dnd5e-obsidian/compendium/items/cube-of-force.md

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---
obsidianUIMode: preview
cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/attunement/required
- item/rarity/rare
- item/tier/major
- item/wondrous
aliases: ["Cube of Force"]
---
# Cube of Force
*Wondrous Item, major, rare (requires attunement)*
- **Properties**: Requires Attunement
- **Cost**: ⏤
- **Weight**: ⏤
This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains `1d20` expended charges daily at dawn.
You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of [invisible](rules/conditions.md#invisible) force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.
**Cube of Force Faces**
| Face | Charges | Effect |
|------|---------|--------|
| 1 | 1 | Gases, wind, and fog can't pass through the barrier. |
| 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. |
| 3 | 3 | Living matter can't pass through the barrier. |
| 4 | 4 | Spell effects can't pass through the barrier. |
| 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. |
| 6 | 0 | The barrier deactivates. |
^cube-of-force-faces
The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.
| Spell or item | Charges Lost |
|---------------|--------------|
| [Disintegrate](compendium/spells/disintegrate.md) | `1d12` |
| [Horn of blasting](compendium/items/horn-of-blasting.md) | `1d10` |
| [Passwall](compendium/spells/passwall.md) | `1d6` |
| [Prismatic spray](compendium/spells/prismatic-spray.md) | `1d20` |
| [Wall of fire](compendium/spells/wall-of-fire.md) | `1d4` |
^spell-or-item-charges-lost
*Source: SRD / Basic Rules*