SRD51Wiki/Monsters/Lamia.md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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## Lamia
*Large monstrosity, chaotic evil*
**Armor Class** 13 (natural armor)
**Hit Points** 97 (13d10+26)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
**Skills** Deception +7, Insight +4, Stealth +3
**Senses** darkvision 60 ft., passive Perception 12
**Languages** Abyssal, Common
**Challenge** 4 (1,100 XP)
***Innate Spellcasting***. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: *disguise self* (any humanoid form), *major image*
3/day each: *charm person*, *mirror image*, *scrying*, *suggestion*
1/day: *geas*
###### Actions
***Multiattack***. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 14 (2d10+3) slashing damage.
***Dagger***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) piercing damage.
***Intoxicating Touch***. *Melee Spell Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.