dnd5e-obsidian/compendium/items/pipes-of-haunting.md

19 lines
1 KiB
Markdown
Raw Permalink Normal View History

---
obsidianUIMode: preview
cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/gear/instrument
- item/rarity/uncommon
- item/tier/major
aliases: ["Pipes of Haunting"]
---
# Pipes of Haunting
*Instrument, major, uncommon*
- **Cost**: ⏤
- **Weight**: 2.0 lbs.
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain `1d3` expended charges daily at dawn.
*Source: SRD / Basic Rules*