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57 lines
2.1 KiB
Markdown
57 lines
2.1 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/urban
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- monster/size/medium
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- monster/type/humanoid/any-race
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aliases: ["Priest"]
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---
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# Priest
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Priest
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*Medium humanoid (any race), Any alignment*
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- **Armor Class** 13 ([chain shirt](compendium/items/chain-shirt.md))
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- **Hit Points** 27 (`5d8 + 5`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|10 (+0)|10 (+0)|12 (+1)|13 (+1)|16 (+3)|13 (+1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Medicine +7, Persuasion +3, Religion +5
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- **Senses** passive Perception 13
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- **Languages** any two languages
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- **Challenge** 2
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## Traits
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***Divine Eminence.*** As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (`3d6`) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by `1d6` for each level above 1st.
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***Spellcasting.*** The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
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**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md)
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**1st level (4 1st-level slots)**: [cure wounds](compendium/spells/cure-wounds.md), [guiding bolt](compendium/spells/guiding-bolt.md), [sanctuary](compendium/spells/sanctuary.md)
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**2nd level (3 2nd-level slots)**: [lesser restoration](compendium/spells/lesser-restoration.md), [spiritual weapon](compendium/spells/spiritual-weapon.md)
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**3rd level (2 3rd-level slots)**: [dispel magic](compendium/spells/dispel-magic.md), [spirit guardians](compendium/spells/spirit-guardians.md)
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## Actions
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***Mace.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (`1d6`) bludgeoning damage.
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```
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^statblock
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## Environment
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urban
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