tiles.rc: annotate tiles with "noburn" if they are not combustible
git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@742 d9718cc8-9f43-0410-858b-315f434eb58c
This commit is contained in:
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0a65ac514c
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1 changed files with 67 additions and 58 deletions
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@ -1,24 +1,24 @@
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0 terrain@0,0
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0 terrain@0,0 (noburn)
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1 terrain@0,16
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1 terrain@0,16 (noburn)
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2 terrain@0,32
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2 terrain@0,32 (noburn)
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3 terrain@0,48
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3 terrain@0,48 (noburn)
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4 terrain@0,64
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4 terrain@0,64 (noburn)
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5 terrain@0,80
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5 terrain@0,80 (noburn)
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6 terrain@0,96
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6 terrain@0,96 (noburn)
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7 terrain@0,112
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7 terrain@0,112 (noburn)
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8 terrain@0,128
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8 terrain@0,128 (noburn)
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9 terrain@0,144
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9 terrain@0,144 (noburn)
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10 terrain@0,160
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10 terrain@0,160 (noburn)
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11 terrain@0,176
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11 terrain@0,176 (noburn)
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12 terrain@0,192
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12 terrain@0,192 (noburn)
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13 terrain@0,208
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13 terrain@0,208 (noburn)
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14 terrain@0,224
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14 terrain@0,224 (noburn)
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15 terrain@0,240
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15 terrain@0,240 (noburn)
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16 terrain@0,256
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16 terrain@0,256 (noburn)
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17 terrain@0,272
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17 terrain@0,272 (noburn)
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18 terrain@0,288
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18 terrain@0,288 (noburn)
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19 terrain@0,304
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19 terrain@0,304 (noburn)
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20 terrain@0,320
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20 terrain@0,320 (noburn)
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21 terrain@0,336
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21 terrain@0,336
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22 terrain@0,352
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22 terrain@0,352
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23 terrain@0,368
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23 terrain@0,368
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@ -36,33 +36,38 @@
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35 terrain@0,560
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35 terrain@0,560
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36 terrain@0,576
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36 terrain@0,576
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37 terrain@0,592
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37 terrain@0,592
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# unused
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38 terrain@0,608
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38 terrain@0,608
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39 terrain@0,624
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39 terrain@0,624
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# BEGIN WOODS (4 frames) #
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40 terrain@0,640
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40 terrain@0,640
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41 terrain@0,656
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41 terrain@0,656
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42 terrain@0,672
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42 terrain@0,672
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43 terrain@0,688
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43 terrain@0,688
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44 terrain@0,704
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# BEGIN RUBBLE (4 frames) #
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45 terrain@0,720
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44 terrain@0,704 (noburn)
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46 terrain@0,736
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45 terrain@0,720 (noburn)
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47 terrain@0,752
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46 terrain@0,736 (noburn)
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48 terrain@0,768
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47 terrain@0,752 (noburn)
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49 terrain@0,784
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# BEGIN FLOODING (4 frames) #
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50 terrain@0,800
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48 terrain@0,768 (noburn)
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51 terrain@0,816
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49 terrain@0,784 (noburn)
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52 terrain@0,832
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50 terrain@0,800 (noburn)
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53 terrain@0,848
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51 terrain@0,816 (noburn)
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54 terrain@0,864
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# BEGIN RADIATION #
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55 terrain@0,880
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52 terrain@0,832 (noburn)
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53 terrain@0,848 (noburn)
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54 terrain@0,864 (noburn)
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55 terrain@0,880 (noburn)
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# BEGIN FIRE ANIMATION #
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# BEGIN FIRE ANIMATION #
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56 terrain@0,896 (becomes=57)
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56 terrain@0,896 (noburn) (becomes=57)
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57 terrain@0,912 (becomes=58)
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57 terrain@0,912 (noburn) (becomes=58)
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58 terrain@0,928 (becomes=59)
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58 terrain@0,928 (noburn) (becomes=59)
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59 terrain@0,944 (becomes=60)
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59 terrain@0,944 (noburn) (becomes=60)
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60 terrain@0,960 (becomes=61)
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60 terrain@0,960 (noburn) (becomes=61)
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61 terrain@0,976 (becomes=62)
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61 terrain@0,976 (noburn) (becomes=62)
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62 terrain@0,992 (becomes=63)
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62 terrain@0,992 (noburn) (becomes=63)
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63 terrain@0,1008 (becomes=56)
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63 terrain@0,1008 (noburn) (becomes=56)
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# BEGIN ROADS WITH NO TRAFFIC #
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# BEGIN ROADS WITH NO TRAFFIC #
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64 roads@0,0
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64 roads@0,0
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65 roads@0,16
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65 roads@0,16
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@ -145,7 +150,7 @@
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141 roads@0,32 |traffic@48,0 |roadwire@0,0 (becomes=125)
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141 roads@0,32 |traffic@48,0 |roadwire@0,0 (becomes=125)
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142 roads@0,48 |traffic@48,16 |roadwire@0,16 (becomes=126)
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142 roads@0,48 |traffic@48,16 |roadwire@0,16 (becomes=126)
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143 roads@0,240 (becomes=127)
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143 roads@0,240 (becomes=127)
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# BEGIN ROADS WITH HEAVY TRAFFIC #
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# BEGIN ROADS WITH HEAVY TRAFFIC #
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144 roads@0,0 |traffic@64,0 (becomes=192)
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144 roads@0,0 |traffic@64,0 (becomes=192)
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145 roads@0,16 |traffic@64,16 (becomes=193)
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145 roads@0,16 |traffic@64,16 (becomes=193)
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146 roads@0,32 |traffic@64,0 (becomes=194)
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146 roads@0,32 |traffic@64,0 (becomes=194)
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@ -842,10 +847,10 @@
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826 nuclear@48,48
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826 nuclear@48,48
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# BEGIN POWER OUT + BRIDGES #
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# BEGIN POWER OUT + BRIDGES #
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827 misc_animation@0,0
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827 misc_animation@0,0
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828 misc_animation@0,16
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828 misc_animation@0,16 (noburn)
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829 misc_animation@0,32
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829 misc_animation@0,32 (noburn)
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830 misc_animation@0,48
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830 misc_animation@0,48 (noburn)
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831 misc_animation@0,64
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831 misc_animation@0,64 (noburn)
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# BEGIN RADAR DISH #
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# BEGIN RADAR DISH #
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832 misc_animation@0,80 (becomes=833)
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832 misc_animation@0,80 (becomes=833)
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833 misc_animation@0,96 (becomes=834)
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833 misc_animation@0,96 (becomes=834)
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@ -860,6 +865,7 @@
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841 misc_animation@0,224 (becomes=842)
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841 misc_animation@0,224 (becomes=842)
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842 misc_animation@0,240 (becomes=843)
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842 misc_animation@0,240 (becomes=843)
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843 misc_animation@0,256 (becomes=840)
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843 misc_animation@0,256 (becomes=840)
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# unknown... (8 frames, known in source code as INDBASE2)
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844 misc_animation@0,272 (becomes=845)
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844 misc_animation@0,272 (becomes=845)
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845 misc_animation@0,288 (becomes=846)
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845 misc_animation@0,288 (becomes=846)
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846 misc_animation@0,304 (becomes=847)
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846 misc_animation@0,304 (becomes=847)
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@ -868,6 +874,7 @@
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849 misc_animation@0,352 (becomes=850)
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849 misc_animation@0,352 (becomes=850)
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850 misc_animation@0,368 (becomes=851)
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850 misc_animation@0,368 (becomes=851)
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851 misc_animation@0,384 (becomes=844)
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851 misc_animation@0,384 (becomes=844)
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# BEGIN INDUSTRIAL ANIMATION (8 frames) #
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852 misc_animation@0,400 (becomes=853)
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852 misc_animation@0,400 (becomes=853)
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853 misc_animation@0,416 (becomes=854)
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853 misc_animation@0,416 (becomes=854)
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854 misc_animation@0,432 (becomes=855)
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854 misc_animation@0,432 (becomes=855)
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@ -877,14 +884,14 @@
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858 misc_animation@0,496 (becomes=859)
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858 misc_animation@0,496 (becomes=859)
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859 misc_animation@0,512 (becomes=852)
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859 misc_animation@0,512 (becomes=852)
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# BEGIN ZONE DESTRUCT & RUBBLIZE #
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# BEGIN ZONE DESTRUCT & RUBBLIZE #
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860 misc_animation@0,528 (becomes=861)
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860 misc_animation@0,528 (noburn) (becomes=861)
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861 misc_animation@0,544 (becomes=862)
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861 misc_animation@0,544 (noburn) (becomes=862)
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862 misc_animation@0,560 (becomes=863)
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862 misc_animation@0,560 (noburn) (becomes=863)
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863 misc_animation@0,576 (becomes=864)
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863 misc_animation@0,576 (noburn) (becomes=864)
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864 misc_animation@0,592 (becomes=865)
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864 misc_animation@0,592 (noburn) (becomes=865)
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865 misc_animation@0,608 (becomes=866)
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865 misc_animation@0,608 (noburn) (becomes=866)
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866 misc_animation@0,624 (becomes=867)
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866 misc_animation@0,624 (noburn) (becomes=867)
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867 misc_animation@0,640
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867 misc_animation@0,640 (noburn)
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# not used
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# not used
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868 misc_animation@0,656
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868 misc_animation@0,656
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869 misc_animation@0,672
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869 misc_animation@0,672
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@ -935,6 +942,7 @@
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913 misc_animation@0,1376 (becomes=914)
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913 misc_animation@0,1376 (becomes=914)
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914 misc_animation@0,1392 (becomes=915)
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914 misc_animation@0,1392 (becomes=915)
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915 misc_animation@0,1408 (becomes=912)
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915 misc_animation@0,1408 (becomes=912)
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# BEGIN COAL PLANT SMOKE #
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916 misc_animation@0,1424 (becomes=917)
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916 misc_animation@0,1424 (becomes=917)
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917 misc_animation@0,1440 (becomes=918)
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917 misc_animation@0,1440 (becomes=918)
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918 misc_animation@0,1456 (becomes=919)
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918 misc_animation@0,1456 (becomes=919)
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@ -952,6 +960,7 @@
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930 misc_animation@0,1648 (becomes=931)
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930 misc_animation@0,1648 (becomes=931)
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931 misc_animation@0,1664 (becomes=928)
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931 misc_animation@0,1664 (becomes=928)
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# BEGIN STADIUM PLAYFIELD #
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# BEGIN STADIUM PLAYFIELD #
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# Note: the original source code made these unburnable, which doesn't make sense
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932 misc_animation@0,1680 (becomes=933)
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932 misc_animation@0,1680 (becomes=933)
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933 misc_animation@0,1696 (becomes=934)
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933 misc_animation@0,1696 (becomes=934)
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934 misc_animation@0,1712 (becomes=935)
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934 misc_animation@0,1712 (becomes=935)
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@ -969,10 +978,10 @@
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946 misc_animation@0,1904 (becomes=947)
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946 misc_animation@0,1904 (becomes=947)
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947 misc_animation@0,1920 (becomes=940)
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947 misc_animation@0,1920 (becomes=940)
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# BEGIN BRIDGE TILES #
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# BEGIN BRIDGE TILES #
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948 misc_animation@0,1936
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948 misc_animation@0,1936 (noburn)
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949 misc_animation@0,1952
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949 misc_animation@0,1952 (noburn)
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950 misc_animation@0,1968
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950 misc_animation@0,1968 (noburn)
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951 misc_animation@0,1984
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951 misc_animation@0,1984 (noburn)
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# BEGIN NUCLEAR SWIRL #
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# BEGIN NUCLEAR SWIRL #
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952 misc_animation@0,2000 (becomes=953)
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952 misc_animation@0,2000 (becomes=953)
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953 misc_animation@0,2016 (becomes=954)
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953 misc_animation@0,2016 (becomes=954)
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