tile animation: make nuclear swirl handled same as coal smoke
that is, it starts only when setZonePower() is called for that zone, and it automatically stops when killZone() is invoked. git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@761 d9718cc8-9f43-0410-858b-315f434eb58c
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1 changed files with 5 additions and 5 deletions
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@ -839,7 +839,7 @@
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817 nuclear@32,16 (conducts)
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818 nuclear@48,16 (conducts)
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819 nuclear@0,32 (conducts)
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820 nuclear@16,32 (conducts) (becomes=952)
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820 nuclear@16,32 (conducts) (onpower=952)
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821 nuclear@32,32 (conducts)
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822 nuclear@48,32 (conducts)
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823 nuclear@0,48 (conducts)
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@ -984,10 +984,10 @@
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950 misc_animation@0,1968 (noburn)
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951 misc_animation@0,1984 (noburn)
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# BEGIN NUCLEAR SWIRL #
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952 misc_animation@0,2000 (conducts) (becomes=953)
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953 misc_animation@0,2016 (conducts) (becomes=954)
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954 misc_animation@0,2032 (conducts) (becomes=955)
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955 misc_animation@0,2048 (conducts) (becomes=952)
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952 misc_animation@0,2000 (conducts) (becomes=953)(onshutdown=820)
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953 misc_animation@0,2016 (conducts) (becomes=954)(onshutdown=820)
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954 misc_animation@0,2032 (conducts) (becomes=955)(onshutdown=820)
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955 misc_animation@0,2048 (conducts) (becomes=952)(onshutdown=820)
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# unused #
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956 misc_animation@0,2064
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957 misc_animation@0,2080
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