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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
37 lines
No EOL
1.5 KiB
Markdown
Executable file
37 lines
No EOL
1.5 KiB
Markdown
Executable file
## Dragon Turtle
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*Gargantuan dragon, neutral*
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**Armor Class** 20 (natural armor)
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**Hit Points** 341 (22d20+110)
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**Speed** 20 ft., swim 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
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**Saving Throws** Dex +6, Con +11, Wis +7
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**Damage Resistances** fire
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**Senses** darkvision 120 ft., passive Perception 11
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**Languages** Aquan, Draconic
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**Challenge** 17 (18,000 XP)
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***Amphibious***. The dragon turtle can breathe air and water.
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###### Actions
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***Multiattack***. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
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***Bite***. *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (3d12+7) piercing damage.
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***Claw***. *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 16 (2d8+7) slashing damage.
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***Tail***. *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (3d12+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
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***Steam Breath (Recharge 5-6)***. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. |