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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
33 lines
No EOL
1.1 KiB
Markdown
Executable file
33 lines
No EOL
1.1 KiB
Markdown
Executable file
### Noble
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*Medium humanoid (any race), any alignment*
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**Armor Class** 15 (breastplate)
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**Hit Points** 9 (2d8)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
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**Skills** Deception +5, Insight +4, Persuasion +5
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**Senses** passive Perception 12
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**Languages** any two languages
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**Challenge** 1/8 (25 XP)
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###### Actions
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***Rapier***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (1d8 + 1) piercing damage.
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###### Reactions
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***Parry***. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
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**Nobles** wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
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The noble's statistics can also be used to represent **courtiers** who aren't of noble birth. |