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45 lines
No EOL
1.5 KiB
Markdown
Executable file
45 lines
No EOL
1.5 KiB
Markdown
Executable file
### Storm Giant
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*Huge giant, chaotic good*
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**Armor Class** 16 (scale mail)
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**Hit Points** 230 (20d12+100)
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**Speed** 50 ft., swim 50 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|---------|---------|---------|---------|---------|---------|
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| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) |
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**Saving Throws** Str +14, Con +10, Wis +9, Cha +9
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**Skills** Arcana +8, Athletics +14, History +8, Perception +9
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**Damage Resistances** cold
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**Damage Immunities** lightning, thunder
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**Senses** passive Perception 19
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**Languages** Common, Giant
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**Challenge** 13 (10,000 XP)
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***Amphibious***. The giant can breathe air and water.
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***Innate Spellcasting***. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components
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At will: *detect magic*, *feather fall*, *levitate*, *light*
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3/day each: *control weather*, *water breathing*
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###### Actions
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***Multiattack***. The giant makes two greatsword attacks.
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***Greatsword***. *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 30 (6d6+9) slashing damage.
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***Rock***. *Ranged Weapon Attack:* +14 to hit, range 60/240 ft., one target. *Hit:* 35 (4d12+9) bludgeoning damage.
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***Lightning Strike (Recharge 5-6)***. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one. |