SRD51Wiki/Spells/Disintegrate.md
2022-10-23 19:44:19 -05:00

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### Disintegrate
*6th-level transmutation*
**Casting Time:** 1 action
**Range:** 60 feet
**Components:** V, S, M (a lodestone and a pinch of dust)
**Duration:** Instantaneous
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by *wall of force*.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a *true resurrection* or a *wish* spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell.
***At Higher Levels***. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.