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63 lines
2.7 KiB
Markdown
63 lines
2.7 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underdark
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- monster/size/large
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- monster/type/ooze
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aliases: ["Gelatinous Cube"]
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---
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# Gelatinous Cube
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Gelatinous Cube
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*Large ooze, Unaligned*
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- **Armor Class** 6
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- **Hit Points** 84 (`8d10 + 40`)
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- **Speed** 15 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|14 (+2)| 3 (-4)|20 (+5)| 1 (-5)| 6 (-2)| 1 (-5)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 8
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- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone
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- **Languages** —
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- **Challenge** 2
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## Traits
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***Ooze Cube.*** The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
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Creatures inside the cube can be seen but have total cover.
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A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (`3d6`) acid damage.
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The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.
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***Transparent.*** Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.
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## Actions
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***Pseudopod.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) acid damage.
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***Engulf.*** The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.
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On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
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On a failed save, the cube enters the creature's space, and the creature takes 10 (`3d6`) acid damage and is engulfed. The engulfed creature can't breathe, is [restrained](rules/conditions.md#restrained), and takes 21 (`6d6`) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.
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An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
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```
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^statblock
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## Environment
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underdark
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