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42 lines
1.9 KiB
Markdown
42 lines
1.9 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/bard
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- spell/class/druid
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- spell/class/sorcerer
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- spell/class/wizard
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- spell/level/4
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- spell/school/enchantment
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aliases: ["Confusion"]
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---
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# Confusion
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*4th-level, Enchantment*
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- **Casting time:** 1 action
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- **Range:** 90 feet
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- **Components:** V, S, three nut shells
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- **Duration:** Concentration, up to 1 minute
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This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
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An affected target can't take reactions and must roll a `d10` at the start of each of its turns to determine its behavior for that turn.
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**Confusion Behavior**
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| dice: d10 | Behavior |
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|-----------|----------|
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| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a `d8` and assign a direction to each die face. The creature doesn't take an action this turn. |
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| 2-6 | The creature doesn't move or take actions this turn. |
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| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
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| 9-10 | The creature can act and move normally. |
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^confusion-behavior
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At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
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**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
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**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md)
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*Source: SRD / Basic Rules*
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