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39 lines
2.1 KiB
Markdown
39 lines
2.1 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-item
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tags:
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- compendium/src/5e/dmg
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- item/attunement/required
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- item/rarity/very-rare
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- item/tier/major
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- item/wondrous/ring
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aliases: ["Ring of Shooting Stars"]
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---
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# Ring of Shooting Stars
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*Ring, major, very rare (requires attunement outdoors at night)*
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- **Properties**: Requires Attunement
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- **Cost**: ⏤
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- **Weight**: ⏤
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While wearing this ring in dim light or darkness, you can cast [dancing lights](compendium/spells/dancing-lights.md) and [light](compendium/spells/light.md) from the ring at will. Casting either spell from the ring requires an action.
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The ring has 6 charges for the following other properties. The ring regains `1d6` expended charges daily at dawn.
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## Faerie Fire
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You can expend 1 charge as an action to cast [faerie fire](compendium/spells/faerie-fire.md) from the ring.
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## Ball Lightning
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You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
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Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
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As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = `2d4`, 3 spheres = `2d6`, 2 spheres = `5d4`, 1 sphere = `4d12`)
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## Shooting Stars
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You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking `5d4` fire damage on a failed save, or half as much damage on a successful one.
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*Source: SRD / Basic Rules*
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