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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
39 lines
No EOL
1.4 KiB
Markdown
Executable file
39 lines
No EOL
1.4 KiB
Markdown
Executable file
## Lamia
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*Large monstrosity, chaotic evil*
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**Armor Class** 13 (natural armor)
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**Hit Points** 97 (13d10+26)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
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**Skills** Deception +7, Insight +4, Stealth +3
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**Senses** darkvision 60 ft., passive Perception 12
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**Languages** Abyssal, Common
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**Challenge** 4 (1,100 XP)
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***Innate Spellcasting***. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
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At will: *disguise self* (any humanoid form), *major image*
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3/day each: *charm person*, *mirror image*, *scrying*, *suggestion*
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1/day: *geas*
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###### Actions
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***Multiattack***. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
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***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 14 (2d10+3) slashing damage.
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***Dagger***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) piercing damage.
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***Intoxicating Touch***. *Melee Spell Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks. |