9 (-1) | 2 (-4) | 10 (+0) | 3 (-4) |
**Damage Resistances** bludgeoning, piercing, slashing
**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
**Senses** darkvision 30 ft., passive Perception 10
**Languages** -
**Challenge** 1/4 (50 XP)
***Keen Smell***. The swarm has advantage on Wisdom (Perception) checks that rely on smell.
***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
###### Actions
***Bites***. *Melee Weapon Attack:* +2 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
## Swarm of Ravens
*Medium swarm of Tiny beasts, unaligned*
**Armor Class** 12
**Hit Points** 24 (7d8-7)
**Speed** 10 ft., fly 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 6 (-2) | 14 (+2) | 8 (-1) | 3 (-4) | 12 (+1) | 6 (-2) |
**Skills** Perception +5
**Damage Resistances** bludgeoning, piercing, slashing
**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
**Senses** passive Perception 15
**Languages** -
**Challenge** 1/4 (50 XP)
***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
###### Actions
***Beaks***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target in the swarm's space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
## Tiger
*Large beast, unaligned*
**Armor Class** 12
**Hit Points** 37 (5d10+10)
**Speed** 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 17 (+3) | 15 (+2) | 14 (+2) | 3 (-4) | 12 (+1) | 8 (-1) |
**Skills** Perception +3, Stealth +6
**Senses** darkvision 60 ft., passive Perception 13
**Languages** -
**Challenge** 1 (200 XP)
***Keen Smell***. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
***Pounce***. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
###### Actions
***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10+3) piercing damage.
***Claw***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) slashing damage.