Initial Commit of 5e Data

Signed-off-by: Sigrunixia <Scholarlysigrun@icloud.com>
This commit is contained in:
Rebbecca Bishop 2023-09-15 21:32:07 -05:00 committed by Sigrunixia
parent 50691a5f88
commit 704166a4af
No known key found for this signature in database
GPG key ID: B6B8AAFE8ABC62D2
1807 changed files with 73364 additions and 4 deletions

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.gitignore vendored
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*.css.map
*.sass.map
*.scss.map
/.obsidian/app.json
/.obsidian/appearance.json
/.obsidian/core-plugins.json
/.obsidian/core-plugins-migration.json
/.obsidian/hotkeys.json
/.obsidian/workspace.json
/.obsidian/plugins/obsidian-admonition/main.js
/.obsidian/plugins/obsidian-admonition/manifest.json
/.obsidian/plugins/obsidian-admonition/styles.css
/.idea/
/.obsidian/plugins/obsidian-admonition/

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341
.obsidian/snippets/dnd5e-compendium.css vendored Normal file
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@charset "UTF-8";
body {
--admonition-charm: 211,141,159;
--admonition-charm-text: var(--admonition-charm);
--admonition-letter: 98, 159, 197;
--admonition-npc: 102, 121, 137;
--admonition-scene: 139, 167, 145;
--admonition-skill: 236,201,134;
--admonition-skill-text: var(--admonition-skill);
--admonition-weather: 53,119,174;
--admonition-flowchart: 72,72,72;
}
.theme-light {
--admonition-charm: 222,170,184;
--admonition-charm-text: 167,92,112;
--admonition-npc: 58, 125, 127;
--admonition-scene: 92, 122, 99;
--admonition-skill: 221,178,84;
--admonition-skill-text: 157,101,83;
}
.callout[data-callout=charm] {
--callout-color: var(--admonition-charm);
--callout-title-color: rgb(var(--admonition-charm-text));
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.callout[data-callout=charm] .callout-title {
color: var(--callout-title-color);
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--callout-color: var(--admonition-scene);
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.callout[data-callout=skill] {
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--callout-title-color: rgb(var(--admonition-skill-text));
}
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}
.callout[data-callout=flowchart] {
--callout-color: var(--admonition-flowchart);
--callout-border-width: 0.10rem;
}
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.json5e-note div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]),
.json5e-race div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]),
.json5e-spell div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]) {
position: relative;
}
.json5e-background div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after,
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.json5e-feat div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after,
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color: var(--admonition-flowchart);
display: block;
position: absolute;
bottom: -10px;
left: 50%;
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width: 14px;
height: 14px;
font-size: 14px;
text-align: center;
}
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body {
--statblock-accent: 201,60,60;
}
.admonition-statblock-parent {
clear: both;
}
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margin-top: 0;
}

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@ -4,10 +4,15 @@ The Dnd5e SRD in Markdown for [Obsidian](https://obsidian.md). Also, a place for
> Inspired by [@OldManUmby](https://github.com/OldManUmby)'s infamous 5e SRD Repository, this 5E repository serves more as an example for our SRD project on how to build a works-for-most-everyone vault for our Sourcerer team. While it can be used as an SRD base, please check out Old Man Umby's 5e SRD wiki first.
## How to Use
## How to use
Clone, Fork, or use download the repository as a zip. Open folder in Obsidian, and you are good to go!
1. Clone, Fork, or use download the repository as a zip.
2. Open folder in Obsidian
3. Toggle Appearance Snippets to On
4. Install `Admonition` from the Community Store
5. Use the Admonition Settings to import the [admonitions-5e](optional-snippets/admonitions-5e.json) into the plugin.
6. You are ready to go!
## Homebrew?
## Homebrew? Templates?
Yes! we allow and encourage 5e Homebrew that is ready to go.
Yes! We allow and encourage all 5e Homebrew or templates that are ready to go.

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---
obsidianUIMode: preview
cssclasses: json5e-background
tags:
- compendium/src/5e/phb
aliases: ["Acolyte"]
---
# Acolyte
*Source: SRD / Basic Rules*
- **Skill Proficiencies.** [Insight](rules/skills.md#Insight), [Religion](rules/skills.md#Religion)
- **Languages.** Two of your choice
- **Equipment.** A holy symbol (a gift to you when you entered the priesthood), a prayer [book](compendium/items/book.md) or prayer wheel, 5 sticks of incense, vestments, a set of [common clothes](compendium/items/common-clothes.md), and a belt [pouch](compendium/items/pouch.md) containing 15 gp
## Feature: Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
## Suggested Characteristics
Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
| dice: d8 | Personality Trait |
|----------|-------------------|
| 1 | I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. |
| 2 | I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. |
| 3 | I see omens in every event and action. The gods try to speak to us, we just need to listen. |
| 4 | Nothing can shake my optimistic attitude. |
| 5 | I quote (or misquote) sacred texts and proverbs in almost every situation. |
| 6 | I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. |
| 7 | I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me. |
| 8 | I've spent so long in the temple that I have little practical experience dealing with people in the outside world. |
^personality-trait
| dice: d6 | Ideal |
|----------|-------|
| 1 | Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) |
| 2 | Charity. I always try to help those in need, no matter what the personal cost. (Good) |
| 3 | Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) |
| 4 | Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful) |
| 5 | Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) |
| 6 | Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any) |
^ideal
| dice: d6 | Bond |
|----------|------|
| 1 | I would die to recover an ancient relic of my faith that was lost long ago. |
| 2 | I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. |
| 3 | I owe my life to the priest who took me in when my parents died. |
| 4 | Everything I do is for the common people. |
| 5 | I will do anything to protect the temple where I served. |
| 6 | I seek to preserve a sacred text that my enemies consider heretical and seek to destroy. |
^bond
| dice: d6 | Flaw |
|----------|------|
| 1 | I judge others harshly, and myself even more severely. |
| 2 | I put too much trust in those who wield power within my temple's hierarchy. |
| 3 | My piety sometimes leads me to blindly trust those that profess faith in my god. |
| 4 | I am inflexible in my thinking. |
| 5 | I am suspicious of strangers and expect the worst of them. |
| 6 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. |
^flaw

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---
obsidianUIMode: preview
cssclasses: json5e-note
---
# Index of Backgrounds
- [Acolyte](acolyte.md)

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---
obsidianUIMode: preview
cssclasses: json5e-note
---
# Index of Aberration
- [Aboleth](aboleth.md)
- [Chuul](chuul.md)
- [Cloaker](cloaker.md)
- [Gibbering Mouther](gibbering-mouther.md)
- [Otyugh](otyugh.md)

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underdark
- monster/size/large
- monster/type/aberration
aliases: ["Aboleth"]
---
# Aboleth
*Source: SRD / Basic Rules*
```ad-statblock
title: Aboleth
![](compendium/bestiary/aberration/token/aboleth.png#token)
*Large aberration, Lawful Evil*
- **Armor Class** 17 (natural armor)
- **Hit Points** 135 (`18d10 + 36`)
- **Speed** 10 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|21 (+5)| 9 (-1)|15 (+2)|18 (+4)|15 (+2)|18 (+4)|
- **Proficiency Bonus** +4
- **Saving Throws** Constitution +6, Intelligence +8, Wisdom +6
- **Skills** History +12, Perception +10
- **Senses** darkvision 120 ft., passive Perception 20
- **Languages** Deep Speech, telepathy 120 ft.
- **Challenge** 10
## Traits
***Amphibious.*** The aboleth can breathe air and water.
***Mucous Cloud.*** While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for `1d4` hours. The diseased creature can breathe only underwater.
***Probing Telepathy.*** If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.
## Actions
***Multiattack.*** The aboleth makes three tentacle attacks.
***Tentacle.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 12 (`2d6 + 5`) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by [heal](compendium/spells/heal.md) or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (`1d12`) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
***Tail.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 15 (`3d6 + 5`) bludgeoning damage.
***Enslave (3/Day).*** The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically [charmed](rules/conditions.md#charmed) by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The [charmed](rules/conditions.md#charmed) target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.
Whenever the [charmed](rules/conditions.md#charmed) target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.
## Legendary Actions
***Detect.*** The aboleth makes a Wisdom ([Perception](rules/skills.md#Perception)) check.
***Tail Swipe.*** The aboleth makes one tail attack.
***Psychic Drain (Costs 2 Actions).*** One creature [charmed](rules/conditions.md#charmed) by the aboleth takes 10 (`3d6`) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.
## Lair actions
When fighting inside its lair, an aboleth can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects:
- The aboleth casts phantasmal force (no components required) on any number of creatures it can see within 60 feet of it. While maintaining [concentration](rules/conditions.md#concentration) on this effect, the aboleth can't take other lair actions. If a target succeeds on the saving throw or if the effect ends for it, the target is immune to the aboleth's phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected.
- Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked [prone](rules/conditions.md#prone). The aboleth can't use this lair action again until it has used a different one.
- Water in the aboleth's lair magically becomes a conduit for the creature's rage. The aboleth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a DC 14 Wisdom saving throw or take 7 (`2d6`) psychic damage. The aboleth can't use this lair action again until it has used a different one.
## Regional effects
The region containing an aboleth's lair is warped by the creature's presence, which creates one or more of the following effects:
- Underground surfaces within 1 mile of the aboleth's lair are slimy and wet and are difficult terrain.
- Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the aboleth that drink such water vomit it within minutes.
- As an action, the aboleth can create an illusory image of itself within 1 mile of the lair. The copy can appear at any location the aboleth has seen before or in any location a creature [charmed](rules/conditions.md#charmed) by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains [concentration](rules/conditions.md#concentration), as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the aboleth. The aboleth can sense, speak, and use telepathy from the image's position as if present at that position. If the image takes any damage, it disappears.
If the aboleth dies, the first two effects fade over the course of `3d10` days.
```
^statblock
## Environment
underdark

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underdark
- monster/size/large
- monster/type/aberration
aliases: ["Chuul"]
---
# Chuul
*Source: SRD / Basic Rules*
```ad-statblock
title: Chuul
![](compendium/bestiary/aberration/token/chuul.png#token)
*Large aberration, Chaotic Evil*
- **Armor Class** 16 (natural armor)
- **Hit Points** 93 (`11d10 + 33`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|10 (+0)|16 (+3)| 5 (-3)|11 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +4
- **Senses** darkvision 60 ft., passive Perception 14
- **Damage Immunities** poison
- **Condition Immunities** poisoned
- **Languages** understands Deep Speech but can't speak
- **Challenge** 4
## Traits
***Amphibious.*** The chuul can breathe air and water.
***Sense Magic.*** The chuul senses magic within 120 feet of it at will. This trait otherwise works like the [detect magic](compendium/spells/detect-magic.md) spell but isn't itself magical.
## Actions
***Multiattack.*** The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
***Pincer.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. The target is [grappled](rules/conditions.md#grappled) (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures [grappled](rules/conditions.md#grappled).
***Tentacles.*** One creature [grappled](rules/conditions.md#grappled) by the chuul must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. Until this poison ends, the target is [paralyzed](rules/conditions.md#paralyzed). The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
```
^statblock
## Environment
underdark

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underdark
- monster/size/large
- monster/type/aberration
aliases: ["Cloaker"]
---
# Cloaker
*Source: SRD / Basic Rules*
```ad-statblock
title: Cloaker
![](compendium/bestiary/aberration/token/cloaker.png#token)
*Large aberration, Chaotic Neutral*
- **Armor Class** 14 (natural armor)
- **Hit Points** 78 (`12d10 + 12`)
- **Speed** 10 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|12 (+1)|13 (+1)|12 (+1)|14 (+2)|
- **Proficiency Bonus** +3
- **Saving Throws**
- **Skills** Stealth +5
- **Senses** darkvision 60 ft., passive Perception 11
- **Languages** Deep Speech, Undercommon
- **Challenge** 8
## Traits
***Damage Transfer.*** While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half.
***False Appearance.*** While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.
***Light Sensitivity.*** While in bright light, the cloaker has disadvantage on attack rolls and Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
## Actions
***Multiattack.*** The cloaker makes two attacks: one with its bite and one with its tail.
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 10 (`2d6 + 3`) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded](rules/conditions.md#blinded) and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.
***Tail.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one creature. *Hit:* 7 (`1d8 + 3`) slashing damage.
***Moan.*** Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours.
***Phantasms (Recharges after a Short or Long Rest).*** The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.
Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.
A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.
```
^statblock
## Environment
underdark

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underdark
- monster/size/medium
- monster/type/aberration
aliases: ["Gibbering Mouther"]
---
# Gibbering Mouther
*Source: SRD / Basic Rules*
```ad-statblock
title: Gibbering Mouther
![](compendium/bestiary/aberration/token/gibbering-mouther.png#token)
*Medium aberration, Neutral*
- **Armor Class** 9
- **Hit Points** 67 (`9d8 + 27`)
- **Speed** 10 ft., swim 10 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)| 8 (-1)|16 (+3)| 3 (-4)|10 (+0)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 60 ft., passive Perception 10
- **Condition Immunities** prone
- **Languages**
- **Challenge** 2
## Traits
***Aberrant Ground.*** The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.
***Gibbering.*** The mouther babbles incoherently while it can see any creature and isn't [incapacitated](rules/conditions.md#incapacitated). Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a `d8` to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
## Actions
***Multiattack.*** The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
***Bites.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 17 (`5d6`) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is killed by this damage, it is absorbed into the mouther.
***Blinding Spittle (Recharge 5-6).*** The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be [blinded](rules/conditions.md#blinded) until the end of the mouther's next turn.
```
^statblock
## Environment
underdark

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underdark
- monster/size/large
- monster/type/aberration
aliases: ["Otyugh"]
---
# Otyugh
*Source: SRD / Basic Rules*
```ad-statblock
title: Otyugh
![](compendium/bestiary/aberration/token/otyugh.png#token)
*Large aberration, Neutral*
- **Armor Class** 14 (natural armor)
- **Hit Points** 114 (`12d10 + 48`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|11 (+0)|19 (+4)| 6 (-2)|13 (+1)| 6 (-2)|
- **Proficiency Bonus** +3
- **Saving Throws** Constitution +7
- **Skills**
- **Senses** darkvision 120 ft., passive Perception 11
- **Languages** Otyugh
- **Challenge** 5
## Traits
***Limited Telepathy.*** The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
## Actions
***Multiattack.*** The otyugh makes three attacks: one with its bite and two with its tentacles.
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (`2d8 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become [poisoned](rules/conditions.md#poisoned) until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (`1d10`) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.
***Tentacle.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 7 (`1d8 + 3`) bludgeoning damage plus 4 (`1d8`) piercing damage. If the target is Medium or smaller, it is [grappled](rules/conditions.md#grappled) (escape DC 13) and [restrained](rules/conditions.md#restrained) until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.
***Tentacle Slam.*** The otyugh slams creatures [grappled](rules/conditions.md#grappled) by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (`2d6 + 3`) bludgeoning damage and be [stunned](rules/conditions.md#stunned) until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't [stunned](rules/conditions.md#stunned).
```
^statblock
## Environment
underdark

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/medium
- monster/type/beast
aliases: ["Ape"]
---
# Ape
*Source: SRD / Basic Rules*
```ad-statblock
title: Ape
![](compendium/bestiary/beast/token/ape.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 19 (`3d8 + 6`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|14 (+2)|14 (+2)| 6 (-2)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Athletics +5, Perception +3
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 1/2
## Actions
***Multiattack.*** The ape makes two fist attacks.
***Fist.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage.
***Rock.*** *Ranged Weapon Attack:* +5 to hit, range 25/50 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage.
```
^statblock
## Environment
forest

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Axe Beak"]
---
# Axe Beak
*Source: SRD / Basic Rules*
```ad-statblock
title: Axe Beak
![](compendium/bestiary/beast/token/axe-beak.png#token)
*Large beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|12 (+1)|12 (+1)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 1/4
## Actions
***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) slashing damage.
```
^statblock
## Environment
grassland, hill

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/hill
- monster/size/small
- monster/type/beast
aliases: ["Baboon"]
---
# Baboon
*Source: SRD / Basic Rules*
```ad-statblock
title: Baboon
![](compendium/bestiary/beast/token/baboon.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 3 (`1d6`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|14 (+2)|11 (+0)| 4 (-3)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 11
- **Languages**
- **Challenge** 0
## Traits
***Pack Tactics.*** The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (`1d4 - 1`) piercing damage.
```
^statblock
## Environment
forest, hill

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/tiny
- monster/type/beast
aliases: ["Badger"]
---
# Badger
*Source: SRD / Basic Rules*
```ad-statblock
title: Badger
![](compendium/bestiary/beast/token/badger.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 3 (`1d4 + 1`)
- **Speed** 20 ft., burrow 5 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|11 (+0)|12 (+1)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 30 ft., passive Perception 11
- **Languages**
- **Challenge** 0
## Traits
***Keen Smell.*** The badger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock
## Environment
forest

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Bat"]
---
# Bat
*Source: SRD / Basic Rules*
```ad-statblock
title: Bat
![](compendium/bestiary/beast/token/bat.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 5 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|15 (+2)| 8 (-1)| 2 (-4)|12 (+1)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 60 ft., passive Perception 11
- **Languages**
- **Challenge** 0
## Traits
***Echolocation.*** The bat can't use its blindsight while [deafened](rules/conditions.md#deafened).
***Keen Hearing.*** The bat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing.
## Actions
***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage.
```
^statblock

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---
obsidianUIMode: preview
cssclasses: json5e-note
---
# Index of Beast
- [Ape](ape.md)
- [Axe Beak](axe-beak.md)
- [Baboon](baboon.md)
- [Badger](badger.md)
- [Bat](bat.md)
- [Black Bear](black-bear.md)
- [Blood Hawk](blood-hawk.md)
- [Boar](boar.md)
- [Brown Bear](brown-bear.md)
- [Camel](camel.md)
- [Cat](cat.md)
- [Constrictor Snake](constrictor-snake.md)
- [Crab](crab.md)
- [Crocodile](crocodile.md)
- [Deer](deer.md)
- [Dire Wolf](dire-wolf.md)
- [Draft Horse](draft-horse.md)
- [Eagle](eagle.md)
- [Elephant](elephant.md)
- [Elk](elk.md)
- [Flying Snake](flying-snake.md)
- [Frog](frog.md)
- [Giant Ape](giant-ape.md)
- [Giant Badger](giant-badger.md)
- [Giant Bat](giant-bat.md)
- [Giant Boar](giant-boar.md)
- [Giant Centipede](giant-centipede.md)
- [Giant Constrictor Snake](giant-constrictor-snake.md)
- [Giant Crab](giant-crab.md)
- [Giant Crocodile](giant-crocodile.md)
- [Giant Eagle](giant-eagle.md)
- [Giant Elk](giant-elk.md)
- [Giant Fire Beetle](giant-fire-beetle.md)
- [Giant Frog](giant-frog.md)
- [Giant Goat](giant-goat.md)
- [Giant Hyena](giant-hyena.md)
- [Giant Lizard](giant-lizard.md)
- [Giant Octopus](giant-octopus.md)
- [Giant Owl](giant-owl.md)
- [Giant Poisonous Snake](giant-poisonous-snake.md)
- [Giant Rat](giant-rat.md)
- [Giant Scorpion](giant-scorpion.md)
- [Giant Sea Horse](giant-sea-horse.md)
- [Giant Shark](giant-shark.md)
- [Giant Spider](giant-spider.md)
- [Giant Toad](giant-toad.md)
- [Giant Vulture](giant-vulture.md)
- [Giant Wasp](giant-wasp.md)
- [Giant Weasel](giant-weasel.md)
- [Giant Wolf Spider](giant-wolf-spider.md)
- [Goat](goat.md)
- [Hawk](hawk.md)
- [Hunter Shark](hunter-shark.md)
- [Hyena](hyena.md)
- [Jackal](jackal.md)
- [Killer Whale](killer-whale.md)
- [Lion](lion.md)
- [Lizard](lizard.md)
- [Mammoth](mammoth.md)
- [Mastiff](mastiff.md)
- [Mule](mule.md)
- [Octopus](octopus.md)
- [Owl](owl.md)
- [Panther](panther.md)
- [Plesiosaurus](plesiosaurus.md)
- [Poisonous Snake](poisonous-snake.md)
- [Polar Bear](polar-bear.md)
- [Pony](pony.md)
- [Quipper](quipper.md)
- [Rat](rat.md)
- [Raven](raven.md)
- [Reef Shark](reef-shark.md)
- [Rhinoceros](rhinoceros.md)
- [Riding Horse](riding-horse.md)
- [Saber-Toothed Tiger](saber-toothed-tiger.md)
- [Scorpion](scorpion.md)
- [Sea Horse](sea-horse.md)
- [Spider](spider.md)
- [Stirge](stirge.md)
- [Swarm of Bats](swarm-of-bats.md)
- [Swarm of Beetles](swarm-of-beetles.md)
- [Swarm of Centipedes](swarm-of-centipedes.md)
- [Swarm of Insects](swarm-of-insects.md)
- [Swarm of Poisonous Snakes](swarm-of-poisonous-snakes.md)
- [Swarm of Quippers](swarm-of-quippers.md)
- [Swarm of Rats](swarm-of-rats.md)
- [Swarm of Ravens](swarm-of-ravens.md)
- [Swarm of Spiders](swarm-of-spiders.md)
- [Swarm of Wasps](swarm-of-wasps.md)
- [Tiger](tiger.md)
- [Triceratops](triceratops.md)
- [Tyrannosaurus Rex](tyrannosaurus-rex.md)
- [Vulture](vulture.md)
- [Warhorse](warhorse.md)
- [Weasel](weasel.md)
- [Wolf](wolf.md)

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/medium
- monster/type/beast
aliases: ["Black Bear"]
---
# Black Bear
*Source: SRD / Basic Rules*
```ad-statblock
title: Black Bear
![](compendium/bestiary/beast/token/black-bear.png#token)
*Medium beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 19 (`3d8 + 6`)
- **Speed** 40 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|14 (+2)| 2 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 1/2
## Traits
***Keen Smell.*** The bear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Multiattack.*** The bear makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) slashing damage.
```
^statblock
## Environment
forest

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/coastal
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/small
- monster/type/beast
aliases: ["Blood Hawk"]
---
# Blood Hawk
*Source: SRD / Basic Rules*
```ad-statblock
title: Blood Hawk
![](compendium/bestiary/beast/token/blood-hawk.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 7 (`2d6`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|14 (+2)|10 (+0)| 3 (-4)|14 (+2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages**
- **Challenge** 1/8
## Traits
***Keen Sight.*** The hawk has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
***Pack Tactics.*** The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
```
^statblock
## Environment
mountain, grassland, forest, hill, coastal, arctic

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Boar"]
---
# Boar
*Source: SRD / Basic Rules*
```ad-statblock
title: Boar
![](compendium/bestiary/beast/token/boar.png#token)
*Medium beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|11 (+0)|12 (+1)| 2 (-4)| 9 (-1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 9
- **Languages**
- **Challenge** 1/4
## Traits
***Charge.*** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (`1d6`) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Relentless (Recharges after a Short or Long Rest).*** If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
## Actions
***Tusk.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) slashing damage.
```
^statblock
## Environment
grassland, forest, hill

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/forest
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Brown Bear"]
---
# Brown Bear
*Source: SRD / Basic Rules*
```ad-statblock
title: Brown Bear
![](compendium/bestiary/beast/token/brown-bear.png#token)
*Large beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 34 (`4d10 + 12`)
- **Speed** 40 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|10 (+0)|16 (+3)| 2 (-4)|13 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 1
## Traits
***Keen Smell.*** The bear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Multiattack.*** The bear makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage.
```
^statblock
## Environment
forest, hill, arctic

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/size/large
- monster/type/beast
aliases: ["Camel"]
---
# Camel
*Source: SRD / Basic Rules*
```ad-statblock
title: Camel
![](compendium/bestiary/beast/token/camel.png#token)
*Large beast, Unaligned*
- **Armor Class** 9
- **Hit Points** 15 (`2d10 + 4`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)| 8 (-1)|14 (+2)| 2 (-4)| 8 (-1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 9
- **Languages**
- **Challenge** 1/8
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage.
```
^statblock
## Environment
desert

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Cat"]
---
# Cat
*Source: SRD / Basic Rules*
```ad-statblock
title: Cat
![](compendium/bestiary/beast/token/cat.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 2 (`1d4`)
- **Speed** 40 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|15 (+2)|10 (+0)| 3 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3, Stealth +4
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 0
## Traits
***Keen Smell.*** The cat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Claws.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
```
^statblock
## Environment
grassland, forest, urban, desert

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Constrictor Snake"]
---
# Constrictor Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Constrictor Snake
![](compendium/bestiary/beast/token/constrictor-snake.png#token)
*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 13 (`2d10 + 2`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|14 (+2)|12 (+1)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 10 ft., passive Perception 10
- **Languages**
- **Challenge** 1/4
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Constrict.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 6 (`1d8 + 2`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the creature is [restrained](rules/conditions.md#restrained), and the snake can't constrict another target.
```
^statblock
## Environment
underwater, forest, swamp, desert

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/size/tiny
- monster/type/beast
aliases: ["Crab"]
---
# Crab
*Source: SRD / Basic Rules*
```ad-statblock
title: Crab
![](compendium/bestiary/beast/token/crab.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 2 (`1d4`)
- **Speed** 20 ft., swim 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|11 (+0)|10 (+0)| 1 (-5)| 8 (-1)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Stealth +2
- **Senses** blindsight 30 ft., passive Perception 9
- **Languages**
- **Challenge** 0
## Traits
***Amphibious.*** The crab can breathe air and water.
## Actions
***Claw.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage.
```
^statblock
## Environment
coastal

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/swamp
- monster/environment/urban
- monster/size/large
- monster/type/beast
aliases: ["Crocodile"]
---
# Crocodile
*Source: SRD / Basic Rules*
```ad-statblock
title: Crocodile
![](compendium/bestiary/beast/token/crocodile.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 20 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Stealth +2
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 1/2
## Traits
***Hold Breath.*** The crocodile can hold its breath for 15 minutes.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d10 + 2`) piercing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 12). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the crocodile can't bite another target
```
^statblock
## Environment
swamp, urban

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/size/medium
- monster/type/beast
aliases: ["Deer"]
---
# Deer
*Source: SRD / Basic Rules*
```ad-statblock
title: Deer
![](compendium/bestiary/beast/token/deer.png#token)
*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 4 (`1d8`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|16 (+3)|11 (+0)| 2 (-4)|14 (+2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 12
- **Languages**
- **Challenge** 0
## Actions
***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) piercing damage.
```
^statblock
## Environment
grassland, forest

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Dire Wolf"]
---
# Dire Wolf
*Source: SRD / Basic Rules*
```ad-statblock
title: Dire Wolf
![](compendium/bestiary/beast/token/dire-wolf.png#token)
*Large beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 37 (`5d10 + 10`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3, Stealth +4
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 1
## Traits
***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
```
^statblock
## Environment
forest, hill

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/urban
- monster/size/large
- monster/type/beast
aliases: ["Draft Horse"]
---
# Draft Horse
*Source: SRD / Basic Rules*
```ad-statblock
title: Draft Horse
![](compendium/bestiary/beast/token/draft-horse.png#token)
*Large beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|10 (+0)|12 (+1)| 2 (-4)|11 (+0)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 1/4
## Actions
***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (`2d4 + 4`) bludgeoning damage.
```
^statblock
## Environment
urban

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/small
- monster/type/beast
aliases: ["Eagle"]
---
# Eagle
*Source: SRD / Basic Rules*
```ad-statblock
title: Eagle
![](compendium/bestiary/beast/token/eagle.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 3 (`1d6`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|15 (+2)|10 (+0)| 2 (-4)|14 (+2)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages**
- **Challenge** 0
## Traits
***Keen Sight.*** The eagle has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
## Actions
***Talons.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) slashing damage.
```
^statblock
## Environment
mountain, grassland, hill, coastal

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/size/huge
- monster/type/beast
aliases: ["Elephant"]
---
# Elephant
*Source: SRD / Basic Rules*
```ad-statblock
title: Elephant
![](compendium/bestiary/beast/token/elephant.png#token)
*Huge beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 76 (`8d12 + 24`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|22 (+6)| 9 (-1)|17 (+3)| 3 (-4)|11 (+0)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 4
## Traits
***Trampling Charge.*** If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the elephant can make one stomp attack against it as a bonus action.
## Actions
***Gore.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 19 (`3d8 + 6`) piercing damage.
***Stomp.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`3d10 + 6`) bludgeoning damage.
```
^statblock
## Environment
grassland

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Elk"]
---
# Elk
*Source: SRD / Basic Rules*
```ad-statblock
title: Elk
![](compendium/bestiary/beast/token/elk.png#token)
*Large beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 13 (`2d10 + 2`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|12 (+1)| 2 (-4)|10 (+0)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 1/4
## Traits
***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage.
***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
```
^statblock
## Environment
grassland, forest, hill

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Flying Snake"]
---
# Flying Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Flying Snake
![](compendium/bestiary/beast/token/flying-snake.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 14
- **Hit Points** 5 (`2d4`)
- **Speed** 30 ft., fly 60 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|18 (+4)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 10 ft., passive Perception 11
- **Languages**
- **Challenge** 1/8
## Traits
***Flyby.*** The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage plus 7 (`3d4`) poison damage.
```
^statblock
## Environment
grassland, forest, urban, desert

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Frog"]
---
# Frog
*Source: SRD / Basic Rules*
```ad-statblock
title: Frog
![](compendium/bestiary/beast/token/frog.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 20 ft., swim 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)|13 (+1)| 8 (-1)| 1 (-5)| 8 (-1)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +1, Stealth +3
- **Senses** darkvision 30 ft., passive Perception 11
- **Languages**
- **Challenge** 0
## Traits
***Amphibious.*** The frog can breathe air and water.
***Standing Leap.*** The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
```
^statblock

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/huge
- monster/type/beast
aliases: ["Giant Ape"]
---
# Giant Ape
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Ape
![](compendium/bestiary/beast/token/giant-ape.png#token)
*Huge beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 157 (`15d12 + 60`)
- **Speed** 40 ft., climb 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|23 (+6)|14 (+2)|18 (+4)| 7 (-2)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +3
- **Saving Throws**
- **Skills** Athletics +9, Perception +4
- **Senses** passive Perception 14
- **Languages**
- **Challenge** 7
## Actions
***Multiattack.*** The ape makes two fist attacks.
***Fist.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 22 (`3d10 + 6`) bludgeoning damage.
***Rock.*** *Ranged Weapon Attack:* +9 to hit, range 50/100 ft., one target. *Hit:* 30 (`7d6 + 6`) bludgeoning damage.
```
^statblock
## Environment
forest

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/size/medium
- monster/type/beast
aliases: ["Giant Badger"]
---
# Giant Badger
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Badger
![](compendium/bestiary/beast/token/giant-badger.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 13 (`2d8 + 4`)
- **Speed** 30 ft., burrow 10 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|10 (+0)|15 (+2)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 30 ft., passive Perception 11
- **Languages**
- **Challenge** 1/4
## Traits
***Keen Smell.*** The badger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Multiattack.*** The badger makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) slashing damage.
```
^statblock
## Environment
forest

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/underdark
- monster/size/large
- monster/type/beast
aliases: ["Giant Bat"]
---
# Giant Bat
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Bat
![](compendium/bestiary/beast/token/giant-bat.png#token)
*Large beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 22 (`4d10`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|16 (+3)|11 (+0)| 2 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 60 ft., passive Perception 11
- **Languages**
- **Challenge** 1/4
## Traits
***Echolocation.*** The bat can't use its blindsight while [deafened](rules/conditions.md#deafened).
***Keen Hearing.*** The bat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage.
```
^statblock
## Environment
underdark, forest

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Giant Boar"]
---
# Giant Boar
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Boar
![](compendium/bestiary/beast/token/giant-boar.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 42 (`5d10 + 15`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|10 (+0)|16 (+3)| 2 (-4)| 7 (-2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 8
- **Languages**
- **Challenge** 2
## Traits
***Charge.*** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (`2d6`) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Relentless (Recharges after a Short or Long Rest).*** If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
## Actions
***Tusk.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage.
```
^statblock
## Environment
grassland, forest, hill

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@ -0,0 +1,44 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underdark
- monster/environment/urban
- monster/size/small
- monster/type/beast
aliases: ["Giant Centipede"]
---
# Giant Centipede
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Centipede
![](compendium/bestiary/beast/token/giant-centipede.png#token)
*Small beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 4 (`1d6 + 1`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 (-3)|14 (+2)|12 (+1)| 1 (-5)| 7 (-2)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 30 ft., passive Perception 8
- **Languages**
- **Challenge** 1/4
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (`3d6`) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
```
^statblock
## Environment
underdark, urban

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/underwater
- monster/size/huge
- monster/type/beast
aliases: ["Giant Constrictor Snake"]
---
# Giant Constrictor Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Constrictor Snake
![](compendium/bestiary/beast/token/giant-constrictor-snake.png#token)
*Huge beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 60 (`8d12 + 8`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|14 (+2)|12 (+1)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +2
- **Senses** blindsight 10 ft., passive Perception 12
- **Languages**
- **Challenge** 2
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one creature. *Hit:* 11 (`2d6 + 4`) piercing damage.
***Constrict.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 13 (`2d8 + 4`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the creature is [restrained](rules/conditions.md#restrained), and the snake can't constrict another target.
```
^statblock
## Environment
underwater, underdark, forest, swamp, desert

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/size/medium
- monster/type/beast
aliases: ["Giant Crab"]
---
# Giant Crab
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Crab
![](compendium/bestiary/beast/token/giant-crab.png#token)
*Medium beast, Unaligned*
- **Armor Class** 15 (natural armor)
- **Hit Points** 13 (`3d8`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|15 (+2)|11 (+0)| 1 (-5)| 9 (-1)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Stealth +4
- **Senses** blindsight 30 ft., passive Perception 9
- **Languages**
- **Challenge** 1/8
## Traits
***Amphibious.*** The crab can breathe air and water.
## Actions
***Claw.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 11). The crab has two claws, each of which can grapple only one target.
```
^statblock
## Environment
coastal

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/swamp
- monster/size/huge
- monster/type/beast
aliases: ["Giant Crocodile"]
---
# Giant Crocodile
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Crocodile
![](compendium/bestiary/beast/token/giant-crocodile.png#token)
*Huge beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 85 (`9d12 + 27`)
- **Speed** 30 ft., swim 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|21 (+5)| 9 (-1)|17 (+3)| 2 (-4)|10 (+0)| 7 (-2)|
- **Proficiency Bonus** +3
- **Saving Throws**
- **Skills** Stealth +5
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 5
## Traits
***Hold Breath.*** The crocodile can hold its breath for 30 minutes.
## Actions
***Multiattack.*** The crocodile makes two attacks: one with its bite and one with its tail.
***Bite.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 21 (`3d10 + 5`) piercing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the crocodile can't bite another target.
***Tail.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target not [grappled](rules/conditions.md#grappled) by the crocodile. *Hit:* 14 (`2d8 + 5`) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
```
^statblock
## Environment
swamp

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/large
- monster/type/beast
aliases: ["Giant Eagle"]
---
# Giant Eagle
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Eagle
![](compendium/bestiary/beast/token/giant-eagle.png#token)
*Large beast, Neutral Good*
- **Armor Class** 13
- **Hit Points** 26 (`4d10 + 4`)
- **Speed** 10 ft., fly 80 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|17 (+3)|13 (+1)| 8 (-1)|14 (+2)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages** Giant Eagle, understands Common and Auran but can't speak them
- **Challenge** 1
## Traits
***Keen Sight.*** The eagle has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
## Actions
***Multiattack.*** The eagle makes two attacks: one with its beak and one with its talons.
***Beak.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
***Talons.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage.
```
^statblock
## Environment
mountain, grassland, hill, coastal

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/huge
- monster/type/beast
aliases: ["Giant Elk"]
---
# Giant Elk
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Elk
![](compendium/bestiary/beast/token/giant-elk.png#token)
*Huge beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 42 (`5d12 + 10`)
- **Speed** 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|16 (+3)|14 (+2)| 7 (-2)|14 (+2)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages** Giant Elk, understands Common, Elvish, Sylvan but can't speak them
- **Challenge** 2
## Traits
***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage.
***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`4d8 + 4`) bludgeoning damage.
```
^statblock
## Environment
mountain, grassland, forest, hill

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@ -0,0 +1,47 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underdark
- monster/size/small
- monster/type/beast
aliases: ["Giant Fire Beetle"]
---
# Giant Fire Beetle
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Fire Beetle
![](compendium/bestiary/beast/token/giant-fire-beetle.png#token)
*Small beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 4 (`1d6 + 1`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|10 (+0)|12 (+1)| 1 (-5)| 7 (-2)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 30 ft., passive Perception 8
- **Languages**
- **Challenge** 0
## Traits
***Illumination.*** The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
## Actions
***Bite.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 2 (`1d6 - 1`) slashing damage.
```
^statblock
## Environment
underdark

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@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/swamp
- monster/size/medium
- monster/type/beast
aliases: ["Giant Frog"]
---
# Giant Frog
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Frog
![](compendium/bestiary/beast/token/giant-frog.png#token)
*Medium beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 18 (`4d8`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|13 (+1)|11 (+0)| 2 (-4)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +2, Stealth +3
- **Senses** darkvision 30 ft., passive Perception 12
- **Languages**
- **Challenge** 1/4
## Traits
***Amphibious.*** The frog can breathe air and water.
***Standing Leap.*** The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
## Actions
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 11). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the frog can't bite another target.
***Swallow.*** The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the frog, and it takes 5 (`2d4`) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse using 5 feet of movement, exiting [prone](rules/conditions.md#prone).
```
^statblock
## Environment
forest, swamp

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/large
- monster/type/beast
aliases: ["Giant Goat"]
---
# Giant Goat
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Goat
![](compendium/bestiary/beast/token/giant-goat.png#token)
*Large beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 11
- **Languages**
- **Challenge** 1/2
## Traits
***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (`2d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
```
^statblock
## Environment
mountain, grassland, hill

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@ -0,0 +1,50 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Giant Hyena"]
---
# Giant Hyena
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Hyena
![](compendium/bestiary/beast/token/giant-hyena.png#token)
*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 45 (`6d10 + 12`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|14 (+2)|14 (+2)| 2 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 1
## Traits
***Rampage.*** When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage.
```
^statblock
## Environment
grassland, forest, hill, desert

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@ -0,0 +1,47 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/size/large
- monster/type/beast
aliases: ["Giant Lizard"]
---
# Giant Lizard
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Lizard
![](compendium/bestiary/beast/token/giant-lizard.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|12 (+1)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 30 ft., passive Perception 10
- **Languages**
- **Challenge** 1/4
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
```
^statblock
## Environment
underdark, forest, swamp, desert, coastal

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@ -0,0 +1,53 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Giant Octopus"]
---
# Giant Octopus
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Octopus
![](compendium/bestiary/beast/token/giant-octopus.png#token)
*Large beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 52 (`8d10 + 8`)
- **Speed** 10 ft., swim 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|13 (+1)|13 (+1)| 4 (-3)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +4, Stealth +5
- **Senses** darkvision 60 ft., passive Perception 14
- **Languages**
- **Challenge** 1
## Traits
***Hold Breath.*** While out of water, the octopus can hold its breath for 1 hour.
***Underwater Camouflage.*** The octopus has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made while underwater.
***Water Breathing.*** The octopus can breathe only underwater.
## Actions
***Tentacles.*** *Melee Weapon Attack:* +5 to hit, reach 15 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage. If the target is a creature, it is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the octopus can't use its tentacles on another target.
***Ink Cloud (Recharges after a Short or Long Rest).*** A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
```
^statblock
## Environment
underwater

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/forest
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Giant Owl"]
---
# Giant Owl
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Owl
![](compendium/bestiary/beast/token/giant-owl.png#token)
*Large beast, Neutral*
- **Armor Class** 12
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 5 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|15 (+2)|12 (+1)| 8 (-1)|13 (+1)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +5, Stealth +4
- **Senses** darkvision 120 ft., passive Perception 15
- **Languages** Giant Owl, understands Common, Elvish, and Sylvan but can't speak them
- **Challenge** 1/4
## Traits
***Flyby.*** The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
***Keen Hearing and Sight.*** The owl has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight.
## Actions
***Talons.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 8 (`2d6 + 1`) slashing damage.
```
^statblock
## Environment
forest, hill, arctic

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@ -0,0 +1,48 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Giant Poisonous Snake"]
---
# Giant Poisonous Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Poisonous Snake
![](compendium/bestiary/beast/token/giant-poisonous-snake.png#token)
*Medium beast, Unaligned*
- **Armor Class** 14
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|18 (+4)|13 (+1)| 2 (-4)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +2
- **Senses** blindsight 10 ft., passive Perception 12
- **Languages**
- **Challenge** 1/4
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 6 (`1d4 + 4`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
underdark, grassland, forest, swamp, urban, desert

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@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/small
- monster/type/beast
aliases: ["Giant Rat"]
---
# Giant Rat
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Rat
![](compendium/bestiary/beast/token/giant-rat.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 7 (`2d6`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 7 (-2)|15 (+2)|11 (+0)| 2 (-4)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages**
- **Challenge** 1/8
## Traits
***Keen Smell.*** The rat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Pack Tactics.*** The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
```
^statblock
## Environment
underdark, forest, swamp, urban

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@ -0,0 +1,47 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/size/large
- monster/type/beast
aliases: ["Giant Scorpion"]
---
# Giant Scorpion
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Scorpion
![](compendium/bestiary/beast/token/giant-scorpion.png#token)
*Large beast, Unaligned*
- **Armor Class** 15 (natural armor)
- **Hit Points** 52 (`7d10 + 14`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|13 (+1)|15 (+2)| 1 (-5)| 9 (-1)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 60 ft., passive Perception 9
- **Languages**
- **Challenge** 3
## Actions
***Multiattack.*** The scorpion makes three attacks: two with its claws and one with its sting.
***Claw.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d10 + 2`) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (`4d10`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
desert

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Giant Sea Horse"]
---
# Giant Sea Horse
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Sea Horse
![](compendium/bestiary/beast/token/giant-sea-horse.png#token)
*Large beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 16 (`3d10`)
- **Speed** 0 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|15 (+2)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 11
- **Languages**
- **Challenge** 1/2
## Traits
***Charge.*** If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Water Breathing.*** The sea horse can breathe only underwater.
## Actions
***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage.
```
^statblock
## Environment
underwater

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/huge
- monster/type/beast
aliases: ["Giant Shark"]
---
# Giant Shark
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Shark
![](compendium/bestiary/beast/token/giant-shark.png#token)
*Huge beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 126 (`11d12 + 55`)
- **Speed** swim 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|23 (+6)|11 (+0)|21 (+5)| 1 (-5)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +3
- **Saving Throws**
- **Skills** Perception +3
- **Senses** blindsight 60 ft., passive Perception 13
- **Languages**
- **Challenge** 5
## Traits
***Blood Frenzy.*** The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Water Breathing.*** The shark can breathe only underwater.
## Actions
***Bite.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 22 (`3d10 + 6`) piercing damage.
```
^statblock
## Environment
underwater

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@ -0,0 +1,57 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/large
- monster/type/beast
aliases: ["Giant Spider"]
---
# Giant Spider
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Spider
![](compendium/bestiary/beast/token/giant-spider.png#token)
*Large beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 26 (`4d10 + 4`)
- **Speed** 30 ft., climb 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|16 (+3)|12 (+1)| 2 (-4)|11 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Stealth +7
- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 10
- **Languages**
- **Challenge** 1
## Traits
***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
***Web Walker.*** The spider ignores movement restrictions caused by webbing.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d8 + 3`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (`2d8`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
***Web (Recharge 5-6).*** *Ranged Weapon Attack:* +5 to hit, range 30/60 ft., one creature. *Hit:* The target is [restrained](rules/conditions.md#restrained) by webbing. As an action, the [restrained](rules/conditions.md#restrained) target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
```
^statblock
## Environment
underdark, forest, swamp, urban, desert

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@ -0,0 +1,57 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/swamp
- monster/environment/underdark
- monster/size/large
- monster/type/beast
aliases: ["Giant Toad"]
---
# Giant Toad
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Toad
![](compendium/bestiary/beast/token/giant-toad.png#token)
*Large beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 39 (`6d10 + 6`)
- **Speed** 20 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|13 (+1)|13 (+1)| 2 (-4)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 30 ft., passive Perception 10
- **Languages**
- **Challenge** 1
## Traits
***Amphibious.*** The toad can breathe air and water.
***Standing Leap.*** The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`1d10 + 2`) piercing damage plus 5 (`1d10`) poison damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 13). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the toad can't bite another target.
***Swallow.*** The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the toad, and it takes 10 (`3d6`) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.
If the toad dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse using 5 feet of movement, exiting [prone](rules/conditions.md#prone).
```
^statblock
## Environment
underdark, forest, swamp, desert, coastal

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@ -0,0 +1,54 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/grassland
- monster/size/large
- monster/type/beast
aliases: ["Giant Vulture"]
---
# Giant Vulture
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Vulture
![](compendium/bestiary/beast/token/giant-vulture.png#token)
*Large beast, Neutral Evil*
- **Armor Class** 10
- **Hit Points** 22 (`3d10 + 6`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|15 (+2)| 6 (-2)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** understands Common but can't speak
- **Challenge** 1
## Traits
***Keen Sight and Smell.*** The vulture has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight or smell.
***Pack Tactics.*** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Multiattack.*** The vulture makes two attacks: one with its beak and one with its talons.
***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) piercing damage.
***Talons.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (`2d6 + 2`) slashing damage.
```
^statblock
## Environment
grassland, desert

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@ -0,0 +1,45 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Giant Wasp"]
---
# Giant Wasp
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Wasp
![](compendium/bestiary/beast/token/giant-wasp.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 13 (`3d8`)
- **Speed** 10 ft., fly 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|14 (+2)|10 (+0)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 1/2
## Actions
***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
```
^statblock
## Environment
grassland, forest, urban

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@ -0,0 +1,49 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Giant Weasel"]
---
# Giant Weasel
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Weasel
![](compendium/bestiary/beast/token/giant-weasel.png#token)
*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 9 (`2d8`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|16 (+3)|10 (+0)| 4 (-3)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3, Stealth +5
- **Senses** darkvision 60 ft., passive Perception 13
- **Languages**
- **Challenge** 1/8
## Traits
***Keen Hearing and Smell.*** The weasel has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage.
```
^statblock
## Environment
grassland, forest, hill

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@ -0,0 +1,55 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Giant Wolf Spider"]
---
# Giant Wolf Spider
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Wolf Spider
![](compendium/bestiary/beast/token/giant-wolf-spider.png#token)
*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 40 ft., climb 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|16 (+3)|13 (+1)| 3 (-4)|12 (+1)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3, Stealth +7
- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13
- **Languages**
- **Challenge** 1/4
## Traits
***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
***Web Walker.*** The spider ignores movement restrictions caused by webbing.
## Actions
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (`2d6`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
```
^statblock
## Environment
grassland, forest, hill, desert, coastal

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@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Goat"]
---
# Goat
*Source: SRD / Basic Rules*
```ad-statblock
title: Goat
![](compendium/bestiary/beast/token/goat.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 4 (`1d8`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 0
## Traits
***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (`1d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) bludgeoning damage.
```
^statblock
## Environment
mountain, grassland, hill, urban

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Hawk"]
---
# Hawk
*Source: SRD / Basic Rules*
```ad-statblock
title: Hawk
![](compendium/bestiary/beast/token/hawk.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 10 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 (-3)|16 (+3)| 8 (-1)| 2 (-4)|14 (+2)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages**
- **Challenge** 0
## Traits
***Keen Sight.*** The hawk has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
## Actions
***Talons.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
```
^statblock

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Hunter Shark"]
---
# Hunter Shark
*Source: SRD / Basic Rules*
```ad-statblock
title: Hunter Shark
![](compendium/bestiary/beast/token/hunter-shark.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 45 (`6d10 + 12`)
- **Speed** swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|13 (+1)|15 (+2)| 1 (-5)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +2
- **Senses** blindsight 30 ft., passive Perception 12
- **Languages**
- **Challenge** 2
## Traits
***Blood Frenzy.*** The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Water Breathing.*** The shark can breathe only underwater.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage.
```
^statblock
## Environment
underwater

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Hyena"]
---
# Hyena
*Source: SRD / Basic Rules*
```ad-statblock
title: Hyena
![](compendium/bestiary/beast/token/hyena.png#token)
*Medium beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 5 (`1d8 + 1`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|13 (+1)|12 (+1)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 0
## Traits
***Pack Tactics.*** The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (`1d6`) piercing damage.
```
^statblock
## Environment
grassland, forest, hill, desert

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@ -0,0 +1,50 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/grassland
- monster/size/small
- monster/type/beast
aliases: ["Jackal"]
---
# Jackal
*Source: SRD / Basic Rules*
```ad-statblock
title: Jackal
![](compendium/bestiary/beast/token/jackal.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 3 (`1d6`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|15 (+2)|11 (+0)| 3 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 0
## Traits
***Keen Hearing and Smell.*** The jackal has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
***Pack Tactics.*** The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (`1d4 - 1`) piercing damage.
```
^statblock
## Environment
grassland, desert

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@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/huge
- monster/type/beast
aliases: ["Killer Whale"]
---
# Killer Whale
*Source: SRD / Basic Rules*
```ad-statblock
title: Killer Whale
![](compendium/bestiary/beast/token/killer-whale.png#token)
*Huge beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 90 (`12d12 + 12`)
- **Speed** swim 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|10 (+0)|13 (+1)| 3 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** blindsight 120 ft., passive Perception 13
- **Languages**
- **Challenge** 3
## Traits
***Echolocation.*** The whale can't use its blindsight while [deafened](rules/conditions.md#deafened).
***Hold Breath.*** The whale can hold its breath for 30 minutes.
***Keen Hearing.*** The whale has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 21 (`5d6 + 4`) piercing damage.
```
^statblock
## Environment
underwater

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@ -0,0 +1,58 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/size/large
- monster/type/beast
aliases: ["Lion"]
---
# Lion
*Source: SRD / Basic Rules*
```ad-statblock
title: Lion
![](compendium/bestiary/beast/token/lion.png#token)
*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 26 (`4d10 + 4`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3, Stealth +6
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 1
## Traits
***Keen Smell.*** The lion has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Pack Tactics.*** The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
***Pounce.*** If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the lion can make one bite attack against it as a bonus action.
***Running Leap.*** With a 10-foot running start, the lion can long jump up to 25 feet.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage.
***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage.
```
^statblock
## Environment
mountain, grassland, hill, desert

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Lizard"]
---
# Lizard
*Source: SRD / Basic Rules*
```ad-statblock
title: Lizard
![](compendium/bestiary/beast/token/lizard.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 2 (`1d4`)
- **Speed** 20 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|11 (+0)|10 (+0)| 1 (-5)| 8 (-1)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 30 ft., passive Perception 9
- **Languages**
- **Challenge** 0
## Actions
***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/size/huge
- monster/type/beast
aliases: ["Mammoth"]
---
# Mammoth
*Source: SRD / Basic Rules*
```ad-statblock
title: Mammoth
![](compendium/bestiary/beast/token/mammoth.png#token)
*Huge beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 126 (`11d12 + 55`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|24 (+7)| 9 (-1)|21 (+5)| 3 (-4)|11 (+0)| 6 (-2)|
- **Proficiency Bonus** +3
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 6
## Traits
***Trampling Charge.*** If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the mammoth can make one stomp attack against it as a bonus action.
## Actions
***Gore.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 25 (`4d8 + 7`) piercing damage.
***Stomp.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 29 (`4d10 + 7`) bludgeoning damage.
```
^statblock
## Environment
arctic

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/hill
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Mastiff"]
---
# Mastiff
*Source: SRD / Basic Rules*
```ad-statblock
title: Mastiff
![](compendium/bestiary/beast/token/mastiff.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 5 (`1d8 + 1`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|14 (+2)|12 (+1)| 3 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 1/8
## Traits
***Keen Hearing and Smell.*** The mastiff has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
## Actions
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
```
^statblock
## Environment
forest, hill, urban

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@ -0,0 +1,51 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/hill
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Mule"]
---
# Mule
*Source: SRD / Basic Rules*
```ad-statblock
title: Mule
![](compendium/bestiary/beast/token/mule.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|10 (+0)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 1/8
## Traits
***Beast of Burden.*** The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
***Sure-Footed.*** The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
## Actions
***Hooves.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) bludgeoning damage.
```
^statblock
## Environment
hill, urban, desert

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@ -0,0 +1,48 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/small
- monster/type/beast
aliases: ["Octopus"]
---
# Octopus
*Source: SRD / Basic Rules*
```ad-statblock
title: Octopus
![](compendium/bestiary/beast/token/octopus.png#token)
*Small beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 3 (`1d6`)
- **Speed** 5 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|15 (+2)|11 (+0)| 3 (-4)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +2, Stealth +4
- **Senses** darkvision 30 ft., passive Perception 12
- **Languages**
- **Challenge** 0
## Traits
***Hold Breath.*** While out of water, the octopus can hold its breath for 30 minutes.
***Underwater Camouflage.*** The octopus has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made while underwater.
***Water Breathing.*** The octopus can breathe only underwater.
## Actions
***Tentacles.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
***Ink Cloud (Recharges after a Short or Long Rest).*** A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
```
^statblock

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/forest
- monster/size/tiny
- monster/type/beast
aliases: ["Owl"]
---
# Owl
*Source: SRD / Basic Rules*
```ad-statblock
title: Owl
![](compendium/bestiary/beast/token/owl.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 5 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|13 (+1)| 8 (-1)| 2 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3, Stealth +3
- **Senses** darkvision 120 ft., passive Perception 13
- **Languages**
- **Challenge** 0
## Traits
***Flyby.*** The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
***Keen Hearing and Sight.*** The owl has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight.
## Actions
***Talons.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
```
^statblock
## Environment
forest, arctic

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@ -0,0 +1,53 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/medium
- monster/type/beast
aliases: ["Panther"]
---
# Panther
*Source: SRD / Basic Rules*
```ad-statblock
title: Panther
![](compendium/bestiary/beast/token/panther.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 13 (`3d8`)
- **Speed** 50 ft., climb 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|15 (+2)|10 (+0)| 3 (-4)|14 (+2)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +4, Stealth +6
- **Senses** passive Perception 14
- **Languages**
- **Challenge** 1/4
## Traits
***Keen Smell.*** The panther has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Pounce.*** If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the panther can make one bite attack against it as a bonus action.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
***Claw.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) slashing damage.
```
^statblock
## Environment
grassland, forest, hill

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@ -0,0 +1,48 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/underwater
- monster/size/large
- monster/type/beast
aliases: ["Plesiosaurus"]
---
# Plesiosaurus
*Source: SRD / Basic Rules*
```ad-statblock
title: Plesiosaurus
![](compendium/bestiary/beast/token/plesiosaurus.png#token)
*Large beast, Unaligned*
- **Armor Class** 13 (natural armor)
- **Hit Points** 68 (`8d10 + 24`)
- **Speed** 20 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|15 (+2)|16 (+3)| 2 (-4)|12 (+1)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3, Stealth +4
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 2
## Traits
***Hold Breath.*** The plesiosaurus can hold its breath for 1 hour.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 14 (`3d6 + 4`) piercing damage.
```
^statblock
## Environment
underwater, coastal

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@ -0,0 +1,48 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/swamp
- monster/size/tiny
- monster/type/beast
aliases: ["Poisonous Snake"]
---
# Poisonous Snake
*Source: SRD / Basic Rules*
```ad-statblock
title: Poisonous Snake
![](compendium/bestiary/beast/token/poisonous-snake.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 2 (`1d4`)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|16 (+3)|11 (+0)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 10 ft., passive Perception 10
- **Languages**
- **Challenge** 1/8
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (`2d4`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
grassland, forest, swamp, hill, desert, coastal

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@ -0,0 +1,52 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/underdark
- monster/size/large
- monster/type/beast
aliases: ["Polar Bear"]
---
# Polar Bear
*Source: SRD / Basic Rules*
```ad-statblock
title: Polar Bear
![](compendium/bestiary/beast/token/polar-bear.png#token)
*Large beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 42 (`5d10 + 15`)
- **Speed** 40 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|20 (+5)|10 (+0)|16 (+3)| 2 (-4)|13 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 2
## Traits
***Keen Smell.*** The bear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Multiattack.*** The bear makes two attacks: one with its bite and one with its claws.
***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (`1d8 + 5`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage.
```
^statblock
## Environment
underdark, arctic

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Pony"]
---
# Pony
*Source: SRD / Basic Rules*
```ad-statblock
title: Pony
![](compendium/bestiary/beast/token/pony.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|13 (+1)| 2 (-4)|11 (+0)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 1/8
## Actions
***Hooves.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) bludgeoning damage.
```
^statblock
## Environment
urban

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/tiny
- monster/type/beast
aliases: ["Quipper"]
---
# Quipper
*Source: SRD / Basic Rules*
```ad-statblock
title: Quipper
![](compendium/bestiary/beast/token/quipper.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|16 (+3)| 9 (-1)| 1 (-5)| 7 (-2)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 60 ft., passive Perception 8
- **Languages**
- **Challenge** 0
## Traits
***Blood Frenzy.*** The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
***Water Breathing.*** The quipper can breathe only underwater.
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock
## Environment
underwater

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/swamp
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Rat"]
---
# Rat
*Source: SRD / Basic Rules*
```ad-statblock
title: Rat
![](compendium/bestiary/beast/token/rat.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|11 (+0)| 9 (-1)| 2 (-4)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 30 ft., passive Perception 10
- **Languages**
- **Challenge** 0
## Traits
***Keen Smell.*** The rat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
## Actions
***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock
## Environment
swamp, urban

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/hill
- monster/environment/swamp
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Raven"]
---
# Raven
*Source: SRD / Basic Rules*
```ad-statblock
title: Raven
![](compendium/bestiary/beast/token/raven.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 10 ft., fly 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|14 (+2)| 8 (-1)| 2 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 0
## Traits
***Mimicry.*** The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
## Actions
***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
```
^statblock
## Environment
swamp, hill, urban

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/underwater
- monster/size/medium
- monster/type/beast
aliases: ["Reef Shark"]
---
# Reef Shark
*Source: SRD / Basic Rules*
```ad-statblock
title: Reef Shark
![](compendium/bestiary/beast/token/reef-shark.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (`4d8 + 4`)
- **Speed** swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|13 (+1)|13 (+1)| 1 (-5)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +2
- **Senses** blindsight 30 ft., passive Perception 12
- **Languages**
- **Challenge** 1/2
## Traits
***Pack Tactics.*** The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
***Water Breathing.*** The shark can breathe only underwater.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
```
^statblock
## Environment
underwater

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/size/large
- monster/type/beast
aliases: ["Rhinoceros"]
---
# Rhinoceros
*Source: SRD / Basic Rules*
```ad-statblock
title: Rhinoceros
![](compendium/bestiary/beast/token/rhinoceros.png#token)
*Large beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 45 (`6d10 + 12`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|21 (+5)| 8 (-1)|15 (+2)| 2 (-4)|12 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 11
- **Languages**
- **Challenge** 2
## Traits
***Charge.*** If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
## Actions
***Gore.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (`2d8 + 5`) bludgeoning damage.
```
^statblock
## Environment
grassland

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@ -0,0 +1,44 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/environment/urban
- monster/size/large
- monster/type/beast
aliases: ["Riding Horse"]
---
# Riding Horse
*Source: SRD / Basic Rules*
```ad-statblock
title: Riding Horse
![](compendium/bestiary/beast/token/riding-horse.png#token)
*Large beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 13 (`2d10 + 2`)
- **Speed** 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|12 (+1)| 2 (-4)|11 (+0)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 1/4
## Actions
***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
```
^statblock
## Environment
grassland, urban

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/mountain
- monster/size/large
- monster/type/beast
aliases: ["Saber-Toothed Tiger"]
---
# Saber-Toothed Tiger
*Source: SRD / Basic Rules*
```ad-statblock
title: Saber-Toothed Tiger
![](compendium/bestiary/beast/token/saber-toothed-tiger.png#token)
*Large beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 52 (`7d10 + 14`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|14 (+2)|15 (+2)| 3 (-4)|12 (+1)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Perception +3, Stealth +6
- **Senses** passive Perception 13
- **Languages**
- **Challenge** 2
## Traits
***Keen Smell.*** The tiger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Pounce.*** If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the tiger can make one bite attack against it as a bonus action.
## Actions
***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`1d10 + 5`) piercing damage.
***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage.
```
^statblock
## Environment
mountain, arctic

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/size/tiny
- monster/type/beast
aliases: ["Scorpion"]
---
# Scorpion
*Source: SRD / Basic Rules*
```ad-statblock
title: Scorpion
![](compendium/bestiary/beast/token/scorpion.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11 (natural armor)
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 10 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|11 (+0)| 8 (-1)| 1 (-5)| 8 (-1)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 10 ft., passive Perception 9
- **Languages**
- **Challenge** 0
## Actions
***Sting.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (`1d8`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
desert

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@ -0,0 +1,38 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Sea Horse"]
---
# Sea Horse
*Source: SRD / Basic Rules*
```ad-statblock
title: Sea Horse
![](compendium/bestiary/beast/token/sea-horse.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** swim 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)|12 (+1)| 8 (-1)| 1 (-5)|10 (+0)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** passive Perception 10
- **Languages**
- **Challenge** 0
## Traits
***Water Breathing.*** The sea horse can breathe only underwater.
```
^statblock

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/tiny
- monster/type/beast
aliases: ["Spider"]
---
# Spider
*Source: SRD / Basic Rules*
```ad-statblock
title: Spider
![](compendium/bestiary/beast/token/spider.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 1 (`1d4 - 1`)
- **Speed** 20 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 2 (-4)|14 (+2)| 8 (-1)| 1 (-5)|10 (+0)| 2 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills** Stealth +4
- **Senses** darkvision 30 ft., passive Perception 10
- **Languages**
- **Challenge** 0
## Traits
***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
***Web Walker.*** The spider ignores movement restrictions caused by webbing.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (`1d4`) poison damage.
```
^statblock

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Stirge"]
---
# Stirge
*Source: SRD / Basic Rules*
```ad-statblock
title: Stirge
![](compendium/bestiary/beast/token/stirge.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 2 (`1d4`)
- **Speed** 10 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages**
- **Challenge** 1/8
## Actions
***Blood Drain.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d4 + 3`) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (`1d4 + 3`) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
```
^statblock
## Environment
grassland, forest, swamp, hill, urban, desert, coastal, mountain, underdark

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@ -0,0 +1,55 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/hill
- monster/environment/mountain
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Bats"]
---
# Swarm of Bats
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Bats
![](compendium/bestiary/beast/token/swarm-of-bats.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 22 (`5d8`)
- **Speed** 0 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 (-3)|15 (+2)|10 (+0)| 2 (-4)|12 (+1)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 60 ft., passive Perception 11
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages**
- **Challenge** 1/4
## Traits
***Echolocation.*** The swarm can't use its blindsight while [deafened](rules/conditions.md#deafened).
***Keen Hearing.*** The swarm has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing.
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* +4 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 5 (`2d4`) piercing damage, or 2 (`1d4`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
underdark, mountain, hill, urban

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@ -0,0 +1,54 @@
---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Swarm of Beetles"]
---
# Swarm of Beetles
*Source: SRD / Basic Rules*
```ad-statblock
title: Swarm of Beetles
![](compendium/bestiary/beast/token/swarm-of-beetles.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (`5d8`)
- **Speed** 20 ft., burrow 5 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)|
- **Proficiency Bonus** +2
- **Saving Throws**
- **Skills**
- **Senses** blindsight 10 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Languages**
- **Challenge** 1/2
## Traits
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer.
```
^statblock
## Environment
underdark, grassland, forest, swamp, hill, urban, desert

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