mirror of
https://github.com/Obsidian-TTRPG-Community/dnd5e-markdown.git
synced 2025-03-15 20:51:21 +00:00
65 lines
3 KiB
Markdown
65 lines
3 KiB
Markdown
|
---
|
||
|
obsidianUIMode: preview
|
||
|
cssclasses: json5e-monster
|
||
|
tags:
|
||
|
- compendium/src/5e/mm
|
||
|
- monster/environment/forest
|
||
|
- monster/size/medium
|
||
|
- monster/type/fey
|
||
|
aliases: ["Dryad"]
|
||
|
---
|
||
|
# Dryad
|
||
|
*Source: SRD / Basic Rules*
|
||
|
|
||
|
```ad-statblock
|
||
|
title: Dryad
|
||
|

|
||
|
*Medium fey, Neutral*
|
||
|
|
||
|
- **Armor Class** 11 (16 with [barkskin](compendium/spells/barkskin.md))
|
||
|
- **Hit Points** 22 (`5d8`)
|
||
|
- **Speed** 30 ft.
|
||
|
|
||
|
|STR|DEX|CON|INT|WIS|CHA|
|
||
|
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||
|
|10 (+0)|12 (+1)|11 (+0)|14 (+2)|15 (+2)|18 (+4)|
|
||
|
|
||
|
- **Proficiency Bonus** +2
|
||
|
- **Saving Throws** ⏤
|
||
|
- **Skills** Perception +4, Stealth +5
|
||
|
- **Senses** darkvision 60 ft., passive Perception 14
|
||
|
|
||
|
- **Languages** Elvish, Sylvan
|
||
|
- **Challenge** 1
|
||
|
|
||
|
## Traits
|
||
|
|
||
|
***Magic Resistance.*** The dryad has advantage on saving throws against spells and other magical effects.
|
||
|
|
||
|
***Speak with Beasts and Plants.*** The dryad can communicate with beasts and plants as if they shared a language.
|
||
|
|
||
|
***Tree Stride.*** Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger.
|
||
|
|
||
|
***Innate Spellcasting.*** The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
|
||
|
|
||
|
**At will**: [druidcraft](compendium/spells/druidcraft.md)
|
||
|
|
||
|
**1/day each**: [barkskin](compendium/spells/barkskin.md), [pass without trace](compendium/spells/pass-without-trace.md), [shillelagh](compendium/spells/shillelagh.md)
|
||
|
|
||
|
**3/day each**: [entangle](compendium/spells/entangle.md), [goodberry](compendium/spells/goodberry.md)
|
||
|
|
||
|
## Actions
|
||
|
|
||
|
***Club.*** *Melee Weapon Attack:* +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage, or 8 (`1d8 + 4`) bludgeoning damage with shillelagh.
|
||
|
|
||
|
***Fey Charm.*** The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically [charmed](rules/conditions.md#charmed). The [charmed](rules/conditions.md#charmed) creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.
|
||
|
|
||
|
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.
|
||
|
|
||
|
The dryad can have no more than one humanoid and up to three beasts [charmed](rules/conditions.md#charmed) at a time.
|
||
|
```
|
||
|
^statblock
|
||
|
|
||
|
## Environment
|
||
|
|
||
|
forest
|