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45 lines
No EOL
1.6 KiB
Markdown
Executable file
45 lines
No EOL
1.6 KiB
Markdown
Executable file
### Barbed Devil
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*Medium fiend (devil), lawful evil*
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**Armor Class** 15 (natural armor)
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**Hit Points** 110 (13d8+52)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|---------|---------|---------|---------|---------|---------|
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| 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
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**Saving Throws** Str +6, Con +7, Wis +5, Cha +5
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**Skills** Deception +5, Insight +5, Perception +8
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**Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
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**Damage Immunities** fire, poison
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**Condition Immunities** poisoned
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**Senses** darkvision 120 ft., passive Perception 18
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**Languages** Infernal, telepathy 120 ft.
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**Challenge** 5 (1,800 XP)
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***Barbed Hide***. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
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***Devil's Sight***. Magical darkness doesn't impede the devil's darkvision.
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***Magic Resistance***. The devil has advantage on saving throws against spells and other magical effects.
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###### Actions
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***Multiattack***. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
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***Claw***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) piercing damage.
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***Tail***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) piercing damage.
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***Hurl Flame***. *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. |