tiles.rc: annotate tiles with "noburn" if they are not combustible

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@742 d9718cc8-9f43-0410-858b-315f434eb58c
This commit is contained in:
jason@long.name 2013-07-20 21:10:37 +00:00
parent 0a65ac514c
commit cc4ba189ce

View file

@ -1,24 +1,24 @@
0 terrain@0,0
1 terrain@0,16
2 terrain@0,32
3 terrain@0,48
4 terrain@0,64
5 terrain@0,80
6 terrain@0,96
7 terrain@0,112
8 terrain@0,128
9 terrain@0,144
10 terrain@0,160
11 terrain@0,176
12 terrain@0,192
13 terrain@0,208
14 terrain@0,224
15 terrain@0,240
16 terrain@0,256
17 terrain@0,272
18 terrain@0,288
19 terrain@0,304
20 terrain@0,320
0 terrain@0,0 (noburn)
1 terrain@0,16 (noburn)
2 terrain@0,32 (noburn)
3 terrain@0,48 (noburn)
4 terrain@0,64 (noburn)
5 terrain@0,80 (noburn)
6 terrain@0,96 (noburn)
7 terrain@0,112 (noburn)
8 terrain@0,128 (noburn)
9 terrain@0,144 (noburn)
10 terrain@0,160 (noburn)
11 terrain@0,176 (noburn)
12 terrain@0,192 (noburn)
13 terrain@0,208 (noburn)
14 terrain@0,224 (noburn)
15 terrain@0,240 (noburn)
16 terrain@0,256 (noburn)
17 terrain@0,272 (noburn)
18 terrain@0,288 (noburn)
19 terrain@0,304 (noburn)
20 terrain@0,320 (noburn)
21 terrain@0,336
22 terrain@0,352
23 terrain@0,368
@ -36,33 +36,38 @@
35 terrain@0,560
36 terrain@0,576
37 terrain@0,592
# unused
38 terrain@0,608
39 terrain@0,624
# BEGIN WOODS (4 frames) #
40 terrain@0,640
41 terrain@0,656
42 terrain@0,672
43 terrain@0,688
44 terrain@0,704
45 terrain@0,720
46 terrain@0,736
47 terrain@0,752
48 terrain@0,768
49 terrain@0,784
50 terrain@0,800
51 terrain@0,816
52 terrain@0,832
53 terrain@0,848
54 terrain@0,864
55 terrain@0,880
# BEGIN RUBBLE (4 frames) #
44 terrain@0,704 (noburn)
45 terrain@0,720 (noburn)
46 terrain@0,736 (noburn)
47 terrain@0,752 (noburn)
# BEGIN FLOODING (4 frames) #
48 terrain@0,768 (noburn)
49 terrain@0,784 (noburn)
50 terrain@0,800 (noburn)
51 terrain@0,816 (noburn)
# BEGIN RADIATION #
52 terrain@0,832 (noburn)
53 terrain@0,848 (noburn)
54 terrain@0,864 (noburn)
55 terrain@0,880 (noburn)
# BEGIN FIRE ANIMATION #
56 terrain@0,896 (becomes=57)
57 terrain@0,912 (becomes=58)
58 terrain@0,928 (becomes=59)
59 terrain@0,944 (becomes=60)
60 terrain@0,960 (becomes=61)
61 terrain@0,976 (becomes=62)
62 terrain@0,992 (becomes=63)
63 terrain@0,1008 (becomes=56)
56 terrain@0,896 (noburn) (becomes=57)
57 terrain@0,912 (noburn) (becomes=58)
58 terrain@0,928 (noburn) (becomes=59)
59 terrain@0,944 (noburn) (becomes=60)
60 terrain@0,960 (noburn) (becomes=61)
61 terrain@0,976 (noburn) (becomes=62)
62 terrain@0,992 (noburn) (becomes=63)
63 terrain@0,1008 (noburn) (becomes=56)
# BEGIN ROADS WITH NO TRAFFIC #
64 roads@0,0
65 roads@0,16
@ -145,7 +150,7 @@
141 roads@0,32 |traffic@48,0 |roadwire@0,0 (becomes=125)
142 roads@0,48 |traffic@48,16 |roadwire@0,16 (becomes=126)
143 roads@0,240 (becomes=127)
# BEGIN ROADS WITH HEAVY TRAFFIC #
# BEGIN ROADS WITH HEAVY TRAFFIC #
144 roads@0,0 |traffic@64,0 (becomes=192)
145 roads@0,16 |traffic@64,16 (becomes=193)
146 roads@0,32 |traffic@64,0 (becomes=194)
@ -842,10 +847,10 @@
826 nuclear@48,48
# BEGIN POWER OUT + BRIDGES #
827 misc_animation@0,0
828 misc_animation@0,16
829 misc_animation@0,32
830 misc_animation@0,48
831 misc_animation@0,64
828 misc_animation@0,16 (noburn)
829 misc_animation@0,32 (noburn)
830 misc_animation@0,48 (noburn)
831 misc_animation@0,64 (noburn)
# BEGIN RADAR DISH #
832 misc_animation@0,80 (becomes=833)
833 misc_animation@0,96 (becomes=834)
@ -860,6 +865,7 @@
841 misc_animation@0,224 (becomes=842)
842 misc_animation@0,240 (becomes=843)
843 misc_animation@0,256 (becomes=840)
# unknown... (8 frames, known in source code as INDBASE2)
844 misc_animation@0,272 (becomes=845)
845 misc_animation@0,288 (becomes=846)
846 misc_animation@0,304 (becomes=847)
@ -868,6 +874,7 @@
849 misc_animation@0,352 (becomes=850)
850 misc_animation@0,368 (becomes=851)
851 misc_animation@0,384 (becomes=844)
# BEGIN INDUSTRIAL ANIMATION (8 frames) #
852 misc_animation@0,400 (becomes=853)
853 misc_animation@0,416 (becomes=854)
854 misc_animation@0,432 (becomes=855)
@ -877,14 +884,14 @@
858 misc_animation@0,496 (becomes=859)
859 misc_animation@0,512 (becomes=852)
# BEGIN ZONE DESTRUCT & RUBBLIZE #
860 misc_animation@0,528 (becomes=861)
861 misc_animation@0,544 (becomes=862)
862 misc_animation@0,560 (becomes=863)
863 misc_animation@0,576 (becomes=864)
864 misc_animation@0,592 (becomes=865)
865 misc_animation@0,608 (becomes=866)
866 misc_animation@0,624 (becomes=867)
867 misc_animation@0,640
860 misc_animation@0,528 (noburn) (becomes=861)
861 misc_animation@0,544 (noburn) (becomes=862)
862 misc_animation@0,560 (noburn) (becomes=863)
863 misc_animation@0,576 (noburn) (becomes=864)
864 misc_animation@0,592 (noburn) (becomes=865)
865 misc_animation@0,608 (noburn) (becomes=866)
866 misc_animation@0,624 (noburn) (becomes=867)
867 misc_animation@0,640 (noburn)
# not used
868 misc_animation@0,656
869 misc_animation@0,672
@ -935,6 +942,7 @@
913 misc_animation@0,1376 (becomes=914)
914 misc_animation@0,1392 (becomes=915)
915 misc_animation@0,1408 (becomes=912)
# BEGIN COAL PLANT SMOKE #
916 misc_animation@0,1424 (becomes=917)
917 misc_animation@0,1440 (becomes=918)
918 misc_animation@0,1456 (becomes=919)
@ -952,6 +960,7 @@
930 misc_animation@0,1648 (becomes=931)
931 misc_animation@0,1664 (becomes=928)
# BEGIN STADIUM PLAYFIELD #
# Note: the original source code made these unburnable, which doesn't make sense
932 misc_animation@0,1680 (becomes=933)
933 misc_animation@0,1696 (becomes=934)
934 misc_animation@0,1712 (becomes=935)
@ -969,10 +978,10 @@
946 misc_animation@0,1904 (becomes=947)
947 misc_animation@0,1920 (becomes=940)
# BEGIN BRIDGE TILES #
948 misc_animation@0,1936
949 misc_animation@0,1952
950 misc_animation@0,1968
951 misc_animation@0,1984
948 misc_animation@0,1936 (noburn)
949 misc_animation@0,1952 (noburn)
950 misc_animation@0,1968 (noburn)
951 misc_animation@0,1984 (noburn)
# BEGIN NUCLEAR SWIRL #
952 misc_animation@0,2000 (becomes=953)
953 misc_animation@0,2016 (becomes=954)