tiles.rc: add comments to delineate different categories
git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@731 d9718cc8-9f43-0410-858b-315f434eb58c
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1 changed files with 24 additions and 0 deletions
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@ -54,6 +54,7 @@
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53 terrain@0,848,16,16
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53 terrain@0,848,16,16
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54 terrain@0,864,16,16
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54 terrain@0,864,16,16
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55 terrain@0,880,16,16
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55 terrain@0,880,16,16
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# BEGIN FIRE ANIMATION #
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56 terrain@0,896,16,16 (becomes=57)
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56 terrain@0,896,16,16 (becomes=57)
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57 terrain@0,912,16,16 (becomes=58)
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57 terrain@0,912,16,16 (becomes=58)
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58 terrain@0,928,16,16 (becomes=59)
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58 terrain@0,928,16,16 (becomes=59)
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@ -62,6 +63,7 @@
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61 terrain@0,976,16,16 (becomes=62)
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61 terrain@0,976,16,16 (becomes=62)
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62 terrain@0,992,16,16 (becomes=63)
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62 terrain@0,992,16,16 (becomes=63)
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63 terrain@0,1008,16,16 (becomes=56)
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63 terrain@0,1008,16,16 (becomes=56)
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# BEGIN ROADS WITH NO TRAFFIC #
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64 roads@0,0,16,16
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64 roads@0,0,16,16
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65 roads@0,16,16,16
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65 roads@0,16,16,16
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66 roads@0,32,16,16
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66 roads@0,32,16,16
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@ -78,6 +80,7 @@
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77 roads@0,32,16,16 |roadwire@0,0,16,16
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77 roads@0,32,16,16 |roadwire@0,0,16,16
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78 roads@0,48,16,16 |roadwire@0,16,16,16
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78 roads@0,48,16,16 |roadwire@0,16,16,16
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79 roads@0,240,16,16
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79 roads@0,240,16,16
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# BEGIN ROADS WITH LIGHT TRAFFIC #
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80 roads@0,0,16,16 |traffic@0,0,16,16 (becomes=128)
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80 roads@0,0,16,16 |traffic@0,0,16,16 (becomes=128)
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81 roads@0,16,16,16 |traffic@0,16,16,16 (becomes=129)
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81 roads@0,16,16,16 |traffic@0,16,16,16 (becomes=129)
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82 roads@0,32,16,16 |traffic@0,0,16,16 (becomes=130)
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82 roads@0,32,16,16 |traffic@0,0,16,16 (becomes=130)
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@ -142,6 +145,7 @@
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141 roads@0,32,16,16 |traffic@48,0,16,16 |roadwire@0,0,16,16 (becomes=125)
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141 roads@0,32,16,16 |traffic@48,0,16,16 |roadwire@0,0,16,16 (becomes=125)
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142 roads@0,48,16,16 |traffic@48,16,16,16 |roadwire@0,16,16,16 (becomes=126)
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142 roads@0,48,16,16 |traffic@48,16,16,16 |roadwire@0,16,16,16 (becomes=126)
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143 roads@0,240,16,16 (becomes=127)
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143 roads@0,240,16,16 (becomes=127)
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# BEGIN ROADS WITH HEAVY TRAFFIC #
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144 roads@0,0,16,16 |traffic@64,0,16,16 (becomes=192)
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144 roads@0,0,16,16 |traffic@64,0,16,16 (becomes=192)
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145 roads@0,16,16,16 |traffic@64,16,16,16 (becomes=193)
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145 roads@0,16,16,16 |traffic@64,16,16,16 (becomes=193)
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146 roads@0,32,16,16 |traffic@64,0,16,16 (becomes=194)
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146 roads@0,32,16,16 |traffic@64,0,16,16 (becomes=194)
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@ -206,6 +210,7 @@
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205 roads@0,32,16,16 |traffic@112,0,16,16 |roadwire@0,0,16,16 (becomes=189)
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205 roads@0,32,16,16 |traffic@112,0,16,16 |roadwire@0,0,16,16 (becomes=189)
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206 roads@0,48,16,16 |traffic@112,16,16,16 |roadwire@0,16,16,16 (becomes=190)
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206 roads@0,48,16,16 |traffic@112,16,16,16 |roadwire@0,16,16,16 (becomes=190)
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207 roads@0,240,16,16 (becomes=191)
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207 roads@0,240,16,16 (becomes=191)
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# BEGIN WIRES AND RAILS #
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208 wires@0,0,16,16
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208 wires@0,0,16,16
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209 wires@0,16,16,16
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209 wires@0,16,16,16
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210 wires@0,32,16,16
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210 wires@0,32,16,16
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@ -238,6 +243,7 @@
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237 rails@0,208,16,16
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237 rails@0,208,16,16
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238 rails@0,224,16,16
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238 rails@0,224,16,16
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239 rails@0,240,16,16
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239 rails@0,240,16,16
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# BEGIN RESIDENTIAL #
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240 res_zones@0,0,16,16
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240 res_zones@0,0,16,16
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241 res_zones@16,0,16,16
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241 res_zones@16,0,16,16
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242 res_zones@32,0,16,16
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242 res_zones@32,0,16,16
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@ -421,6 +427,7 @@
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420 res_zones@0,896,16,16
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420 res_zones@0,896,16,16
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421 res_zones@16,896,16,16
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421 res_zones@16,896,16,16
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422 res_zones@32,896,16,16
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422 res_zones@32,896,16,16
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# BEGIN COMMERCIAL #
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423 com_zones@0,0,16,16
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423 com_zones@0,0,16,16
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424 com_zones@16,0,16,16
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424 com_zones@16,0,16,16
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425 com_zones@32,0,16,16
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425 com_zones@32,0,16,16
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@ -610,6 +617,7 @@
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609 com_zones@0,992,16,16
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609 com_zones@0,992,16,16
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610 com_zones@16,992,16,16
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610 com_zones@16,992,16,16
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611 com_zones@32,992,16,16
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611 com_zones@32,992,16,16
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# BEGIN INDUSTRIAL #
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612 ind_zones@0,0,16,16
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612 ind_zones@0,0,16,16
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613 ind_zones@16,0,16,16
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613 ind_zones@16,0,16,16
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614 ind_zones@32,0,16,16
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614 ind_zones@32,0,16,16
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@ -691,6 +699,7 @@
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690 ind_zones@0,416,16,16
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690 ind_zones@0,416,16,16
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691 ind_zones@16,416,16,16
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691 ind_zones@16,416,16,16
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692 ind_zones@32,416,16,16
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692 ind_zones@32,416,16,16
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# BEGIN SEAPORT #
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693 seaport@0,0,16,16
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693 seaport@0,0,16,16
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694 seaport@16,0,16,16
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694 seaport@16,0,16,16
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695 seaport@32,0,16,16
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695 seaport@32,0,16,16
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@ -707,6 +716,7 @@
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706 seaport@16,48,16,16
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706 seaport@16,48,16,16
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707 seaport@32,48,16,16
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707 seaport@32,48,16,16
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708 seaport@48,48,16,16
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708 seaport@48,48,16,16
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# BEGIN AIRPORT #
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709 airport@0,0,16,16
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709 airport@0,0,16,16
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710 airport@16,0,16,16
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710 airport@16,0,16,16
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711 airport@32,0,16,16 (becomes=832)
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711 airport@32,0,16,16 (becomes=832)
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@ -743,6 +753,7 @@
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742 airport@48,80,16,16
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742 airport@48,80,16,16
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743 airport@64,80,16,16
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743 airport@64,80,16,16
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744 airport@80,80,16,16
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744 airport@80,80,16,16
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# BEGIN COAL POWER #
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745 coal@0,0,16,16
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745 coal@0,0,16,16
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746 coal@16,0,16,16
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746 coal@16,0,16,16
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747 coal@32,0,16,16 (becomes=916)
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747 coal@32,0,16,16 (becomes=916)
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@ -759,6 +770,7 @@
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758 coal@16,48,16,16
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758 coal@16,48,16,16
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759 coal@32,48,16,16
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759 coal@32,48,16,16
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760 coal@48,48,16,16
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760 coal@48,48,16,16
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# BEGIN FIRE DEPT #
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761 firestation@0,0,16,16
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761 firestation@0,0,16,16
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762 firestation@16,0,16,16
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762 firestation@16,0,16,16
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763 firestation@32,0,16,16
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763 firestation@32,0,16,16
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@ -777,6 +789,7 @@
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776 police@0,32,16,16
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776 police@0,32,16,16
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777 police@16,32,16,16
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777 police@16,32,16,16
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778 police@32,32,16,16
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778 police@32,32,16,16
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# BEGIN STADIUM #
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779 stadium@0,0,16,16
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779 stadium@0,0,16,16
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780 stadium@16,0,16,16
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780 stadium@16,0,16,16
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781 stadium@32,0,16,16
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781 stadium@32,0,16,16
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@ -793,6 +806,7 @@
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792 stadium@16,48,16,16
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792 stadium@16,48,16,16
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793 stadium@32,48,16,16
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793 stadium@32,48,16,16
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794 stadium@48,48,16,16
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794 stadium@48,48,16,16
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# BEGIN STADIUM ANIMS #
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795 stadium2@0,0,16,16
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795 stadium2@0,0,16,16
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796 stadium2@16,0,16,16
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796 stadium2@16,0,16,16
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797 stadium2@32,0,16,16
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797 stadium2@32,0,16,16
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@ -809,6 +823,7 @@
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808 stadium2@16,48,16,16
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808 stadium2@16,48,16,16
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809 stadium2@32,48,16,16
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809 stadium2@32,48,16,16
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810 stadium2@48,48,16,16
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810 stadium2@48,48,16,16
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# BEGIN NUCLEAR POWER #
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811 nuclear@0,0,16,16
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811 nuclear@0,0,16,16
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812 nuclear@16,0,16,16
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812 nuclear@16,0,16,16
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813 nuclear@32,0,16,16
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813 nuclear@32,0,16,16
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@ -825,11 +840,13 @@
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824 nuclear@16,48,16,16
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824 nuclear@16,48,16,16
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825 nuclear@32,48,16,16
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825 nuclear@32,48,16,16
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826 nuclear@48,48,16,16
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826 nuclear@48,48,16,16
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# BEGIN POWER OUT + BRIDGES #
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827 misc_animation@0,0,16,16
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827 misc_animation@0,0,16,16
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828 misc_animation@0,16,16,16
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828 misc_animation@0,16,16,16
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829 misc_animation@0,32,16,16
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829 misc_animation@0,32,16,16
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830 misc_animation@0,48,16,16
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830 misc_animation@0,48,16,16
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831 misc_animation@0,64,16,16
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831 misc_animation@0,64,16,16
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# BEGIN RADAR DISH #
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832 misc_animation@0,80,16,16 (becomes=833)
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832 misc_animation@0,80,16,16 (becomes=833)
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833 misc_animation@0,96,16,16 (becomes=834)
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833 misc_animation@0,96,16,16 (becomes=834)
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834 misc_animation@0,112,16,16 (becomes=835)
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834 misc_animation@0,112,16,16 (becomes=835)
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@ -838,6 +855,7 @@
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837 misc_animation@0,160,16,16 (becomes=838)
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837 misc_animation@0,160,16,16 (becomes=838)
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838 misc_animation@0,176,16,16 (becomes=839)
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838 misc_animation@0,176,16,16 (becomes=839)
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839 misc_animation@0,192,16,16 (becomes=832)
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839 misc_animation@0,192,16,16 (becomes=832)
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# BEGIN FOUNTAIN / FLAG #
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840 misc_animation@0,208,16,16 (becomes=841)
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840 misc_animation@0,208,16,16 (becomes=841)
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841 misc_animation@0,224,16,16 (becomes=842)
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841 misc_animation@0,224,16,16 (becomes=842)
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842 misc_animation@0,240,16,16 (becomes=843)
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842 misc_animation@0,240,16,16 (becomes=843)
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@ -858,6 +876,7 @@
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857 misc_animation@0,480,16,16 (becomes=858)
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857 misc_animation@0,480,16,16 (becomes=858)
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858 misc_animation@0,496,16,16 (becomes=859)
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858 misc_animation@0,496,16,16 (becomes=859)
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859 misc_animation@0,512,16,16 (becomes=852)
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859 misc_animation@0,512,16,16 (becomes=852)
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# BEGIN ZONE DESTRUCT & RUBBLIZE #
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860 misc_animation@0,528,16,16 (becomes=861)
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860 misc_animation@0,528,16,16 (becomes=861)
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861 misc_animation@0,544,16,16 (becomes=862)
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861 misc_animation@0,544,16,16 (becomes=862)
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862 misc_animation@0,560,16,16 (becomes=863)
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862 misc_animation@0,560,16,16 (becomes=863)
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@ -866,6 +885,7 @@
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865 misc_animation@0,608,16,16 (becomes=866)
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865 misc_animation@0,608,16,16 (becomes=866)
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866 misc_animation@0,624,16,16 (becomes=867)
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866 misc_animation@0,624,16,16 (becomes=867)
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867 misc_animation@0,640,16,16
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867 misc_animation@0,640,16,16
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# not used
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868 misc_animation@0,656,16,16
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868 misc_animation@0,656,16,16
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869 misc_animation@0,672,16,16
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869 misc_animation@0,672,16,16
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870 misc_animation@0,688,16,16
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870 misc_animation@0,688,16,16
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@ -882,6 +902,7 @@
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881 misc_animation@0,864,16,16
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881 misc_animation@0,864,16,16
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882 misc_animation@0,880,16,16
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882 misc_animation@0,880,16,16
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883 misc_animation@0,896,16,16
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883 misc_animation@0,896,16,16
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# BEGIN SMOKE STACKS #
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884 misc_animation@0,912,16,16 (becomes=885)
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884 misc_animation@0,912,16,16 (becomes=885)
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885 misc_animation@0,928,16,16 (becomes=886)
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885 misc_animation@0,928,16,16 (becomes=886)
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886 misc_animation@0,944,16,16 (becomes=887)
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886 misc_animation@0,944,16,16 (becomes=887)
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@ -930,6 +951,7 @@
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929 misc_animation@0,1632,16,16 (becomes=930)
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929 misc_animation@0,1632,16,16 (becomes=930)
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930 misc_animation@0,1648,16,16 (becomes=931)
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930 misc_animation@0,1648,16,16 (becomes=931)
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931 misc_animation@0,1664,16,16 (becomes=928)
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931 misc_animation@0,1664,16,16 (becomes=928)
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# BEGIN STADIUM PLAYFIELD #
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932 misc_animation@0,1680,16,16 (becomes=933)
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932 misc_animation@0,1680,16,16 (becomes=933)
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933 misc_animation@0,1696,16,16 (becomes=934)
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933 misc_animation@0,1696,16,16 (becomes=934)
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934 misc_animation@0,1712,16,16 (becomes=935)
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934 misc_animation@0,1712,16,16 (becomes=935)
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945 misc_animation@0,1888,16,16 (becomes=946)
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945 misc_animation@0,1888,16,16 (becomes=946)
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946 misc_animation@0,1904,16,16 (becomes=947)
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946 misc_animation@0,1904,16,16 (becomes=947)
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947 misc_animation@0,1920,16,16 (becomes=940)
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947 misc_animation@0,1920,16,16 (becomes=940)
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# BEGIN BRIDGE TILES #
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948 misc_animation@0,1936,16,16
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948 misc_animation@0,1936,16,16
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949 misc_animation@0,1952,16,16
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949 misc_animation@0,1952,16,16
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950 misc_animation@0,1968,16,16
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950 misc_animation@0,1968,16,16
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951 misc_animation@0,1984,16,16
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951 misc_animation@0,1984,16,16
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# BEGIN NUCLEAR SWIRL #
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952 misc_animation@0,2000,16,16 (becomes=953)
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952 misc_animation@0,2000,16,16 (becomes=953)
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953 misc_animation@0,2016,16,16 (becomes=954)
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953 misc_animation@0,2016,16,16 (becomes=954)
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954 misc_animation@0,2032,16,16 (becomes=955)
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954 misc_animation@0,2032,16,16 (becomes=955)
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