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41 lines
No EOL
1.4 KiB
Markdown
Executable file
41 lines
No EOL
1.4 KiB
Markdown
Executable file
### Bone Devil
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*Large fiend (devil), lawful evil*
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**Armor Class** 19 (natural armor)
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**Hit Points** 142 (15d10+60)
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**Speed** 40 ft., fly 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|---------|---------|---------|---------|---------|---------|
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| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
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**Saving Throws** Int +5, Wis +6, Cha +7
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**Skills** Deception +7, Insight +6
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**Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
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**Damage Immunities** fire, poison
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**Condition Immunities** poisoned
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**Senses** darkvision 120 ft., passive Perception 12
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**Languages** Infernal, telepathy 120 ft.
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**Challenge** 9 (5,000 XP)
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***Devil's Sight***. Magical darkness doesn't impede the devil's darkvision.
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***Magic Resistance***. The devil has advantage on saving throws against spells and other magical effects.
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###### Actions
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***Multiattack***. The devil makes three attacks: two with its claws and one with its sting.
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***Claw***. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (1d8+4) slashing damage.
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***Sting***. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (2d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |