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26 lines
1.5 KiB
Markdown
26 lines
1.5 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/bard
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- spell/class/druid
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- spell/level/5
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- spell/school/transmutation
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aliases: ["Awaken"]
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---
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# Awaken
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*5th-level, Transmutation*
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- **Casting time:** 8 hour
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- **Range:** Touch
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- **Components:** V, S, an agate worth at least 1,000 gp, which the spell consumes
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- **Duration:** Instantaneous
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After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the [awakened shrub](compendium/bestiary/plant/awakened-shrub.md) or the [awakened tree](compendium/bestiary/plant/awakened-tree.md).
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The awakened beast or plant is [charmed](rules/conditions.md#charmed) by you for 30 days or until you or your companions do anything harmful to it. When the [charmed](rules/conditions.md#charmed) condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was [charmed](rules/conditions.md#charmed).
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**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md)
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*Source: SRD / Basic Rules*
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