SRD51Wiki/Monsters/Magmin.md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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## Magmin
*Small elemental, chaotic neutral*
**Armor Class** 14 (natural armor)
**Hit Points** 9 (2d6+2)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
**Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
**Damage Immunities** fire
**Senses** darkvision 60 ft., passive Perception 10
**Languages** Ignan
**Challenge** 1/2 (100 XP)
***Death Burst***. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
***Ignited Illumination***. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
###### Actions
***Touch***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.