game-load: fix bug in speed sanity check
git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@604 d9718cc8-9f43-0410-858b-315f434eb58c
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@ -1924,7 +1924,7 @@ public class Micropolis
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cityTax = dis.readShort(); //56
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cityTax = dis.readShort(); //56
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taxEffect = cityTax;
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taxEffect = cityTax;
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int simSpeedAsInt = dis.readShort();
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int simSpeedAsInt = dis.readShort();
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if (simSpeedAsInt >= 0 || simSpeedAsInt <= 4)
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if (simSpeedAsInt >= 0 && simSpeedAsInt <= 4)
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simSpeed = Speed.values()[simSpeedAsInt];
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simSpeed = Speed.values()[simSpeedAsInt];
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else
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else
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simSpeed = Speed.NORMAL;
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simSpeed = Speed.NORMAL;
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