game-load: fix bug in speed sanity check

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@604 d9718cc8-9f43-0410-858b-315f434eb58c
This commit is contained in:
jason@long.name 2013-04-07 00:14:42 +00:00
parent 93b5422afb
commit 19a3fcefd7

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@ -1924,7 +1924,7 @@ public class Micropolis
cityTax = dis.readShort(); //56 cityTax = dis.readShort(); //56
taxEffect = cityTax; taxEffect = cityTax;
int simSpeedAsInt = dis.readShort(); int simSpeedAsInt = dis.readShort();
if (simSpeedAsInt >= 0 || simSpeedAsInt <= 4) if (simSpeedAsInt >= 0 && simSpeedAsInt <= 4)
simSpeed = Speed.values()[simSpeedAsInt]; simSpeed = Speed.values()[simSpeedAsInt];
else else
simSpeed = Speed.NORMAL; simSpeed = Speed.NORMAL;