dnd5e-obsidian/compendium/spells/awaken.md

26 lines
1.5 KiB
Markdown
Raw Permalink Normal View History

---
obsidianUIMode: preview
cssclasses: json5e-spell
tags:
- compendium/src/5e/phb
- spell/class/bard
- spell/class/druid
- spell/level/5
- spell/school/transmutation
aliases: ["Awaken"]
---
# Awaken
*5th-level, Transmutation*
- **Casting time:** 8 hour
- **Range:** Touch
- **Components:** V, S, an agate worth at least 1,000 gp, which the spell consumes
- **Duration:** Instantaneous
After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the [awakened shrub](compendium/bestiary/plant/awakened-shrub.md) or the [awakened tree](compendium/bestiary/plant/awakened-tree.md).
The awakened beast or plant is [charmed](rules/conditions.md#charmed) by you for 30 days or until you or your companions do anything harmful to it. When the [charmed](rules/conditions.md#charmed) condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was [charmed](rules/conditions.md#charmed).
**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md)
*Source: SRD / Basic Rules*