tiles.rc: add comments to delineate different categories

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@731 d9718cc8-9f43-0410-858b-315f434eb58c
This commit is contained in:
jason@long.name 2013-07-17 20:11:51 +00:00
parent cf6fce279c
commit 8d940ec99d

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@ -54,6 +54,7 @@
53 terrain@0,848,16,16
54 terrain@0,864,16,16
55 terrain@0,880,16,16
# BEGIN FIRE ANIMATION #
56 terrain@0,896,16,16 (becomes=57)
57 terrain@0,912,16,16 (becomes=58)
58 terrain@0,928,16,16 (becomes=59)
@ -62,6 +63,7 @@
61 terrain@0,976,16,16 (becomes=62)
62 terrain@0,992,16,16 (becomes=63)
63 terrain@0,1008,16,16 (becomes=56)
# BEGIN ROADS WITH NO TRAFFIC #
64 roads@0,0,16,16
65 roads@0,16,16,16
66 roads@0,32,16,16
@ -78,6 +80,7 @@
77 roads@0,32,16,16 |roadwire@0,0,16,16
78 roads@0,48,16,16 |roadwire@0,16,16,16
79 roads@0,240,16,16
# BEGIN ROADS WITH LIGHT TRAFFIC #
80 roads@0,0,16,16 |traffic@0,0,16,16 (becomes=128)
81 roads@0,16,16,16 |traffic@0,16,16,16 (becomes=129)
82 roads@0,32,16,16 |traffic@0,0,16,16 (becomes=130)
@ -142,6 +145,7 @@
141 roads@0,32,16,16 |traffic@48,0,16,16 |roadwire@0,0,16,16 (becomes=125)
142 roads@0,48,16,16 |traffic@48,16,16,16 |roadwire@0,16,16,16 (becomes=126)
143 roads@0,240,16,16 (becomes=127)
# BEGIN ROADS WITH HEAVY TRAFFIC #
144 roads@0,0,16,16 |traffic@64,0,16,16 (becomes=192)
145 roads@0,16,16,16 |traffic@64,16,16,16 (becomes=193)
146 roads@0,32,16,16 |traffic@64,0,16,16 (becomes=194)
@ -206,6 +210,7 @@
205 roads@0,32,16,16 |traffic@112,0,16,16 |roadwire@0,0,16,16 (becomes=189)
206 roads@0,48,16,16 |traffic@112,16,16,16 |roadwire@0,16,16,16 (becomes=190)
207 roads@0,240,16,16 (becomes=191)
# BEGIN WIRES AND RAILS #
208 wires@0,0,16,16
209 wires@0,16,16,16
210 wires@0,32,16,16
@ -238,6 +243,7 @@
237 rails@0,208,16,16
238 rails@0,224,16,16
239 rails@0,240,16,16
# BEGIN RESIDENTIAL #
240 res_zones@0,0,16,16
241 res_zones@16,0,16,16
242 res_zones@32,0,16,16
@ -421,6 +427,7 @@
420 res_zones@0,896,16,16
421 res_zones@16,896,16,16
422 res_zones@32,896,16,16
# BEGIN COMMERCIAL #
423 com_zones@0,0,16,16
424 com_zones@16,0,16,16
425 com_zones@32,0,16,16
@ -610,6 +617,7 @@
609 com_zones@0,992,16,16
610 com_zones@16,992,16,16
611 com_zones@32,992,16,16
# BEGIN INDUSTRIAL #
612 ind_zones@0,0,16,16
613 ind_zones@16,0,16,16
614 ind_zones@32,0,16,16
@ -691,6 +699,7 @@
690 ind_zones@0,416,16,16
691 ind_zones@16,416,16,16
692 ind_zones@32,416,16,16
# BEGIN SEAPORT #
693 seaport@0,0,16,16
694 seaport@16,0,16,16
695 seaport@32,0,16,16
@ -707,6 +716,7 @@
706 seaport@16,48,16,16
707 seaport@32,48,16,16
708 seaport@48,48,16,16
# BEGIN AIRPORT #
709 airport@0,0,16,16
710 airport@16,0,16,16
711 airport@32,0,16,16 (becomes=832)
@ -743,6 +753,7 @@
742 airport@48,80,16,16
743 airport@64,80,16,16
744 airport@80,80,16,16
# BEGIN COAL POWER #
745 coal@0,0,16,16
746 coal@16,0,16,16
747 coal@32,0,16,16 (becomes=916)
@ -759,6 +770,7 @@
758 coal@16,48,16,16
759 coal@32,48,16,16
760 coal@48,48,16,16
# BEGIN FIRE DEPT #
761 firestation@0,0,16,16
762 firestation@16,0,16,16
763 firestation@32,0,16,16
@ -777,6 +789,7 @@
776 police@0,32,16,16
777 police@16,32,16,16
778 police@32,32,16,16
# BEGIN STADIUM #
779 stadium@0,0,16,16
780 stadium@16,0,16,16
781 stadium@32,0,16,16
@ -793,6 +806,7 @@
792 stadium@16,48,16,16
793 stadium@32,48,16,16
794 stadium@48,48,16,16
# BEGIN STADIUM ANIMS #
795 stadium2@0,0,16,16
796 stadium2@16,0,16,16
797 stadium2@32,0,16,16
@ -809,6 +823,7 @@
808 stadium2@16,48,16,16
809 stadium2@32,48,16,16
810 stadium2@48,48,16,16
# BEGIN NUCLEAR POWER #
811 nuclear@0,0,16,16
812 nuclear@16,0,16,16
813 nuclear@32,0,16,16
@ -825,11 +840,13 @@
824 nuclear@16,48,16,16
825 nuclear@32,48,16,16
826 nuclear@48,48,16,16
# BEGIN POWER OUT + BRIDGES #
827 misc_animation@0,0,16,16
828 misc_animation@0,16,16,16
829 misc_animation@0,32,16,16
830 misc_animation@0,48,16,16
831 misc_animation@0,64,16,16
# BEGIN RADAR DISH #
832 misc_animation@0,80,16,16 (becomes=833)
833 misc_animation@0,96,16,16 (becomes=834)
834 misc_animation@0,112,16,16 (becomes=835)
@ -838,6 +855,7 @@
837 misc_animation@0,160,16,16 (becomes=838)
838 misc_animation@0,176,16,16 (becomes=839)
839 misc_animation@0,192,16,16 (becomes=832)
# BEGIN FOUNTAIN / FLAG #
840 misc_animation@0,208,16,16 (becomes=841)
841 misc_animation@0,224,16,16 (becomes=842)
842 misc_animation@0,240,16,16 (becomes=843)
@ -858,6 +876,7 @@
857 misc_animation@0,480,16,16 (becomes=858)
858 misc_animation@0,496,16,16 (becomes=859)
859 misc_animation@0,512,16,16 (becomes=852)
# BEGIN ZONE DESTRUCT & RUBBLIZE #
860 misc_animation@0,528,16,16 (becomes=861)
861 misc_animation@0,544,16,16 (becomes=862)
862 misc_animation@0,560,16,16 (becomes=863)
@ -866,6 +885,7 @@
865 misc_animation@0,608,16,16 (becomes=866)
866 misc_animation@0,624,16,16 (becomes=867)
867 misc_animation@0,640,16,16
# not used
868 misc_animation@0,656,16,16
869 misc_animation@0,672,16,16
870 misc_animation@0,688,16,16
@ -882,6 +902,7 @@
881 misc_animation@0,864,16,16
882 misc_animation@0,880,16,16
883 misc_animation@0,896,16,16
# BEGIN SMOKE STACKS #
884 misc_animation@0,912,16,16 (becomes=885)
885 misc_animation@0,928,16,16 (becomes=886)
886 misc_animation@0,944,16,16 (becomes=887)
@ -930,6 +951,7 @@
929 misc_animation@0,1632,16,16 (becomes=930)
930 misc_animation@0,1648,16,16 (becomes=931)
931 misc_animation@0,1664,16,16 (becomes=928)
# BEGIN STADIUM PLAYFIELD #
932 misc_animation@0,1680,16,16 (becomes=933)
933 misc_animation@0,1696,16,16 (becomes=934)
934 misc_animation@0,1712,16,16 (becomes=935)
@ -946,10 +968,12 @@
945 misc_animation@0,1888,16,16 (becomes=946)
946 misc_animation@0,1904,16,16 (becomes=947)
947 misc_animation@0,1920,16,16 (becomes=940)
# BEGIN BRIDGE TILES #
948 misc_animation@0,1936,16,16
949 misc_animation@0,1952,16,16
950 misc_animation@0,1968,16,16
951 misc_animation@0,1984,16,16
# BEGIN NUCLEAR SWIRL #
952 misc_animation@0,2000,16,16 (becomes=953)
953 misc_animation@0,2016,16,16 (becomes=954)
954 misc_animation@0,2032,16,16 (becomes=955)